Discussion in 'Civ3 - Succession Games' started by LKendter, Aug 5, 2020.
@Greebley - please give a mid set update if we do secure a wonder and a GA.
Haven't gotten as far as I hoped, however I have some free time this upcoming week. Will post when I know if we have a GA or not.
I understand. Toughest two weeks of the year for play time.
So no immediate GA after imperialism - the techs are not known. Olympic games got built.
We could try a steal for Nationalism to build Antartica when we get the shields to get it in 1 (next turn I think). This might get us an extra steal chance at the GA if the two techs we want take long enough for the AI to research(try a second steal). It might also mean we miss arms race though if the techs come in when we are poor.
IMO GA is the most important. It will do wonders for all the cities building factories, and should speed up peeling a few steamrollers.
Nationalism is a good tech to steal. Besides the chance at a Wonder, it is the prerequisite for Communism. I vote for stealing Nationalism this turn either this turn or next turn.
Also, we will still have a chance at the building theTranscontinental Railroad.
If we trigger a Golden Age, check that the prebuilds for the Transcontinental Railroad do not complete early.
Greebley, sorry I did not think of this sooner.
If Hillstreet Blues is using a Factory for the prebuild, it will complete it next turn before you get to attempt to steal Nationalism. If you want to wait a turn to attempt to steal Nationalism, switch Hillstreet to Battlefield Medicine. Of course, if the steal attempt fails Hillstreet can switch to complete the factory it might have already completed and have 1 turn of shields overflow.
Ya I did switch to Battlefield med for the option of Antarctic. I think I will try the Nationalize steal to maximize our chance of GA. A GA may also be able to get us the other wonders if it succeeds
What tech are we researching? Hopefully toward Transcontinental Railroad. That production boost will really help.
Start Cruiser Project in Elephantine in 6 since it is close to the action.
IBT: Lose two Cavarly on defense.
For Indochina I capture Hanoi. This means there are still some Chinese left to deal with next turn.
For reasons similar to Exeter, I am going to abandon Cape Town. Edit: another town got built in the same place almost immediately.
Tough call but I think I want a some steam rollers early so I switch a few gas holders to Steam Rollers so we can get work underway.
I was noticing we have really horrible luck in our worker stacks. Several are one or two workers short of 1 or 2 turn rails. I will break up the stacks for efficiency (e.g. 22 stack becomes 12, 6, 4, so rails in 2 turns becomes rails in 2, 4, and 6 turn stacks. For the size 23 stack, I send an extra worker but it will take several turns to get there.
IBT: Lose some units including a close call on a town guarded by 2 Hussar attacked by 3 Adventurers.
Olympic Games completed by South America
Hebron was only guarded by one defender so it falls to the first attack.
Near Exeter we lose a Cannon and two Cavalry to a MDI and Adventurer with one Cavalry red-lined. Won't be taking Exeter any time soon with those results.
1916 AD: Bunch of enemy units killed. Start moving on Megiddo
We have our first Steamrollers.
Get a leader.
1917 AD: Capture Megiddo.
Leader rushes a Factory in Utica.
Gain a leader which rushes Machinegunners in Academy of Kartikeya.
Improved Steam Engines is 5 turns but with MM for scientists, I get it down to 4 again.
IBT: Bad News, Britain builds Antartica this IBT, so we missed using it for a golden age by one turn.
Several steam rollers are in our core. They are meeting near the Capitol to set up 2 stream rollers + 2-4 workers each.
Kill some enemy units. Bad RNG in some places really hurts. I was initially thinking of going after Zimbabwe, but we get 2 deaths and many retreats against a 3 Adventurers in the hills.
Stopping after 5. I think 10 would take too long.
For wonders we have hillstreet blues completing battle field med and Imp steam both in 3 so I think we should be able to build the 2 RR and then the Wonder in 3 if we use the 'show big picture' when we complete improved steam. We need to decide the 2 rr towns.
Pushed for Steamrollers and we have 10. We should be able to build 3 rail a turn starting from our capital. We have some other stacks for 1 a turn, but are still trying to work out the stacking.
