LK28 - Regent training.

4000 BC (0): Check out area with worker first move to grassland to the west. Move settler to the NW to get 3 bonus grasslands and remain on the river.

3950 BC (1): Found Athens with a tribe in the city radius, learn Ceremonial Burial. Warrior started due in 5 turns. Worker mines bonusgrassland.
Start researching Pottery in 24 turns. Set research to 90% now 12.

3900 BC (2): zzzz

3850 BC (3): zzzz

3800 Bc (4): zzzz

3750 BC (5): zzzz

3700 BC (6): Warrior finished start another. Move to mountain top see more grasslands to the east and a coastline to the north.

3650 BC (7): worker roading, moving warrior to the North.

3600 Bc (8): see turn 7.

3550 BC (9): see the coastline to the North. Looks like ice the south.

3500 BC (10): Warrior finished start settler.

3450 BC (11): One warrior exploring west the other to the east, see coastline to the West. Culture expands.

3400 BC (12): continue mining other bonus grasslands. More warrior movement. Change from settler to barracks, settler would be done too soon.:(.

3350 BC (13): adjust research to get pottery in 1 with +4 gold. Move warrior movement.

3300 BC (14): Research complete on Pottery start warrior code. Research returned to 90%, WC in 15 turns. Switch to granary at Athens.

3250 BC (15): Found what appears to be the Eastern coast, more ice to the south.

3200 BC (16): Found the West coast and a wheat, on the eastern front found another minor tribe. WC in 13 turns and the granary will be done in 9 :(.

3150 BC (17): Dyes to the SE. Mines complete, start roads.

3100 BC (18): Tribe teaches us Masonry, See the NW coastline.

3050 BC (19): MOre warrior movement.

3000 BC (20): See the entire Eastern portion of what looks like our own island.

Not much to really say. Chose the granary to help grow athens faster to produce settlers and workers quickly.

Here is the Save:







http://www.civfanatics.net/uploads/LK28-3000BC.zip
 
originally posted by hotrod0823
3500 BC (10): Warrior finished start settler.

3400 BC (12): continue mining other bonus grasslands. More warrior movement. Change from settler to barracks, settler would

be done too soon..

3300 BC (14): Research complete on Pottery start warrior code. Research returned to 90%, WC in 15 turns. Switch to granary at

Athens.

Well you ALMOST earned a :smoke:
The recovery wasn't bad - barracks was a placeholder - BUT your summary gave no clue about that.
The granary may be a bit premature, but it fits the early game theme - EXPAND.

Worker actions - small carelessness. Rivers generate commerce - you should have improved the grasslands with shields along the river first. I will concede it is just $1/turn - but that is enough to pay for the granary. Every dollar and shield adds up.

Exploring - south is completed, and warrior going north along the coast. Going along the coast will show more squares.
City optimization - useing the right tiles.

Summary was included - always good in succesion games.

I can tell you were in another training game - pottery (always a good first choice) started the SAME turn as the city.

Just one subtle one with tile improvement choice - not bad. Of course, it is still early :lol:


hotrod0823 -
Trickey - Playing - 10 turns
Juliennew - (on deck) - 10 turns from here on
curufinwe -
Chieftess -

Remember - wait for my commentary before moving - not much of a training day without that.


Hmmm... LK28 doesn't count for currently playing? Make that two carelessness ;)
 
Originally posted by Juliennew
How can I make screenshots of the game ?
Do I need a program running in background or Civ3 has this option incorporated ?

You can take a picture of the screen in Civ3 (or in any program, for that matter) by hitting the "print screen" key on the keyboard. This saves the image as a bitmap file, which you can paste into any graphics program to save. I use my freeware copy of Microsoft Paint to save my screenshots, and it works fine. Be sure to save your pictures as .jpg files so they can be displayed on this site though! :)
 
1. Worker begin irrigation

2.Athens goes into civil disorder.

3.nothing

4. Athens finishes granary, set build settler,

5. Must change one mine to irrigation as Athens is not growing and will go into disorder if I make another citizen work.

6. Were loosing money! Science set back to 70%. We will still discover wc in 3 turns.

7. We get the wheel from a goody hut.

8.nothing

9. Done researching wc, begin research on code of laws in hope of getting rebuplic later.

10.nothing


Summary

we need to get a few cities going quick. Settler in athens done in 1 turn.
 
Originally posted by Trickey
2.Athens goes into civil disorder.

5. Must change one mine to irrigation as Athens is not growing and will go into disorder if I make another citizen work.

6. We are loosing money! Science set back to 70%. We will still discover wc in 3 turns.
:smoke: :smoke:

I will review the game in more detail tonight within, however clear mistakes here.

