LK25 - Emperor, Babylon

@Gotag

Good point about Japan as hiding workers!
We DEFINTELY need to keep checking for workers every time.
 
Sheparding the game here...

(0) 750BC We have lots of cities! But they aren't connected very well at the moment. And we have like one temple in all of them. I'm going to try to get more of our cities under one cultural border. I sure would like to build a galley out of Nineveh. :p

(1) 730BC Some of our cities are oddly placed. I understand Ellipi, but what's up with Eridu? We will either have major overlap of major wastage on some areas. I vote for overlap over wastage. The settlers in production are going to fill our large gaps in the east. I also changed a few settlers over to temples - we do need them.

(2) 710BC Diplomatic rounds again prove little. Japan has Currency, but obviously cannot trade it while at war with all others, and I'm certainly not paying 2nd civ cost for a tech (very pricey).

(3) 390BC We trade world maps with the Iroquois between turns. Some barbarians show up. Babylon finishes a warrior; I think we should let Babylon and the other core cities start growing so I start a temple there. Settlers can continue being produced from outlying cities. Largely an uneventful turn. Oh yeah, and we get a worker from Egypt. :goodjob:

(4) 670BC Uh... We have a regular warrior die to a barb encampment without doing even 1hp of damage. Not so cool. City of Lagash founded to plug a hole in our territory.

(5) 650BC In order to protect a worker, I attack a barbarian near Ashur with the defending warrior. He loses (of course), and as a result we lose the worker and Ashur will be pillaged next turn. Nothing I can do about that. I found an embassy with Egypt to offset the cost somewhat; they are 44 turns from building the Great Library. On this turn we also moved into first place on the histograph. :)

(6) 630BC Ur revolts; didn't catch it last turn. Nothing much otherwise. Ashur is pillaged as expected; population lost but we were first turn on production so no loss there.

(7) 610BC This time we get the barb camp: +25g. Otherwise uneventful turn.

(8) 590BC Another warior is completely unsuccessful at dispelling a barb camp, doing 0 damage. *sigh* We may need some swordsmen soon to just attack barbarians. Deal time! We get The Republic from the Iroquois for 270g at 4th civ price. We then get Currency from the Japanese for Republic, 55g and 7gpt. Now we get Montheism for free for entering the Middle Ages. Then Currency to the Iroquois for 145g, Currency to Egypt at 110g. Rome does not get it because they have no money. :) Now that they are in the Middle Ages, we sell Monotheism to Egpyt for 530g, their whole treasury, and to the Iroquois for 385g and a ROP (because they would give extra for the ROP). Japan cannot pay full 4th civ price so they do not get Monotheism. We now have 1180g. What do you think of that round of trades? :D

(9) 570BC Hey, guess what? Those camps that our warriors failed to take out have spawned massive barbarian uprisings! We haven't gotten the message yet, but I saw them with my own eyes. We are screwed in the border cities. At least barbarians can't raze cities in thi game. :(

(10) 550BC This is freakin absurd! We get two more barbarian uprisings this turn. 4 are going on at the same time now! Sorry here guys, I tried to take out the camps but my warriors died attacking. What can you do? Also, the Aztecs completed the Pyramids this turn. If we can survive the barbs, we should be okay. Man, I really hate the high barb settings sometimes.

OK, I didn't do anything major here, just continued the work. We'll take some hits in the latest uprisings, but I don't think it's really anything to worry about. I started the inner cities on infrastructure, we should keep the outer ones on settling. We also need to decide on a good FP site soon. The AI kept fighting Japan all through my turn, and tech stayed real slow. Just the way we want it. :)

The Game: 550BC
 
And a map....
LK25_550BC.jpg
 
Nice trading in 590bc :goodjob:

Sullla did we change into a republic?

I would say lets research feudelism,
rush a market and cathedral in iron city
set iron city on any wonder to prebuild Sun Zu's.
 
Does Ninveh have barracks?
I don't want to waste our time on regular units.

Meldor - Please find anywhere to reduce our cash.
I don't want to all that money to frelling barbs.

I think Iron City needs barracks next - we need quality military.

:( I have never had this many massive uprising at once :(

Middle ages in the BCs? Well, one thing I don't like about emperor. Middle ages and we haven't even started on infastructure mode.

