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LK163 - AWM, India

Discussion in 'Civ3 - Succession Games' started by LKendter, Aug 5, 2020.

  1. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    @Greebley - please give a mid set update if we do secure a wonder and a GA.
     
    Last edited: Dec 19, 2020
  2. Greebley

    Greebley Deity Supporter

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    Haven't gotten as far as I hoped, however I have some free time this upcoming week. Will post when I know if we have a GA or not.
     
  3. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I understand. Toughest two weeks of the year for play time.
     
  4. Greebley

    Greebley Deity Supporter

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    So no immediate GA after imperialism - the techs are not known. Olympic games got built.

    One alternative:
    We could try a steal for Nationalism to build Antartica when we get the shields to get it in 1 (next turn I think). This might get us an extra steal chance at the GA if the two techs we want take long enough for the AI to research(try a second steal). It might also mean we miss arms race though if the techs come in when we are poor.
     
  5. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    IMO GA is the most important. It will do wonders for all the cities building factories, and should speed up peeling a few steamrollers.
     
  6. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Nationalism is a good tech to steal. Besides the chance at a Wonder, it is the prerequisite for Communism. I vote for stealing Nationalism this turn either this turn or next turn.
    Also, we will still have a chance at the building theTranscontinental Railroad.
    If we trigger a Golden Age, check that the prebuilds for the Transcontinental Railroad do not complete early.
     
  7. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Greebley, sorry I did not think of this sooner.
    If Hillstreet Blues is using a Factory for the prebuild, it will complete it next turn before you get to attempt to steal Nationalism. If you want to wait a turn to attempt to steal Nationalism, switch Hillstreet to Battlefield Medicine. Of course, if the steal attempt fails Hillstreet can switch to complete the factory it might have already completed and have 1 turn of shields overflow.
     
  8. Greebley

    Greebley Deity Supporter

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    Ya I did switch to Battlefield med for the option of Antarctic. I think I will try the Nationalize steal to maximize our chance of GA. A GA may also be able to get us the other wonders if it succeeds
     
  9. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    What tech are we researching? Hopefully toward Transcontinental Railroad. That production boost will really help.
     
  10. Greebley

    Greebley Deity Supporter

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    Preturn:

    Start Cruiser Project in Elephantine in 6 since it is close to the action.

    IBT: Lose two Cavarly on defense.

    AD 1914:
    For Indochina I capture Hanoi. This means there are still some Chinese left to deal with next turn.

    For reasons similar to Exeter, I am going to abandon Cape Town. Edit: another town got built in the same place almost immediately.
    LK163_AD1914.png

    Tough call but I think I want a some steam rollers early so I switch a few gas holders to Steam Rollers so we can get work underway.

    I was noticing we have really horrible luck in our worker stacks. Several are one or two workers short of 1 or 2 turn rails. I will break up the stacks for efficiency (e.g. 22 stack becomes 12, 6, 4, so rails in 2 turns becomes rails in 2, 4, and 6 turn stacks. For the size 23 stack, I send an extra worker but it will take several turns to get there.

    IBT: Lose some units including a close call on a town guarded by 2 Hussar attacked by 3 Adventurers.
    Olympic Games completed by South America

    1915 AD:
    Hebron was only guarded by one defender so it falls to the first attack.

    Near Exeter we lose a Cannon and two Cavalry to a MDI and Adventurer with one Cavalry red-lined. Won't be taking Exeter any time soon with those results.

    1916 AD: Bunch of enemy units killed. Start moving on Megiddo
    We have our first Steamrollers.
    Get a leader.

    1917 AD: Capture Megiddo.
    Leader rushes a Factory in Utica.
    Gain a leader which rushes Machinegunners in Academy of Kartikeya.

    Improved Steam Engines is 5 turns but with MM for scientists, I get it down to 4 again.

    IBT: Bad News, Britain builds Antartica this IBT, so we missed using it for a golden age by one turn.

    1918 AD:
    Several steam rollers are in our core. They are meeting near the Capitol to set up 2 stream rollers + 2-4 workers each.

    Kill some enemy units. Bad RNG in some places really hurts. I was initially thinking of going after Zimbabwe, but we get 2 deaths and many retreats against a 3 Adventurers in the hills.

    Notes:
    Stopping after 5. I think 10 would take too long.

    For wonders we have hillstreet blues completing battle field med and Imp steam both in 3 so I think we should be able to build the 2 RR and then the Wonder in 3 if we use the 'show big picture' when we complete improved steam. We need to decide the 2 rr towns.

