Elephantium
Trampling the AI
I'll be away for about a week, so I'll need a skip.
I'll be away for about a week, so I'll need a skip.
Here is my current biq for the next version of CCM 3. Until now I had not the time to do a test game with it.However, I don't know when Civinator plans to release the next version of CCM fixing the worker issue.
A quick way to increase population, but an abuse of the rules, would be to merge all workers and slaves from destroyed civilizations in cities. Starting with the largest city available and working down the list from there. That could be followed up by merging exsisting settlers and then rushing settlers in every town with a population of at least 2 and less than 9 and merging those settlers into the largest cities.
My order of interest is the same as yours 1,2,3, and the unknown 4.LK174
1 - True American democracy. The game would be edited to give us that at the beginning. Lack of barracks and war weariness will be our challenge. The bonus are migrant workers (+25% shields), very low corruption, early capitol access (higher OCN for even less corruption), cash rushing from turn 1, early publishing house access (less corruption), and constitution (1 happy face). This will be played on random map settings. I will make sure not mass islands.
2 - Always war monarchy. AW should be a bit easier with armies. I don’t see armies as enough of a bonus to handle a central position. We need the typical start of killing off one enemy before the big rush begins. This will be played on standard Pangea.
3 - Stunted researchers. After researching steam rollers our tech research will drop to 30%, and we can’t trade for tech above that. Tech may not be stolen above steam rollers. Crystal palace is prohibited. We can still trade lower techs. Time to find out if we can really win with industrial age troops. This will be played on random map settings. I will make sure not mass islands.
Please list in order of interest. Mine is 1, 2, 3, 4
Elephantium:
Greebley:
Jersey Joe:
I realize I am posting this early. However, I don't know when Civinator plans to release the next version of CCM fixing the worker issue. That means I need time to pick the civ and test normal workers allow R for the civ we pick.
You can merger slaves, for example, I just merged 15 slaves into Hieraconpolis and the population increased by 4,050.000 people.IIRC you can only merge native workers. Captured workers aren't allowed.
You can merger slaves, for example, I just merged 15 slaves into Hieraconpolis and the population increased by 4,050.000 people.