Preturn-
Decided to switch JDS to warrior to escort settler and get barb camp.
1) 775 BC - Barb horse attacks washington and dies. Spearman trips on untied shoelace and stabs his own shoulder. Sending the Galley back to talk to the germans, see how bad we are behind. Scout sees that south america is not a small island, but a tad larger. Boosted entertainment 10% to get washing at full production. only loose 1 turn on lit.
2) 750 BC- Finally meet the aztecs. They have no contacts but have warrior code, the wheel, and mysticism. Decided to trade alphabet for warrior code and 30 gp. This way we can stay high on tech research for a while. Dirty dog wants writing for world map. Considering he's by himself, I think not.
3)730 BC - Settler produced in Pluxity, warrior in rain. west warrior takes out barb camp. moving back up to escort settler.
4)710 BC -road complete from JDF to Washington. I'm going to develop washing to get faster wonder production. West Warrior almost back. Rain warrior moving north to hill to get barb camp. 2 jag warriors moving north to our unprotected city.
5) 690 BC - Meet the Germans. They are annoyed like always with America. They have contacts with the Zulu's and French.

They also have The wheel Mysticism Philosophy in their hands. We trade them contact with aztecs for their world map. Since they don't have lit, it's fine and we should rake in more techs if we hurry GL. Moving Galley back to our turf to prepare for settler. We also get Lit, now working on code of laws hoping to get the other techs from GLib.
6) 670 BC - Grrr, settler progress to left area halted as the barbs snuck a camp in. Warrior almost ready to take out.
7) 650 BC- Sea to sky can't whip out temple, pop stopped at 2. (hurry production right guys?) Damn aztecs have most of south america colonized. We'll have to work fast. If they get more we can sneak in the middle land.
8) 630 BC -Rain makes warrior, switches to settler. JDF makes warrior, gunna send it to hoop once galley gets in. Switch to worker.
9) 610 BC- ugg I should have brought back ups for the north barb camp. Our brave warrior dies trying to take it out. Warrior west forifies to get some health back. Scout was going to run thru aztec territory but it looks like they are cultured too far before we are booted. So instead we trade our world map for their territory and 21 gp.
10) 590 BC - pretty much zzzzz
The barb camp is still in the north and theres one in the west that has a warrior forified next to until he gets health. I figured washington is being developed for wonders ATM so let the lighthouse get built, then switch to GL because none of our other land is being utilizied to it's fullest. The germans hate us but it appears they don't have galley's yet. Once we get another galley I say we just walk our butts and introduce ourselves. We need to get cities in south america fast before the land is gone.