1 - We have one city. You get one turn after growth where you can see revolt before it happens. At this number of cities there is NO reason not to have raise the luxury rate to prevent this. Growth = additional shields, money, etc. If the city is larger when the next settler starts you will be able to build the next settler quicker. Civ has a steamroller effect, and small corrections in the BC time frame make a big difference.


2 - Turn 5 - WT????
2A - We are in despotism, irrigation won't help. I don't remember any bonus food tiles - the only tiles in despotism that would benefit from irrigation.

2B - Raise the luxury rate!
The BC time frame is the worst time for specialist. It sounds like you hired an entertainer.
Never hire entertainers this early in productive cities
Growth = power, shields, and an edge over the AI. The AI simple adds people without many shields.

2B - If you did irrigate a tile to fix the problem, then you wasted worker turns to irrigate the tile, and more turns will be wasted to put mines back. Irrigation won't help to Republic / Monarchy which is a LONG way away.

3 - Turn 6 - This is a GOOD catch. :goodjob:
You need cash to build embassies, buy workers, etc. Unless there is a pressing need for a tech (Need Masonry with 3 turns for Pyramids, war and Knights available, etc), always try to build cash. If nothing else, cash can help with alliances and other deals. The only trick with cash, a good military to prevent extortion. The science choices show you have a goal in mind.

Next player is NOT up - further review pending



I will apoligize in advance in case I offend any one. I tend to be a bit fanatical about the games I plan. I really like to stress critical items - some that took me a long time to realize. I was stuck in the entertainer rut myself for a while.
 
Originally posted by Juliennew
How can I make screenshots of the game ?
Do I need a program running in background or Civ3 has this option incorporated ?

Ok, do you have a program like Paint Shop Pro or Photoshop?
If not, go to www.pspinc.com and get the shareware version of Paint Shop Pro (I don't know if 7.0 stops working after 30 days - 3.x doesn't).

After you have that:

Step 1 - Go to the area you want to copy. (I usually zoom out, and use gridlines in the game, and with food/shield icons on. It helps for city placement).

Step 2 - Hit 'Print Screen'

Step 3 - If you haven't done so already, load Pain Shop Pro (PSP). If not, hit CTRL-TAB. That will bring up the start menu. Go to run, and type in the location of the PSP program. (Usually c:\psp\psp.exe)

Step 4 - Once you're in PSP, go to Edit-->Paste As-->New Image. Now you'll see it's saved as a .BMP (Bitmapped image).

Step 5 - Go to Save As, and in that box, select JPG.

Step 6 - You'll want to compress the image so that it's much smaller. Select options, and under commpression, go for 30%, and save it. (you can check the size in the directory you saved it in). It should be less than 500K.


EDIT: Huh? Strange, when I replied, that quote showed as the last post in the thread. Strange...
???
:confused:
 
I was wondering if any of the trainers (LK, Sirian, Arathorn, Sulla, Zed) have ever considered using some of the variants that have been played in succession games. For example, I had decided recently to make the jump to Monarch, as I could easily beat the AI at Regent. But I knew that one of my weaknesses was the balancing between military and infrastructure, and the handling of war with other civs. So I began playing Always-War at Regent level, and that really helped me begin to streamline my workers, micromanage the production of the cities, and achieve rapid expansion even while in a state of constant war.

Just an idea, and besides, Always-War is a hell of a lot of fun. It may not teach a player everything there is about the game, but it can help to focus the lesson on some key elements.
 
Saw the :smoke: once I finished the first mine. Realized too late that the river will give the extra gold. Those river grasslands should've been mind first.

Hotrod
 
Personally, I would've left that worker where it was (turn 1).

BTW, can we make suggestions? :)
 
Making suggestions is valid in any succession game.

Part of the succession games is team work.
If the team work fails - your civ may fail.
 
I used the worker to explore, if you will, where to put the settler. If we had an scout I would have moved to the mountain first just to look around. By moving the settler to the new position I didn't waste the bonus grassland I started on and picked up some more to the NW.

Sorry I didn't include a picture but the upload was taking for ever then game me an error.

Hotrod
 
I looked at the save too, and noticed that the worker is undoing the mine for irragation! That will delay the settler for another turn. :)
 
That was turn 2. Like Lee said irrigation now is not necessary. Mines and roads are more important right now unless it is a food bonus like wheat or cattle.

@Lee: Cash this early may not be as critical and saving turns on tech even running a small neg. gold per turn. At regent level you are on an even playing field and may be able to hold a tech lead. In my other TDG, we actually are able to get gold from the other civs for ROP, and Peace without trading away techs. Granted the English scouts helped with the early techs from huts but here we are already 2 techs up with the first 2 huts. Running a small negative to gain turns shouldn't be a problem early.

Also even running at 80 or 90% with -3 or even more gpt on the last turn you can almost always reduce the reasearch to 10 or 20 and still get the tech in 1 turn with an increase of some gold. In my case from turn number 1 it was +4 gold. Modest but an increase none the less.