    Pushed for Steamrollers and we have 10. We should be able to build 3 rail a turn starting from our capital. We have some other stacks for 1 a turn, but are still trying to work out the stacking.

    Progress is hard at the moment with so many fronts. Rails will help when we can use units where needed.

    We could try a steal but without a wonder, I would prefer to wait for the two tech mentioned by Joe earlier.

    Some cities have their units moved out to stop boat bombardment so the boats will go elsewhere. Southhampton now may have enough defenders to not redline every turn when that last unit fortifies, but not sure.


    Image 1: Adventurers are a problem in the hills so not much advancement.
    LK163_AD1918a.png
    Image 2: Holding off Britain with minor success vs Israel.
    LK163_AD1918b.png
     

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  11. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I like seeing rails by Academy in the pictures.
    It looks like once again we have a stack of China in the area.

    Until we get a rail net up, all we can expect is slow progress. I am glad to see a little more of Israel done. Any dead or weakened civ helps our cause. We need to slow down the troop overload.


    ROSTER:
    LKendter
    Greebley
    Elephantium (up)
    Jersey Joe (on deck)
     
  12. Jersey Joe

    Jersey Joe Steadholder Supporter

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    We should try an Immediate Steal of Nationalism right now (I think S. Africa is the cheapest). Then when we have enough cash we should try another steal (either to get Nationalism or some other tech we are missing and not researching). My preference for other techs would be The Corporation or Motorization.

    Preparing for a future Wonder build, Bombay should build Police headquarters after completing Industrial Center.

    Suggested Prebuilds to get Transcontinental Railroad.
    Switch Paris from Gas Holder to Telegraph/Telephone (due in 3 turns).
    Switch Edrine from Steamroller to Telegraph/Telephone and switch 3 scientists to police (to get due in 3 turns).

    Learning Improved Steam Engines will make Windmills obsolete.

    When we learn Improved Steam Engines, look at the big picture and Change Paris from Telegraph/Telephone to Railyard and if necessary hire engineers to make sure it is built this turn. Then arrow ahead and change Edrine from Telegraph/Telephone to Railyard and if necessary hire engineers to make sure it is built this turn.
    Now you can continue to arrow ahead through many cities to Hillstreet Blues and maybe get to switch from Battlefield Medicine to Transcontinental Railroad (we have not met the prerequisites at this point so it may not be available to select). If we could not switch or you did not want to arrow ahead that far, when Aydin completes its build of Cavalry go into its city screen and arrow ahead 2 or 3 cities to Hillstreet Blues and switch to Transcontinental Railroad (Paris and Edrine will have built Railyards by now so the prerequisites are met).

    At this point I think we have a good chance of learning Scientific Method and building Arms Race.
    Bombay starts a prebuild of Battlefield Medicine at 150 shields per turn (hire cop and/or engineers if need be). Bombay needs 150+ shields after corruption. When we learn Scientific Method look at big picture switch Bombay to Arms Race (600 shields) and choose Electricity -> ?
    I am not sure which helps us more Atomic Theory (motorized settlers) or, if we have stolen Nationalism, Communism.
    If we have failed to steal Nationalism at this point we might even fgo with Nationalism and Commusnism as our free techs and then study Electricity.
     
  13. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I've got it.
     
  14. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Good luck. Please post a status update if we get our GA.
     
  15. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Midset teaser:

     
    Dwarven Zerker likes this.
  16. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance:

    Was starting to worry we would never see this.
     
  17. vmxa

    vmxa Deity Supporter

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    I guess this qualifies as a late game GA.
     
  18. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Pre-turn: The Immediate steal of Nationalism succeeds!

    I pillage the Aztec road. That will reduce their harassment efforts on that front by a little bit - hopefully enough to make a difference while we get our railnet in place.

    What happened to our Frigates near Belo Horizonte? Did someone disband them, or did they get sunk?

    IBT:

    Lots of bombardments, little action...until Yellow attacks Saigon, losing 3 XBows, 2 MDIs, a Siege Bow, and I think two types of sword units. One XBow killed a redlined defender, and a Pike pillaged an iron tile.
    We also lose a Cav near Zimbabwe.

    Industrial Center completes; Bombay now on Police HQ
    Cruiser project completes.

    British complete National Monument.

    T1:

    Pirate Frigate dies to redlined Galleass.
    Torpedo boat sinks Indochinese War Galleon

    Saigon: Four Indian Cavs kill three Pikes and a Spear; one retreats.