Progress is hard at the moment with so many fronts. Rails will help when we can use units where needed.
We could try a steal but without a wonder, I would prefer to wait for the two tech mentioned by Joe earlier.
Some cities have their units moved out to stop boat bombardment so the boats will go elsewhere. Southhampton now may have enough defenders to not redline every turn when that last unit fortifies, but not sure.
Image 1: Adventurers are a problem in the hills so not much advancement.
Image 2: Holding off Britain with minor success vs Israel.
I like seeing rails by Academy in the pictures.
It looks like once again we have a stack of China in the area.
Until we get a rail net up, all we can expect is slow progress. I am glad to see a little more of Israel done. Any dead or weakened civ helps our cause. We need to slow down the troop overload.
Jersey Joe (on deck)
We should try an Immediate Steal of Nationalism right now (I think S. Africa is the cheapest). Then when we have enough cash we should try another steal (either to get Nationalism or some other tech we are missing and not researching). My preference for other techs would be The Corporation or Motorization.
Preparing for a future Wonder build, Bombay should build Police headquarters after completing Industrial Center.
Suggested Prebuilds to get Transcontinental Railroad.
Switch Paris from Gas Holder to Telegraph/Telephone (due in 3 turns).
Switch Edrine from Steamroller to Telegraph/Telephone and switch 3 scientists to police (to get due in 3 turns).
Learning Improved Steam Engines will make Windmills obsolete.
When we learn Improved Steam Engines, look at the big picture and Change Paris from Telegraph/Telephone to Railyard and if necessary hire engineers to make sure it is built this turn. Then arrow ahead and change Edrine from Telegraph/Telephone to Railyard and if necessary hire engineers to make sure it is built this turn.
Now you can continue to arrow ahead through many cities to Hillstreet Blues and maybe get to switch from Battlefield Medicine to Transcontinental Railroad (we have not met the prerequisites at this point so it may not be available to select). If we could not switch or you did not want to arrow ahead that far, when Aydin completes its build of Cavalry go into its city screen and arrow ahead 2 or 3 cities to Hillstreet Blues and switch to Transcontinental Railroad (Paris and Edrine will have built Railyards by now so the prerequisites are met).
At this point I think we have a good chance of learning Scientific Method and building Arms Race.
Bombay starts a prebuild of Battlefield Medicine at 150 shields per turn (hire cop and/or engineers if need be). Bombay needs 150+ shields after corruption. When we learn Scientific Method look at big picture switch Bombay to Arms Race (600 shields) and choose Electricity -> ?
I am not sure which helps us more Atomic Theory (motorized settlers) or, if we have stolen Nationalism, Communism.
If we have failed to steal Nationalism at this point we might even fgo with Nationalism and Commusnism as our free techs and then study Electricity.
I've got it.
Good luck. Please post a status update if we get our GA.
Was starting to worry we would never see this.
I guess this qualifies as a late game GA.
Pre-turn: The Immediate steal of Nationalism succeeds!
I pillage the Aztec road. That will reduce their harassment efforts on that front by a little bit - hopefully enough to make a difference while we get our railnet in place.
What happened to our Frigates near Belo Horizonte? Did someone disband them, or did they get sunk?
Lots of bombardments, little action...until Yellow attacks Saigon, losing 3 XBows, 2 MDIs, a Siege Bow, and I think two types of sword units. One XBow killed a redlined defender, and a Pike pillaged an iron tile.
We also lose a Cav near Zimbabwe.
Industrial Center completes; Bombay now on Police HQ
Cruiser project completes.
British complete National Monument.
Pirate Frigate dies to redlined Galleass.
Torpedo boat sinks Indochinese War Galleon
Saigon: Four Indian Cavs kill three Pikes and a Spear; one retreats.
Indian Cavalry have a very slow Fortify animation.
Indian Cav kills Israeli Line Infantry
Cav dies to Aztec Adventurer
Second Cav kills it.