Hotrod

Hotrod
 
Ok, it is 0.40 AM here. I'll play tomorrow afternoon or morning ... if i can wake up :D
@Chieftess
Thanks for the advices.
 
@hotrod0823 - I will agree this one the cashflow one can be argued either way. My preference is to limit negative cash flow,
unless are have something else to offset it with.


Athens are is stands right now.
LAK-075.jpg



Athens using irragtion.
LAK-076.jpg



Athens done correctly with 10% luxuries.
LAK-077.jpg




What to gain from the above pictures?
1 - Proof that the irragation gained nothing. 10 worker turns were wasted.

2 - Proof of the value of the luxuries plan. In the original version the FIRST settler was due in 1 turn. In my "correct" version - settler #2 is under construction, due in 9. Notice the settler in the red box - I had the settler two turns from Athens already.

The game is often won by the time AD arrives. A city built several turns earlier is MAJOR!


This was a bad turn, that I think boils down to one bad action causing a cascade effect.
I don't know why the luxuries weren't raised - science can drop to 80% not causing a loss of turns.
This early in the game - tech is secondary. You get enough cities going well developed, and science won't be a problem.


Worker mistake - The square irragated was wrong, but why no road? Unless there is a barbarian / enemy attack - build the road before leaving the square.

Additional worker mistake - If you felt the need for irragtion, irragate the squares NOT being used.
Good development rule Don't redevlope squares - it is better to work the new square. Cancel mine for irragation or irragation for mine usually isn't needed until rails.

OVERALL impression - bad turn.

hotrod0823 -
Trickey -
Juliennew - Playing
@Juliennew - please STOP the irragtion NOW. We have already taken a hugh production hit, don't make it worse.
curufinwe - (on deck) - 10 turns
Chieftess -

Remember - wait for my commentary before moving - not much of a training day without that.
 
One last thought on the happiness: raising lux is the way to go as you pointed out but isn't moving a warrior back into the city an option as well. I don't know if there was one near by.

Hotrod
 
Yes, MP would also be an option.

There was one relatively close by.
 
Preturn - Cancel irrigation and move the worker to the east. I didn't raise luxuries for the moment --->unnecessary because of the settler's done next turn. Take a look at Athens and micromanage to make sure the settler is done next turn and that no civil disorder will occur.
2550BC (1) - Settler's done. Begin construction of a warrior for MP and in case of barbs. Move settler to the north. Worker's mining the irrigated square
2510BC (2) - Settler's moving north. Exploring
2470BC (3) - Settler's moving north and found a horse close to Athen and near the spot i wanted him to find the next city. Exploring
2430BC (4) - Settler hit the spot for the new city ---> Right on the Horse. Exploring
2390BC (5) - Athens : Warrior's done ---> I fortify him. I put a settler in construction. Sparta founded. I put a warrior in construction in it. Exploring
2350BC (6) - A palace has been constructed in dedicace of Alexander's greatness. Exploring. Goody hut spotted.
2310BC (7) - A barb warrior is spotted near Athens border !! I put our warrior in ambush on the mountains, in case the barb's approaching by the forest. Mine done, building road. Exploring. Our fellow warrior trains some young people far north of Athens. Conscript warrior added. I give him the mission of exploring to the east while our regular warrior continue on the northwest.
2270BC (8) - The barb's is penetrating in the south by the forest. I decide to wait for the next turn to attack him 'cause our warrior can't see nothing in this dense forest. Warrior fortified in the mountains.
Exploring
2230BC (9) - Bab's near Athens and near our worker but on grasslands. Our warrior attacks and wins the battle. Warrior become a veteran. Even being aware of the risks of attacking the bab despite the penalty of the river, i take the risk. Worker could have been killed and i didn't want to cancel him making the road.
Exploring. Spotted Incense far north.
2190BC (10) - Sparta finished his warrior. I fortify him. I put a worker in production. Exploring

State of Greece :
- 70% Science / 30% Commerce
- Writing discovered in 29 turns
- 24 Gold in the treasury / +1/GPT
- Athens - size 1 - grows in 1 turn - Settler in 5 turns
- Sparta - size 1 - grows in 5 turns - Worker in 5 turns

Suggestions :
- Make a road to Sparta right now (Horse in it). Make it right north of the current location of the worker ---> only 2 squares to road.
- Pump out Settlers from Athens.
- Make the second worker in Sparta.
- Find and destroy the barb camp south of Athens.
- Build a city four squares right east of Athens : good site spotted ---> hills, game, shielded grasslands, access to the sea and no more barb camps appearing.

Errors I did :
- Put the warrior on the mountains : if I had let him in Athens, I wouldn't had the river penalty when I attacked the barb.
- Explored with a warrior wich I could take for MP and defense in Athens or Sparta.

Here's the game.
 
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