LK28 - Regent training.

@Chieftess - How goes it?
Will you finish within 24 hours?
 
A recent incident in on of my succession games has made me realize that I am suffering from Civ3 burnout. I have been beating myself up for the last few days trying to figure out why it happened – this alone is not a good thing.

Trying to figure things out I have realized

1) In the last few games I am finding myself becoming too possessive of my games to the point of it being detrimental to the games. I have always been critical of bad moves (IE - why are we developing a tile no city can use?) - but recently I have become critical of moves that are not clearly bad.
2) I was pissed this weekend when 3 of the games I am came due. I have limited at home time with traveling out of town for work. I need to get to the point this can't happen again.
3) The really bad one real life frustration is creeping into my Civ3 message board posts .
4) Due to time constraints I am finding myself needing to actively post, not just read, these boards at work. Not a good situation with a boss who hates the Internet.
I could list more, but this is enough to explain my thoughts.

I will close out the games I am currently playing in. However, expect some skips - especially when I am on vacation from 7/26/02 to 8/4/02. Nothing has disgusted me on these boards more then seeing someone start a game, then putting no effort to see the game complete.

Based on this the LK series will be going into very limited mode after the current group finished – mostly games I don’t play in. It sounds weird, but the game I am enjoying the most right know is LK28 where I am not an active player - even with the need to review the game every couple of days.
 
Originally posted by Architect under LK29 thread
Are we going to upgrade to 1.29 for this game when it comes out this week?


I always upgrade to the latest patch as soon as it comes it.
Yes, we will upgrade to the newest version.
 
Busy weekend...

I had to visit my grandfather at the hospital (he just got out then, and we went to the nursing home were he's in rehab). And yesterday, my family and I went on a day trip. But, I'm back now, and I'll be able to play tonight. :)
 
Got the game and I'm playing right now.
 
Turn 0 - 50 AD

Assessing situation. We are in anarchy, and the Zulus seem weak culturally. Cultural Assualt time! ;) Looks like we'll need lots of gold to rush temples and libraries. Our military is average to the Zulus, and weak compared to the Egyptians. The Zulu road system is almost non existant. Egypt's is a little better, and is about equal to ours (some unconnected cities). We are also losing 2 gpt. Mycenae has an unconnected horseman (knights are near). Egypt is equal to us in techs (has 34 gold), while the Zulus lack monotheism (has 2 gold).

MM'ing cities. Put Ephesus worked tile on dyes. Putting Troy on grass (worked tile) so it can grow quicker. Corruption nullifies the shield output. (then again, we're in anarchy, so I can't tell! :)) MM'd other cities accordingly.

Resource Assessment - We only have dyes. Our incense is unconnected. Marketplaces will have minimal effect, since we have less than 3 luxs. Egypt has elephants (Ivory) and lots of them, but no dyes! The Zulus have incense, but also no dyes.

Turn 1 - 70 AD

History of the world. We're 6th in happiness. Also on the list:
Egypt, India, English, Germans, Chinese, Greeks (us), Zulus, Babylon.

Diplomacy: nothing.
Zulus now have 5 gold. Must be making 3 gpt. Egypt has 34 gold - no change from last turn.

Workers continuing to work. (none free yet). One is moved from the hill by Corith to the Spartian cow. :)

Turn 2 - 90 AD

We are a monarchy! +22 GPT! (WOW!)

Adjusting science. 60%, fuedilism in 26 turns, -2 gpt. 50%, 28 turns, 0 gpt. Any lower, and it's 40 turns. MM'd some cities with entertainers that were not needed. We'll need to rush our temples, so I'm setting the gpt up high. China already has the GL... :(

No one can trade yet. Nothing from dimplomacy. I also put science to 10%, as 40 turns is better than nothing, and we make 23gpt.
Rushed a temple in Thessaloncia, a 1spt city.

Turn 3 - 110 AD

Exploring with galley. Thermo changed to galley so we can have an eastern galley. Diplo - nothing.

Turn 4 - 130 AD

Sparta starts a market place. Diplo: nothing.
Workers working on worked tiles. (building roads)

Turn 5 - 150 AD

Thermo builds a galley, and starts on horseman. (shudders at the horseman hordes in GOTM9)

Turn 6 - 170 AD

Corinth starts on horseman. Pharsalos builds a temple, and starts a library. Building roads between Herklia and Rhodes. Zulus now have dyes, but are not connected. Diplo - traded maps for maps with Egypt. Road to Rhodes complete. Why is the plain by Mycenae mined? Changing to irragation. Diplo: nothing.

Turn 7 - 190 AD

Thess expands! Temple rushed in Troy. Scouting with galleys on both sides. Nothing yet. Diplo: nothing.