LKendter
Gotag
Sullla
meldor (currently playing)
Jersey Joe (on deck)
Jbob42
 
In my report I said I dropped it because of a barb horse. It was either build it there or have the settler die he would have caught up in 1 turn.

Regarding the uprisings and losses to barbs. Nothing you can do about the RNG. Barbs are a pita but easy to live with. Always remember, IF THE DEFENDER CANNOT WIN, RETREAT HIM!. This is important. The worst case scenario is having the defender die AND have the city pillaged. So we lose some gold? Meaningless in game terms really but to lose a unit also? That would be bad.

Sometimes it is better to leave the city open regardless if you have no money and no production to lose. It is better to promote units in the wild then trying to promote them defending cities against barbs. However I am not worried about these barbs in the slightest. Momentary hiccup at worst. I do wonder though if our large treasury has something to do with uprisings? This could be a coincidence but I find the timing significant. Damn greedy barbs!

I would also like to add my :goodjob: on the trades. If you switched us to republic then that would be perfect. We could blow the excess dough on infra. Dammit I was sure I got an embassy with Egypt, was I dreaming I wonder? Comes from playing late I guess.

Gotag
 
Sulla,

The same thing just happened to me in GOTM8 -- i had a barb camp that seemed invincible, and the next turn, it spawned 24 horses -- but!! also in conjunction two other camps on the continent spawned 24 horses -- i got raped by most of them.
 
I half expected it though, so I had kept a low treasury, emptied the cities in question, lay down and let them have their way with me. :eek: I lost 10g and around 8 shields. :lol:

It was tedious sitting through 40+ messages of we must build our military though.

I am not sure how money loss is calculated. I think it is city pop as a % of total pop as the denominator with total dough as the numerator. Any improvements or production are looked at with the most costly stuff going first. It may be worthwhile to keep the defender in Eridu as it is on a hill and size 2. He will probably kill a couple or more and that may be worthwhile to do if we cannot trim our treasury a bit.

Gotag
 
By the looks of the attached picture, we are still in despotism. I will see if I can trade the cash off for something. I once had a civ sell me a city at a lower level but doubt that could happen here. Wish ther was a way to offer the other civs a loan. They left in the option for you to ask other civs for a loan, but in civ3 I have yet to have a single AI ask me for a loan like they did in civ2, or was that smac?
 
I think we should flip to Republic ASAP. Being religous, there is no reason to debate it. The faster growth from the flood plains alone will justify it. Some of the barbs are TWO turns away - if we are a republic, we can RUSH buildings are use up the cash.


Reading the GOTM8 comments - It sounds like I did better then some. Of course, I did lose a couple of vet spearman escorted settlers going North :(

GOTM#8 is another reason I want the jungle cities - If I skipped jungle, I would NOT have coal!
 
Jungle is a long term investment. With large worker gangs especially with Democracy and replacement parts it is some of the best real estate around. It just takes a long time to develop.

In GOTM8 I had that whole area. It took a while but by ~1000AD it was rocking. Some of my largest and most productive cities were there. I also had my only coal there. In addition a really nice by product was the uranium. I had 5 while 3 civs (including France) had none. (This does not include the dearly or nearly departed)

Since it was Monarch Diff I thought I would give Sirians's (RB's?) honorable rules a go. From this experience I have come to think these are best for Emperor or above from a "fun" POV. When you are the "big dog" it tends to really slow the game down since you cannot just crush'n'go to wrap things up quickly. Space-race win in ~1790 with score around 3k.

Gotag
 
I will check to see what there is to buy, and how many times we will get pillaged before making any decisions. I don't see the forth pack in the picture, but two of the threee are in position to pillage a city on the next turn. If it is a typical 20-25 horses per stack, that will mean at least 35-40 will pillage even if teh defenders stay and fight. I don't know what the formula is for the amount pillaged, but I would expect that we would lose 1/2 to 3/4 of the treasury with that many getting through. It is ashame we don't have enough roads, as I have lead them off with workers to other civs before. On top of that it looks like we will lose the work done on at least two temples. At least the pop levels in the cities are low, we can only lose two citizens, and it looks like there are no improivements near them for them to take out. I will attempt to minimize the damage.
 