Indian Cav kills Asian Cavalier near Rangoon
Cav retreats from British Infantry (BI)
Second Cav kills it.
Austro-Hungarians want to talk. Yeah, no.
British bombard Southampton
They also kill a redlined Cav near Gloucester.
They pillage a road next to Norwich.
Germans want to talk. Nope!
Egypt is also eager to gab. Will you shut up, man?
Germans and British both fail to plant spies with us.
Camel Corps kills Adventurer near Annaba.
Hussar cuts down Adventurer
Indian Line Infantry dies to Adventurer
Burmese XB kills Adventurer
Hussar kills off the last Adventurer.
Hussar of Doom kills Israeli Cav
Horse Arty dies to BI
Indian Cav retreats from Redcoat
Second one finishes the job.
Indian Cav kills wounded Adventurer
Indian Cav retreats from Adv at Dover
Second and third one die. Pathetic RNG. Grassland tile.
Fourth finally finishes the job.
Indian Cav kills Firelancer
Privateer sinks while attacking Medieval Naval Explorer
Cav kills Partisan
Cav dies to Adventurer
AM kills XBow
Cav kills XBow
Cav kills Cuirassier
Cavs also kill a Pike and XBow near Saigon.
We lose two Cavs near Bethlehem and another at Hanoi.
Imp Steam Engines > Scientific Method
We build Transcontinental Railroad according to JerseyJoe's instructions!
Our Golden Age has begun!
Cavs kill two Cavaliers and a Cannon near Ubon Ratchathani.
Near Saigon: Arty kills a Pike
Cav kills Pike
rCav and Lawyer kill XBows
Hussars, cavs, and a Camel kill 5 Pikes
Torpedo boat sinks attacking Indochinese War Galleon...wtf.
Near Norwich, Hussar kills Redcoat
Cav kills Adventurer
2 Cavs kill 2 Musket Inf; city is ours.
Lawyer kills Eastern Cuirassier
Near Gaza, rCav kills BI
eCav kills XBow
rCav kills wounded BI
Near Iznik, Cav kills German Adventurer.
Israeli Cav kills Lawyer in Bethlehem
Aztec? Lawyer kills our Adventurer near Annaba.
Chinese stack kills 4 Cavs near Saigon but loses 4 attackers and promotes one of the defenders.
Musket dies in Hanoi
Arty kills Musket by Ubon Ratchathani
Indian Cav dies to Arque
Sikh Rifleman dies on MDI
At Bethlehem, Cav kills Israeli Cav
At Saigon, Cav kills Spear
Two Cavs die to Israeli Line Inf near Gaza
Third one kills it.
Near Gloucester, we attack a BI stack. Several Cavs retreat, and two die. We don't really make a dent -- Gloucester might fall on the IBT
Cav death animation looks slow, too.
Oddly, a Hussar makes the first kill.
I see ... Elvis running around on the water???
Brits kill 3 Cavs near Gloucester.
HN unit kills the top Musket in Dover
Adventurer dies to the next defender.
Brasilia gets RAZED by the Brits. Now they're doing amphibious assaults?!?!
A Lawyer kills our Adventurer near Annaba. Where's that RNG when we're attacking?!
Adventurers go 1:1 with our Hussar in the same area.
Ditto at Hanoi.
The Adventurer flood is drowning us.
Brahmin kills XBow near Saigon
Sepoy kills Pike
Camel Corps kills WE
Line Inf dies to Pike
Cav kills MDI
Cav finishes off the Pike above.
Cav kills Cuirassier
Sepoy kills Arque
Horse Arty dies to BI
Hussar kills BI
Cav kills BI
2 Cavs retreat; third one ends the stack.
Dover: 2 Cavs ride down Adventurers.
At Gaza, we lose 2 Cavs killing a BI.
At Bloemfontein, Hussar narrowly dies to Adventurer
rCav dies to the redlined Adventurer
Hussar finally kills it.
Hanoi's Cav kills an Adventurer.
At Sara Buri, Hussar kills a redlined Adventurer.
