Preturn:
Put Daidu on University with the idea of a prebuild. Will take 5 turns or 7 on battlefield med, so can catch xray if we get earlier than the 8.
There are furs north of France. We can either use a settler or a colony so we don't have to pay for it. Looks like we could also build a town in mountains to get coffee near Brazil.
There is even gems not in a town radius we could get by going around Brazil to the Western coast.
Gifted tech including RR to get several civs on the other continent to polite. Right now it is really only the tech leaders that are not Polite (e.g. Russia, China, Greece) as well as Spain, South Africa who we will likely fight so haven't granted tech. Inca are polite from before despite being tech leaders now.
We may want to consider gifting a tech if we get it first to get to polite for Russia and China. This assumes Greece will remain the 2nd strongest player. I also think any major spy action should be with Greece so we don't lower our rep with other civs.
IBT: China and South Africa form a MPP. I was thinking this as a potential danger, a civ with Nationalization can make MPP with one of our opponents. South Africa declares war on the Greeks. So does Egypt. Likely the MPP kicking in.
1864 AD: Rifles next to Rouen do well and capture the city without loss. Capture Orleans with one retreat. Dijon falls to our Elite troops without loss either. Attack Amiens with a mix of Rifle and Dragoon and lose 3 Rifle. We have also captured 7 Workers so far.
Battle for Chartres is annoying as our last Dragoon fails to take out the 1 hp defender guarding the city. We use our few healthy units to attack Tours which is within 1 turn of our RR. Start running out of healthy units, so road to the Elite Dijon force which had extra.
Realize I can reach Chartres from Dijon by using a great Artist. Do so and get a leader (rushed factory) and capture the city. Found 3 fortified Camel Corps which is enough to capture Grenoble.
There are 2 French cities remaining. It will take 2 turns to get to them with some Riflestacks Elephantium set up. Kill the Adventurers on the map losing one Rifle. Their mobility makes them dangerous. Gain one Great Artist and Worker using a Lawyer on a stack of two workers.
Not going to declare war on Italy yet. We have no units healthy enough to commit to doing anything. I did road to close to Byzantium.
Injured units in Capital to heal.
Also used some roading teams to get water to Austrian cities instead.
1866 AD: Decide to declare war on Italy this turn. Capture Byzantium without loss. Use Artist to reach Viroconium which also falls without loss. Gain a Great Artist using our Lawyers so use it in Virconium to reach another city. Capture Hispalis without loss. Lugdunum the city near Virconium is also captured without loss (one dragoon does retreat from a Pike).
Move units toward Brundisium.
IBT: Not sure what I was thinking last playing session. I sent units into enemy territory last round (see image below) possibly because there were so few Italian units in the cities we captured. The result was a blood bath on both sides, there were a lot more fast Italian units than I was expecting - especially Camel units. The stacks sent into enemy territory don't survive. In any case the correct move would have been to capture the cities but not advance toward the next ones and let the AI come to us.
Better news is that Moscow completes National Monument before Scientific Method is known.
1868: Two new tech are known to the AI, corporation and improved ammunition which don't have Wonders (exept for the Canadian one) so hopefully the AI work on National Monument will be lost. I had already checked and the stronger cities building National Monument were not coastal so cannot switch to complete Antartic.
For France we capture the last two cities. The attackers are rifles so we lose 4-5 rifles against due to poor RNG and no retreat. One is also lost for the city.
For Italy, we can still capture the two cities on the far side of their core. This is Lutetia and Brundisium.
Otherwise I kill some reachable units and fortify other positions that the AI can reach. Get lucky gaining 3 leaders and 2 Artists.
Building more troops as I didn't really have enough for all I wanted to do.
IBT: One knight loses to a Rifle.
We gain Antarctic Expedition.
1970 AD: We can prebuild Arms race using Battlefield Medicine (sci meth in 3, Battlefield in 4)
Clear the fast Italian units we can reach but don't advance as the slow units are about to arrive.
IBT: Russia demands Saltpeter. Given the variant I give them it - normally I would refuse. They also try to plant a spy.
1972 AD: Slow units are all heading north instead, so I will line up an attack on Veii.
Attack what units I can. We lose a Dragoon.
Clear wetlands around our Jungle cities. All towns are linked by rails.
Gained a great artist
1973 AD: Capture Veii without loss. Gain 2 Great Artists killing italian fast units in our territory. Use on on Veii so we can reach size 23 Cumae losing one unit.
Move a stack toward Rome including a stack that runs out of movement one turn early.
Notes:
Stopping here on turn 260. My weekend will be busy again so playing 10 would not likely finish (I think this is 5 but didn't count).
Rome should fall next turn and with an artist we can reach Antium. That will give us most of the core. Most Roman units are North of Antium. Utrecht has the Artists. Capital has healing units.
A lot of South African units are by-passing our city Hovid for some war to the North.
Russia is acting fairly belligerent. Might be nice to change to 'polite' if we can.
We are missing two techs improved Ammunition and Corporation. We get Sci Method next turn. Chances are fairly high that us getting it will also allow the AI to get it (since the price reduces) losing our ability to trade, so don't be surprised if all the tech leaders have it next turn. We can switch Battlefield med in seaside heights to Arms Race and Daidu steam Roller to Xray. I think Arms race should be 2 turns so I think we can get it first even if the AI also gets it. Xray will be harder as it is 6-7 turns.
Assuming we get arms race we can trade but might also consider getting tech leaders to polite by gifting a tech. I did get China to polite with a resource.