- Joined
- Aug 15, 2001
- Messages
- 20,063
@Juliennew - Playing the game at 4:30 AM
I think France is GMT +1 if I remember correctly.
Sparta location choice - hard to say. The spot to get the river loses the cows and causes a large overlap.
Settler build in Athen - Wrong. Click enter once - Settler in 2, growth in 5. Three turns of shields wasted
This is the classic AI building mistake - one off the human advantages is to avoid that mistake. 15 shields are invested -
the best choices are Temple or Barracks. I lean toward Barracks - if the next settler times isn't good - you can pop a vet
hoplite out.
Sparta timing of worker is going - a 2nd worker doesn't hurt - it seems like you can never have enough of these guys
Unsure - the dealing of the barb - I would have to see every turn to comment. I just get a sense the moves may not have been
optimal.
I see the word micromanage. At some point it starts become to hard to do, but I think it is mandatory in BC to
get the steam roller going.
I am not sure if an extra warrior exploring is a mistake. If you find a goody hut first, contact the AI sooner, etc it is
worth it.
Looked pretty good except mistake on settler timing - the trick here - you have to consider additional shields added with city growth.
hotrod0823 -
Trickey -
Juliennew -
curufinwe - Playing - 10 turns
Chieftess - (on deck) - 10 turns
SIXTH SLOT STILL OPEN
Remember - wait for my commentary before moving - not much of a training day without that.

Sparta location choice - hard to say. The spot to get the river loses the cows and causes a large overlap.
Settler build in Athen - Wrong. Click enter once - Settler in 2, growth in 5. Three turns of shields wasted
This is the classic AI building mistake - one off the human advantages is to avoid that mistake. 15 shields are invested -
the best choices are Temple or Barracks. I lean toward Barracks - if the next settler times isn't good - you can pop a vet
hoplite out.
Sparta timing of worker is going - a 2nd worker doesn't hurt - it seems like you can never have enough of these guys

Unsure - the dealing of the barb - I would have to see every turn to comment. I just get a sense the moves may not have been
optimal.

get the steam roller going.
I am not sure if an extra warrior exploring is a mistake. If you find a goody hut first, contact the AI sooner, etc it is
worth it.
Looked pretty good except mistake on settler timing - the trick here - you have to consider additional shields added with city growth.
hotrod0823 -
Trickey -
Juliennew -
curufinwe - Playing - 10 turns
Chieftess - (on deck) - 10 turns
SIXTH SLOT STILL OPEN
Remember - wait for my commentary before moving - not much of a training day without that.