I didn't jump to Republic since I didn't think we had enough luxury/infrastructure to pull it off at this point. But if the choice is that or losing all our gold to barbarians... revolt immediately and rush some stuff ASAP! :)

LK - I'm getting too used to the Emperor/Deity tech pace. This seems slow to me; I'm thinking 750BC and we're only JUST in the Middle Ages?! In a recent game I was complaining to myself on how slow it was: it meant no steam power until 1100AD. That's painfully slow to me now. I wonder what a game on Regent or below would feel like now... :lol:

And please no big discussions on GOTM8 here... I haven't played it yet and I'd rather not be spoiled! :D (Still finishing the RB Epic#2)
 
Sullla -
Steam Power until 1100AD

Uh, enjoy GOTM#8 :lol:
That is awful close to when I got rails ;)
 
I take a good look around pre-turn and it isn't too bad. The barb uprisings are only 8 each and we may survive half-way. Go to anarchy as we can at least spend what is left before the second wave hits. Put idle workers to Elvis mode to prevent riot during anarchy.

I) Eridu hit we take out 2 horses get nailed for work on temple and 335 gold. Samarra gets hit, we take out only one horse and get taken for the temple, one citizens, and 292 gold.

1) 530 BC - 591 gold left, we select Republic and turn off all elvis mode citizens. Rush Rax in Babylon, temple in Ur, Iron City, Lagash, Elipi and Akkad. Change from temple and rush spear in Samarra. There is no sense in rushing anything in Eridu or Ashur as they still will be hit on the second wave.

I) Iroquois and Japan sign peace treaty. Ashur is nailed for spear work, citizen and 11 gold. Eridu gets nailed for one more gold. Babylon finishes its Rax and starts on a sword. /Ur finishes temple and starts sword, Lagash, Iron City, and Ellipi finish a temple and start on Rax. Akkad finishes a temple and starts on a spear but will be hit by third wave. Samarra finishes spear and starts temple again.

2) 510 BC - Rush spear at Nineveh.

I) Forgot that horses in jungle move only one, Akkad spared for one more turn. Last one at Eridu nails us for 1 gold. Nineveh finishes spear and starts settler. The people have enjoyed the pillaging so much they expand the palace (actually I think it was the 5 temple that kicked it).

3) 490 BC - ZZZZ
I) Akkad nailed for 3 citizens and 14 gold.

4) 470 BC - Nippur founded near dyes and reach of offshore delights.
I) Romans start the Great Library.

5) 450 BC - Babylon finishes sword and starts another.
I) Iroquois start Lighthouse.

6) 430 BC - Rush spear in Akkad and Ashur.
I) Ur finishes sword starts another. Ashur finishes spear starts worker. Cheap Fur finishes settler starts RAX. Akkad finishes spear starts galley. Romans now have Monarchy but want 677 gold for it.

7) 410 BC - Rush Rax in Iron City.
I) Iron City Rax finishes and starts spear.

8) 390 BC - Warrior beats horse and promotes!. Sword pauses at Ashur to let horse draw near so it can attack instead of the other way around.
I) Warrior defend against second horse with only one point off.

9) 370 BC - Sword kills horse, warrior slags camp in jungle for 25 gold. Shuruppak founded.
I) Barbs from hell return as conscript horse takes out vet fortified warriod in forest and doesn't even get a scratch. Nineveh finishes settler and starts worker. Babylon finishes sword and starts another.

10) 350 BC - Sword moves back into Ashur as three more horses appear so at least one of them may be attached at our advantage. Everyone has Monarchy now and the price is down to 265 gold.

There are still four barb camps on the map. A sword is near Nineveh moving to the south and Eridu. A [edit]warrior is moving towards one to the southeast. The two to the north are more problematic as the one sword up there is out numbered right now.Ther is a second sword on the way. Some of the RAX can probably switched to spears to help with future problems.

LK25 The Pillaged 350 BC
 
LKendter
Gotag
Sullla
meldor
Jersey Joe (currently playing)
Jbob42 (on deck)
 
ARRGH! I came home from poker game last night (was feeling very lucky :) ). I looked at my comp. Black Screen. Hmm nothing seemed wrong, but couldnt get it to unlock. I rebooted. My SCSI drive is HOSED! Its makes a really high pitched squeal on rebooting. Unfortunately I lost all my CIV saves / HoF / etc. including current project: GOTM VIII

So.... I am without a comp at the moment -- please prepare to skip me this turn, but i will post back here if im up and running again.

thanks guys!
 
PC havoc continues.
I have lost track of how many post of people with problems and there PC.

Good luck getting in fixed. LK24 will also miss you.
 
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