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LK25 - Emperor, Babylon

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
Messages
19,975
Barbs = Roaming.
Map = Standard, large continents, wet, warm, 5 billion.

NOT culturally linked, NO restarting players.
Civ = Babylon.
Seven random opponents.
All victory conditions are enabled, even the horrid Diplomatic which I consider a loss.


4000 BC - Babylon is formed. It is a farmers gambit city.
Formed on floodplains with a nearby wheat floodplains.
Some hills in the outer ring, so it has potential for shields.
The standard warrior is order, MP mandatory at this level.
Alphabet research begun - doing the 40 turn gambit.
Border expansion reveals another wheat on plains.

3750 BC - The headache of emperor, luxury tax goes to 20%.
(I) Since I don't know the barb picture, start a warrior.
I really don't like sending settlers to explore.

3700 BC - Luxury tax cancel for the moment.

3550 BC - I general don't like to road forest, but since this is a key square for Babylon - road ordered.
(I) Our first settler is ordered.

3500 BC - 10% luxuries are back.

3450 BC - I think we can corner the market Ivory.

3250 BC - 20% luxuries.

3200 BC -
(I) Babylon will be a settler factory, another is ordered.

3050 BC - We get to pop a goody hut - Of course, angry barbs.


Summary - Settler is approaching the lot of Ivory site.
I was thinking w, sw to build the city.

http://www.civfanatics.net/uploads/LK25-3050BC.zip


I started with 20 to get it going -
from now on - 10 turns each.


LKendter
Gotag (currently playing)
Sullla (on deck)
meldor
Jersey Joe
Jbob42
 
A map of our fledgling empire:

lk25-map3050.jpg
 
I know it will waste some squares but maybe we should think about puting the city on the one square gap, one more sw. Reasons:

1) It blocks any movement of others across the striaght.
2) It allows our ships to cross back and forth without going around.

Thoughts?
 
Another question, is do we build bowmen and trigger an early GA?

I think we should try to wait till we learn feudalism before having our GA, or at least until we have several cities built so we can take advantage of the extra shields for building infrastructure.
 
Originally posted by Jersey Joe
Another question, is do we build bowmen and trigger an early GA?

I think we should try to wait till we learn feudalism before having our GA, or at least until we have several cities built so we can take advantage of the extra shields for building infrastructure.

I think that's looking a little too far ahead; we haven't even met any other civs at the moment. We need to play some more turns before we can make a decision like that. And at the moment, we don't even have warrior code to build bowmen anyway! :)
 
Originally posted by meldor
I know it will waste some squares but maybe we should think about puting the city on the one square gap, one more sw. Reasons:

1) It blocks any movement of others across the striaght.
2) It allows our ships to cross back and forth without going around.

Thoughts?


This location takes us OFF of the river.
To get the expansion to 12 without an aqueduct, we need fresh water.
I *BELIEVE* you must be touching the river with the city
Maybe one of the experts here can correct me.
I know I had a couple of cities I thought should get size 12, but stopped at six.
 
In answer to your question, ya you have to be adjacent to the river to grow over size 6 without an aquaduct.

For this reason (among others, build sooner, one tile futher makes us lose more to corruption, instant lux) I dropped the city where I figured you were heading. The river is of course the main consideration.

I may well have gone for the choke point anyway if circustances were different. Speed of communications can be critical at times. The blocking potential is neither here nor there since it is only one tile from the city location and we can just put a unit there instead.

I posted the report plus game but the forum went down. :( You guys will have to wait till I get off work to try again. You will be happy to know that as yet no losses to barbs and while we have no elites yet we at least have a vet.

3 cities formed with a settler due in a couple. We have cornered the market in Ivory (7!) and all 3 cities are on rivers! When we can get some workers irrigating the plains we will have a really nice mix of food and production. While more bonus grasslands would be nice I like our opening position.

Who ever makes contact first really really REALLY take your time on the opening trades. We have a lot of money and if done right this could really make the game easy. As it stands I think this will be a walk. We have a large area to settle and while we are no doubt way way behind on tech that is quickly solved.

Gotag
 
Originally posted by LKendter

This location takes us OFF of the river.
To get the expansion to 12 without an aqueduct, we need fresh water.
I *BELIEVE* you must be touching the river with the city

You are correct Lee, the tile you build a city in must have a river in it (a lake does not count) so as not to require an aqueduct.
An easy way to find out is to check terrain info to see if the tile is generating 1 gold (river bonus) extra. If the tile has a resource on it, it will still generate 1 gold more than a similair tile without a river.
 
Originally posted by Gotag
3 cities formed with a settler due in a couple. We have cornered the market in Ivory (7!) and all 3 cities are on rivers! When we can get some workers irrigating the plains we will have a really nice mix of food and production. While more bonus grasslands would be nice I like our opening position.