Second Cav kills Adventurer
Near Norwich, Lawyer kills Late Pikeman.
Camel kills our Musket near Jerusalem
Invisible unit dies attacking Dover
Adventurer also dies at Dover.
Two War galleons die against our Torpedo Boat in the Caspian Sea.
Nubia lands several units in Old Turkey!
An arty -- H'wachaa? -- kills our Adventurer in Israeli territory.
An Infantry of some sort dies to a second of our Adventurers.
I'm getting REALLY REALLY sick of the trash boat bombardments! They take so much time and really only tie up a few extra infantry units in each targeted city. Ugh.
Defense of Bursa:
Cav kills Hussar
Hussar kills arty
Cav kills Ansar Warrior
AM and Sikh Rifle kill Trebs
AM redlines but kills the last Treb.
Near Ubon Ratchathani, Arty kills Austrian Cuirassier
Cav kills a second one.
Cav kills Pike
Hanoi Cav kills a pillaging Pike
We lose a Cav to Korean AM near Elath
Hussar kills Camel near Jerusalem
Cav kills BI near the ruins of Brasilia
Arty kills our Inf near Jerusalem
Adventurer forces a Cav to retreat near Norwich.
Cuirassier retreats from a Sepoy near the Academy town.
A Cav retreats, and then Arty pulverises our Inf near Megiddo.
Enemy Cav kills our Hussar near Gaza
Infantry dies on our Adventurer near Shechem.
Scientific Method > Electricity
Big picture view, switch Bombay from Battlefield Medicine to Arms Race.
We steal another technology from the South Africans.
Pirate Frigate sinks attacking a Merchantman
Commerce Raider sinks attacking a Merchantman
Commerce Raider also sinks attacking a Merchantman
Brahmin dies on a redlined Cuirassier
Sikh Rifle dies to Adventurer
Second Sikh Rifle kills the Adventurer. Finally.
Hussar kills Adventurer near Sara Buri
Hussar dies to Adventurer near Bloemfontein.
Cav kills it.
Cav kills Israeli Cav near Gaza
Brahmin dies to redlined Musket near Elath
Second one converts it.
Cav kills Redcoat near Dover
Lawyer kills the redlined Cuirassier near Saigon
Defense of Academy of Kartikeya:
Camel kills Pike
Cav kills Pike
Sikh Rifle kills XBow
Line Inf kills XBow
Rifle dies to Adventurer near Casablanca, no damage
At Ubon Ratchathani, Cav kills Musket
Near Jericho, Cav kills Arty
Line Inf kills Cav
BI forces a Cav to retreat
Adventurer dies to Cav at Southampton
Arty kills Cav near Jericho
XBow dies to Hussar near Rangoon
Arty kills Sepoy near Jericho
Adventurer kills our redlined Sikh Rifle. Doesn't even break a sweat, SMH.
Southafrican Infantry WWI dies to our Musket at Hanoi
Another Inf kills our Cav
Adventurer kills our Cav
Inf dies to Cav
Cav narrowly kills Cuirassier near Academy Kartikeya
Cav kills Pike
Cav kills XBow
Cav kills XBow
Cav dies to Musket
Cav kills MDI
Cav kills Musket
Cav kills Austrian Cuirassier
Cav kills Austrian Cuirassier, promotes to elite
rCav narrowly kills Austrian Cuirassier
Near Rangoon, Arty kills Southafrican Inf WWI
At Hanoi, Heavy Arty kills Southafrican Inf WWI
eCav retreats from Adventurer
At the Walls of Jericho, Cav kills Line Infantry
Second Cav repeats the success and takes the city.
The rest of the stack stands around saying "That was almost TOO easy."
Eastern Cannon dies to Horse Arty
Indian Cav kills it.
Near Samaria, Cav dies to wounded BI
Second Cav kills it.
Two Cavs ride down Line Infantry; we now control Solomon's Temple.
Cav kills invisible unit
We culture-bomb Samaria.