    Indian Cavalry have a very slow Fortify animation.
    Indian Cav kills Israeli Line Infantry

    Cav dies to Aztec Adventurer
    Second Cav kills it.
    Indian Cav kills Asian Cavalier near Rangoon
    Cav retreats from British Infantry (BI)
    Second Cav kills it.

    IBT:

    Austro-Hungarians want to talk. Yeah, no.
    British bombard Southampton
    They also kill a redlined Cav near Gloucester.
    They pillage a road next to Norwich.

    Germans want to talk. Nope!
    Egypt is also eager to gab. Will you shut up, man?

    Germans and British both fail to plant spies with us.

    T2:

    Camel Corps kills Adventurer near Annaba.
    Hussar cuts down Adventurer
    Hussar retreats
    Indian Line Infantry dies to Adventurer
    Burmese XB kills Adventurer
    Cav retreats
    Hussar kills off the last Adventurer.

    Hussar of Doom kills Israeli Cav
    Horse Arty dies to BI
    Indian Cav retreats from Redcoat
    Second one finishes the job.
    Indian Cav kills wounded Adventurer

    Indian Cav retreats from Adv at Dover
    Second and third one die. Pathetic RNG. Grassland tile.
    Fourth finally finishes the job.

    Indian Cav kills Firelancer

    Privateer sinks while attacking Medieval Naval Explorer

    Near Hanoi-
    Cav kills Partisan
    Cav dies to Adventurer
    AM kills XBow
    Cav kills XBow
    Cav kills Cuirassier

    Cavs also kill a Pike and XBow near Saigon.

    IBT:

    We lose two Cavs near Bethlehem and another at Hanoi.
    Imp Steam Engines > Scientific Method
    We build Transcontinental Railroad according to JerseyJoe's instructions!

    Our Golden Age has begun!

    T3:

    Cavs kill two Cavaliers and a Cannon near Ubon Ratchathani.
    Near Saigon: Arty kills a Pike
    Cav kills Pike
    rCav and Lawyer kill XBows
    Hussars, cavs, and a Camel kill 5 Pikes

    Torpedo boat sinks attacking Indochinese War Galleon...wtf.

    Near Norwich, Hussar kills Redcoat
    Cav kills Adventurer

    Bethlehem:
    2 Cavs kill 2 Musket Inf; city is ours.

    Lawyer kills Eastern Cuirassier
    Near Gaza, rCav kills BI
    eCav kills XBow
    rCav kills wounded BI

    Near Iznik, Cav kills German Adventurer.

    IBT:

    Israeli Cav kills Lawyer in Bethlehem
    Aztec? Lawyer kills our Adventurer near Annaba.
    Chinese stack kills 4 Cavs near Saigon but loses 4 attackers and promotes one of the defenders.
    Musket dies in Hanoi

    T4:

    Arty kills Musket by Ubon Ratchathani
    Indian Cav dies to Arque :wallbash:
    Sikh Rifleman dies on MDI :(

    At Bethlehem, Cav kills Israeli Cav
    At Saigon, Cav kills Spear
    Two Cavs die to Israeli Line Inf near Gaza
    Third one kills it.

    Near Gloucester, we attack a BI stack. Several Cavs retreat, and two die. We don't really make a dent -- Gloucester might fall on the IBT :(
    Cav death animation looks slow, too.
    Oddly, a Hussar makes the first kill.

    IBT:

    I see ... Elvis running around on the water???

    Brits kill 3 Cavs near Gloucester.
    HN unit kills the top Musket in Dover
    Adventurer dies to the next defender.
    Brasilia gets RAZED by the Brits. Now they're doing amphibious assaults?!?!

    A Lawyer kills our Adventurer near Annaba. Where's that RNG when we're attacking?!
    Adventurers go 1:1 with our Hussar in the same area.
    Ditto at Hanoi.
    The Adventurer flood is drowning us.

    T5:

    Brahmin kills XBow near Saigon
    Sepoy kills Pike
    Camel Corps kills WE
    Line Inf dies to Pike :wallbash:
    Cav kills MDI
    Cav finishes off the Pike above.
    Cav kills Cuirassier
    Sepoy kills Arque

    Near Gloucester...
    Horse Arty dies to BI
    Hussar kills BI
    Cav kills BI
    2 Cavs retreat; third one ends the stack.

    Dover: 2 Cavs ride down Adventurers.

    At Gaza, we lose 2 Cavs killing a BI.

    At Bloemfontein, Hussar narrowly dies to Adventurer
    rCav dies to the redlined Adventurer :wallbash:
    Hussar finally kills it.