Gotag


How many turns did you play?
Do you me 2 NEW cities formed?

This sounds like you played 20 turns, which was NOT my intention.
Emperor moves to fast to play 20 turns.


10 turns per player
 
Remember the position you left me. You had one settler built and another only 4 turns away.

Heehee your doing the farming gambit remember?

Ah I understand I think.. 3 cities including Babylon.

Gotag
 
A lake (not the ocean -- they are different) does count as fresh water and allows expansion to size 12 without an aqueduct. A lake does not help with building Hoover Dam or nuclear plants, however, which require running water, which must be a river.

Yes, adjacency is required for the aqueduct benefit(next to a lake, next to a river (can't really build ON a river since rivers no longer flow through squares but around them)). I think (not sure) that merely having running water in the city borders is enough for Hoover, though. I have never had a chance to test that theory.

The chokepoint here would not have been on a lake, though, so it's kind of a moot point, but I wanted to make the correction.

Arathorn
 
Couple of things on the start. By maxxing money and minimal research we get kinda jammed. I would love to build a granery in Bab but this option is not open to me. If we had early contact then this would work fine but as it is I have almost 200 in the bank and nothing to spend it on.

Alphabet is a crucial tech admittedly but really IMHO you should have grabbed pottery first. The GL is not the wonder it once was.

I decided not to build Ur on the narrows as it takes us off the river firstly and second the distance would eat our second sheild in production.

Quick turn summery.

3050

Adjust lux down one and moved the garrisoned warrior south. This left us with one happy one sad and +1gpt.

Hit enter

3000

Warrior wins and is now a vet, more ivory spotted to south.

2950

Bab grows to 3 lux adjusted to compensate, move wounded warrior to mountain to rest and enjoy the view.

2900

Ur founded on plains-elephant, warrior dialed up with +1 food. As soon as warrior built intend to move city worker to grassland.

2850

Worker building road to Ur. More exploring

2800

Same

2750

Settler built, order south to second Ivory patch with river

2710

Explore

2670

Warrior built in Ur sent to explore local unknown, second warrior dialed up with city worker moved to grassland, worker from Bab
will be there soon to irrigate and get this city rolling. Ninevah founded south of Babylon on river with 2 ivory.

2630

Explore, 2 barbs appear on the radar near our 2 exploring warriors, hopefully camps nearby for some dough (not that we need it atm :) )

2590

Warrior built in Bab, Settler ordered. Warrior garrisoned and lux to 0%. 2 tiny battles next turn

2550

Babs grows and have to adjust Lux to 10%, we win both battles with our warriors.

There were a couple of palace builds in there btw.

Passed on

Gotag
 
If someone could post a screen from 2550 I would appriciate it. I am still figureing out these boards.

Gotag
 
Furs, Dyes, Ivory overload - Great start for Luxuries.


LKendter
Gotag
Sullla (currently playing)
meldor (on deck)
Jersey Joe
Jbob42
 
A map of our world.
Red X will be a decent 2nd ring city.
Yellow X will be a fishing village.
The blue lines stress the river.
We should be able to get 1 or 2 more fresh water cities.


LAK-063.jpg
 
wow, was posting a map, and between the time i read the thread and made a map, LK submitted one. i didnt do any gridlines or city placement.


nice job Gotag!

with all these rivers, we are going to grow like rabbits. "lets get it on" :love2: :love2:
 
Lots of high growth indeed! We will swarm all over the place as long as we can deal with the barbarians. I have the feeling we may be on an island though since we have not met anyone else yet...

I've "got it", hopefully I can get my 10 turns in tonight, but I'm off to play my 10 for RBD12 first. With luck, I'll have the game up by midnight, otherwise tomorrow morning. :)
 
We really need to get a warrior onto that mountain northeast of Babylon. There is shielded grassland for use and we need to get a bit more rugged terrain under control or we might find ourselves short of iron/coal/aluminum/urainium.

We have a fair amount of desert visable and close so we should be ok for Oil. Ditto plains/horses and jungle/rubber.

I regret not scouting north instead of south first. I was seduced by the road for a quick peek even though the minimap indicates more north then south and I already knew the south coast was near. Since we control the gateway to the jungle area (unless it continues on which I doubt) then I think we should grow north and east. Grow towards the AI and then backfill.

The warrior in the jungle just fought a barb that came from the shadow to the southwest so my guess is the camp is there. The other warrior just killed one that came off the mountain. Notice the lake(?) by the mountain, another source of fresh water hopefully.

Damn, it's hard to resist not playing ahead. It was also hard to resist pressing F11 to see who we are up against (or at least 4 of them anyway)

Good luck Sullla!

Gotag
 
Well never bet against what the land brings next.

I have seen a 1 square land connection to another major area.

The big question, where is the AI?
 
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