At Norwich, Cav kills British Line Inf
Cav kills Adventurer
Cuirassier kills our Cav near Academy Kartikeya
Camel kills a Cav in Samaria
Cav kills a Cav next to Samaria
Infantry of some sort kills a Sepoy near Jericho
Another unit got killed, but I missed the details.
HUGE stack of German Adventurers comes out of the fog near Tangier!
Sao Paulo deposes us.
Cav dies to Austrian Cuirassier
Cav kills Asian Siege XBow near Ubon Ratchathani
Cav kills another Siege XBow
Cav kills the pesky Cuirassier
At Hanoi, Cav kills Adventurer
Hussar kills Arabian Line Infantry and retakes Sao Paulo
Adventurer kills Chinese Explorer near Shechem
eHussar kills Line Infantry
eHussar kills Line Infantry -> city is ours.
Indian Cav kills H'wacha near Shechem
Sepoy kills Infantry of some sort near Jericho
At Hanoi, eHussar kills Southafrican Inf WWI
Near Bloemfontein, Cav retreats from Partisan
A second Cav dies, no damage and gets converted
We lose a third and fourth Cav trying to kill them.
Camel Corps retreats
Yet ANOTHER Cav dies. No damage.
eHussar dies, too. We're out of forces here, all on a SINGLE PARTISAN
Cav narrowly kills Camel N of Norwich
Near Elath, Adventurer kills a Cav
Two Infantry attack Samaria and raze it.
Partisan converts redlined Cav N of Norwich
On another front, Partisan dies attacking Bloemfontein.
We steal The Corporation from the British!
Camel kills stray Musket near Saigon
At Hanoi, Arty retreats...
Two Cavs kill Southafrican Infantry WWI
Lawyer kills Treb
Cav kills Adventurer near Elath
Sikh Rifle dies to Adventurer near Punjab.
Second one kills it.
The railnet connects Delhi to El-Amarna, Academy of Kartikeya, and Carthage. After this IBT, it will also connect to Iznik and the Aydin to Tours area.
Possible next steps are:
* Completely connect Old Turkey
* Extend N from Carthage
* Connect all the cities in the Carthage area -- lots of Adventurers are coming through the mountains near here.
* Connect Angkor and Hanoi
* Extend the rails to Recife (precursor to connecting to the British/Israeli fronts, along with Old Brazil and Egypt)
The war has gone badly during my turnset. Lots of losses, terrible RNG. I think we'll see more progress in the next few turnsets, however. The railnet will help, we have a LOT of cities that can pump out 1- and 2-turn Sikh Rifles, and we'll be able to switch to Communism during the next turnset. New Barracks will help a lot.
Madras is building Theory of Relativity. Do we also want to build X-Ray Machine? It requires a Hospital in the city and increases science, so it helps to stack it with ToR. Either way, we should build Wall Street in Madras -- the extra trade will magnify the research boost.
Alternatively, we could switch Madras to Battlefield Medicine as a prebuild for something else and try to build ToR in Hillstreet Blues -- it has 20 more commerce. It will take 7 turns to build ToR, though.
Old Turkey. The rails are coming along nicely!
German and Aztec Adventurers have been causing trouble near Carthage.
The front at Hanoi has seen some intense fighting.
We've made some gains in Israel.
The British front has been largely static. We don't have enough troops to punch through. At least, not yet.
I see operation steal a tech continues to go well.
It looks like troop losses are still brutal.
It is very nice to see the rail-net improving. That is going to be the key for us to win this one.
I definitely see nice progress against Israel.
This one is still rough. I have a feeling we will go the furthest we’ve gone in the tech tree on this one.
I can’t tell from the pictures how hard we are pushing buildings. Our GA is the perfect time to get the expensive factories and gas holders up.
LKendter (on deck)
Jersey Joe (up)
At January 8th (as every year) there was Elvis Alarm.
But there is another unit issue, that really is astonishing me. In one of your screenshots near Kadesh there can be seen three cavalry units in one tile.
I´m not aware, that such a multiple unit is existing in CCM2.50. What is happening here ???
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