    Hanoi's Cav kills an Adventurer.
    At Sara Buri, Hussar kills a redlined Adventurer.
    Cav retreats...
    Second Cav kills Adventurer

    Near Norwich, Lawyer kills Late Pikeman.

    IBT:

    Camel kills our Musket near Jerusalem
    Invisible unit dies attacking Dover
    Adventurer also dies at Dover.
    Two War galleons die against our Torpedo Boat in the Caspian Sea.
    Nubia lands several units in Old Turkey!
    An arty -- H'wachaa? -- kills our Adventurer in Israeli territory.
    An Infantry of some sort dies to a second of our Adventurers.

    I'm getting REALLY REALLY sick of the trash boat bombardments! They take so much time and really only tie up a few extra infantry units in each targeted city. Ugh.

    T6:

    Defense of Bursa:
    Cav kills Hussar
    Hussar kills arty
    Cav kills Ansar Warrior
    AM and Sikh Rifle kill Trebs
    AM redlines but kills the last Treb.

    Near Ubon Ratchathani, Arty kills Austrian Cuirassier
    Cav kills a second one.
    Cav kills Pike

    Hanoi Cav kills a pillaging Pike

    We lose a Cav to Korean AM near Elath :(
    Hussar kills Camel near Jerusalem
    Cav kills BI near the ruins of Brasilia

    IBT:

    Arty kills our Inf near Jerusalem
    Adventurer forces a Cav to retreat near Norwich.
    Cuirassier retreats from a Sepoy near the Academy town.
    A Cav retreats, and then Arty pulverises our Inf near Megiddo.
    Enemy Cav kills our Hussar near Gaza
    Infantry dies on our Adventurer near Shechem.

    Scientific Method > Electricity
    Big picture view, switch Bombay from Battlefield Medicine to Arms Race.

    T7:

    We steal another technology from the South Africans.
    Pirate Frigate sinks attacking a Merchantman
    Commerce Raider sinks attacking a Merchantman :(
    Commerce Raider also sinks attacking a Merchantman :wallbash:

    Brahmin dies on a redlined Cuirassier
    Sikh Rifle dies to Adventurer

    TERRIBLE RNG.

    Second Sikh Rifle kills the Adventurer. Finally.
    Hussar kills Adventurer near Sara Buri
    Hussar dies to Adventurer near Bloemfontein.
    Cav kills it.

    Cav kills Israeli Cav near Gaza
    Brahmin dies to redlined Musket near Elath
    Second one converts it.
    Cav kills Redcoat near Dover
    Lawyer kills the redlined Cuirassier near Saigon

    Defense of Academy of Kartikeya:
    Camel kills Pike
    Cav kills Pike
    Sikh Rifle kills XBow
    Line Inf kills XBow

    Rifle dies to Adventurer near Casablanca, no damage :wallbash:

    At Ubon Ratchathani, Cav kills Musket

    Near Jericho, Cav kills Arty
    Line Inf kills Cav

    IBT:

    BI forces a Cav to retreat
    Adventurer dies to Cav at Southampton
    Arty kills Cav near Jericho
    XBow dies to Hussar near Rangoon
    Arty kills Sepoy near Jericho
    Adventurer kills our redlined Sikh Rifle. Doesn't even break a sweat, SMH.

    Southafrican Infantry WWI dies to our Musket at Hanoi
    Another Inf kills our Cav
    Adventurer kills our Cav
    Inf dies to Cav
    Hanoi holds!

    T8:

    Cav narrowly kills Cuirassier near Academy Kartikeya
    Cav kills Pike
    Cav kills XBow
    Cav kills XBow
    Cav dies to Musket :(
    Cav kills MDI
    Cav kills Musket
    Cav kills Austrian Cuirassier
    Cav kills Austrian Cuirassier, promotes to elite
    rCav narrowly kills Austrian Cuirassier

    Near Rangoon, Arty kills Southafrican Inf WWI
    At Hanoi, Heavy Arty kills Southafrican Inf WWI
    eCav retreats from Adventurer

    At the Walls of Jericho, Cav kills Line Infantry
    Second Cav repeats the success and takes the city.
    The rest of the stack stands around saying "That was almost TOO easy."
    Eastern Cannon dies to Horse Arty :wallbash:
    Indian Cav kills it.

    Near Samaria, Cav dies to wounded BI
    Second Cav kills it.
    Two Cavs ride down Line Infantry; we now control Solomon's Temple.
    Cav kills invisible unit
    We culture-bomb Samaria.

    At Norwich, Cav kills British Line Inf
    Cav kills Adventurer

    IBT:

    Cuirassier kills our Cav near Academy Kartikeya
    Camel kills a Cav in Samaria
    Cav kills a Cav next to Samaria
    Infantry of some sort kills a Sepoy near Jericho
    Another unit got killed, but I missed the details.
    HUGE stack of German Adventurers comes out of the fog near Tangier!

    Sao Paulo deposes us.

    T9:

    Cav dies to Austrian Cuirassier :wallbash:
    Cav kills Asian Siege XBow near Ubon Ratchathani
    Cav kills another Siege XBow
    Cav kills the pesky Cuirassier

    At Hanoi, Cav kills Adventurer

    Hussar kills Arabian Line Infantry and retakes Sao Paulo
    Adventurer kills Chinese Explorer near Shechem
    Shechem:
    eHussar kills Line Infantry
    Cav retreats
    eHussar kills Line Infantry -> city is ours.

    Indian Cav kills H'wacha near Shechem
    Sepoy kills Infantry of some sort near Jericho
    At Hanoi, eHussar kills Southafrican Inf WWI

    Near Bloemfontein, Cav retreats from Partisan
    A second Cav dies, no damage and gets converted :wallbash:
    We lose a third and fourth Cav trying to kill them.
    Camel Corps retreats
    Yet ANOTHER Cav dies. No damage.
    eHussar dies, too. We're out of forces here, all on a SINGLE PARTISAN :mad:

    Cav narrowly kills Camel N of Norwich

    IBT:

    Near Elath, Adventurer kills a Cav
    Two Infantry attack Samaria and raze it.
    Partisan converts redlined Cav N of Norwich
    On another front, Partisan dies attacking Bloemfontein.

    Bloody turn!

    T10:

    We steal The Corporation from the British!

    Camel kills stray Musket near Saigon

    At Hanoi, Arty retreats...
    Two Cavs kill Southafrican Infantry WWI
    Lawyer kills Treb

    Cav kills Adventurer near Elath
    Sikh Rifle dies to Adventurer near Punjab.
    Second one kills it.

    The railnet connects Delhi to El-Amarna, Academy of Kartikeya, and Carthage. After this IBT, it will also connect to Iznik and the Aydin to Tours area.

    Possible next steps are:
    * Completely connect Old Turkey
    * Extend N from Carthage
    * Connect all the cities in the Carthage area -- lots of Adventurers are coming through the mountains near here.
    * Connect Angkor and Hanoi
    * Extend the rails to Recife (precursor to connecting to the British/Israeli fronts, along with Old Brazil and Egypt)

    The war has gone badly during my turnset. Lots of losses, terrible RNG. I think we'll see more progress in the next few turnsets, however. The railnet will help, we have a LOT of cities that can pump out 1- and 2-turn Sikh Rifles, and we'll be able to switch to Communism during the next turnset. New Barracks will help a lot.

    Madras is building Theory of Relativity. Do we also want to build X-Ray Machine? It requires a Hospital in the city and increases science, so it helps to stack it with ToR. Either way, we should build Wall Street in Madras -- the extra trade will magnify the research boost.

    Alternatively, we could switch Madras to Battlefield Medicine as a prebuild for something else and try to build ToR in Hillstreet Blues -- it has 20 more commerce. It will take 7 turns to build ToR, though.


    Our core:
    LK021_1625AD.png

    Old Turkey. The rails are coming along nicely!
    LK022_1625AD.png


    German and Aztec Adventurers have been causing trouble near Carthage.
    LK023_1625AD.png

    The front at Hanoi has seen some intense fighting.
    LK024_1625AD.png

    We've made some gains in Israel.
    LK025_1625AD.png

    The British front has been largely static. We don't have enough troops to punch through. At least, not yet.
    LK026_1625AD.png
     

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  19. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I see operation steal a tech continues to go well.

    It looks like troop losses are still brutal.

    It is very nice to see the rail-net improving. That is going to be the key for us to win this one.

    I definitely see nice progress against Israel.
    This one is still rough. I have a feeling we will go the furthest we’ve gone in the tech tree on this one.

    I can’t tell from the pictures how hard we are pushing buildings. Our GA is the perfect time to get the expensive factories and gas holders up.


    ROSTER:
    LKendter (on deck)
    Greebley
    Elephantium
    Jersey Joe (up)
     
  20. Civinator

    Civinator Blue Lion Supporter

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    At January 8th (as every year) there was Elvis Alarm. :D

    But there is another unit issue, that really is astonishing me. In one of your screenshots near Kadesh there can be seen three cavalry units in one tile.
    I´m not aware, that such a multiple unit is existing in CCM2.50. What is happening here ??? :eek:

     

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