Turn 8 - 210 AD

Horsie in Corinth, another started. Start barracks in Troy incase we want to send our units up north for a possible attack, and need them upgraded.
Diplo: Nothing.

Turn 9 - 230 AD

Thermo builds a horsie, and starts another. Diplo: Nothing.
continue scouting and building roads. Changed my mind on the Troy barracks, and start a library for culture.

Turn 10 - 250 AD

Egyptian setter and warrior moving through Hlobane. Might want to block them. Diplo: Nothing.
 
City production - We are not actively researching (10% is consider slow paced).
Because of this it would be better to build the marketplace first in Pharsalos.


City MM - Several of the cities are running sub-optimal.
However, a picture is worth a thousand words.
Check out how what I did just with Knossos - I gained food and shields.
This could be done with several cities.
LAK-085.jpg




Military - I see a couple of future knights being built :goodjob:


Rush builds - Thess / Troy for temples were a good choice. Border cities are the most important place for culture.
In addition, they were 1 shield cities. General you should rush in low production cities.


Science - Some times 10% is the best option.


Workers -
Rule #5 - Improve UNUSED tiles before destroying existing improvements.
The worker by sparta should NOT be irragation the city tile that is mined.
You can move one space se and get additional irragation to Sparta.
However, Sparta should be LOW on the irragation list - it already is +2 food despite the entertainer.
It will be +4 after that wastage is gone.

The first phase of the game is complete. The initial expansion is done.
We are know in the infrastructure phase of the game.



hotrod0823 -
Juliennew -
Chieftess - NOTE: I really should have skipped you this round.
rangers85 - Playing
rctmasta - on deck


Remember - wait for my commentary before moving - not much of a training day without that.
 
rangers85 - OVERDUE
 
Sorry, haven't been home much the last day and a half, but I was checking forever for my turn to come up before that. Got the game, will play it in a little bit.
 
(0) 250 AD
MM Sparta, move a worker from the coast to roaded grassland, net benefit, 1 additional food. Take worker off of irrigating the Spartan tile and send it to newly worked tile by Sparta to mine. Took LK's advice on Knossos and changed the workers, net benefit, 1 shield, 1 food, net loss, 1 commerce, but it was going to corruption anyways.

(1) 260 AD
Egypt asks us to leave her territory, we tell her we will. Corinth finishes horseman, begins another horsie; Knossos finishes Temple, begins Barracks for a closer staging area incase of a future Zulu war. Troy now connected by road. Incense will be connected in 1 turn. Send extra workers from Troy to connect Thess and irrigate. Continue exploring with Galleys. Egyptians Warrior/Settler stack starts coming towards us near Troy.

(2) 270 AD
Therm finish horsie, begin another. Trop Expands. Egyptians are building Sun Tzu. Egyptians have Feudalism, but we don't have enough to acquire it. Zulu with 2 gold, still not enough to buy Monotheism from us. 18 gpt currently. Send a horsie to Sparta for military police. No entertainer needed now. Incense connected. Change plans with workers on way to Thess, send to Rhodes instead to improve a undeveloped tile being worked. Send another worker to connect other Incense for future trading with Egypt. Egyptian stack enters Troy's culture realm from Hlobane. Most probably heading to open space between Argos and Herakleia of desert, must be future oil or something there. Rush temple in Herakleia for 56 gold. This will close our borders there.

(3) 280 AD
Herk finishes Temple, begins worker; Thess finishes worker, begins another worker. Babylon finishes Great Lighthouse in Nineveh. Egypt stack continues moving stack SW, may be heading west of Isandhlwana instead. Not much else happened.

(4) 290 AD
Corinth finishes horsie, begins another horse. Workers still irrigating northern plains.

(5) 300 AD
Egyptian stack takes a turn to the SE, looks like they may very well be heading for those deserts. Athens finishes Marketplace, begins Temple. Therm finishes Horsie, begins another horsie. Delphi goes into disorder, my fault, missed that city in the check. Horsie dispatched for Delphi. Phar finishes Library, begins Galley for a suicide run at the stretch of Sea I see at the bend in the continent. Galleys still exploring to see if they find any other possible sea routes.

(6) 310 AD
Delphi finishes Temple, begins Barracks, Egypt stack continues SE, now 2 tiles NW of Rhodes. Definately heading into our area some. Next turn Herakleia expands closing that gap, leaving very south end of continent as only opening, which will be filled before long too.

(7) 320 AD
Corinth finishes Horsie, begins Aquaduct; Indian city of Madras finishes Colossus. Herak expands. Seems Egypt realized their prize is gone. They've begun heading NE again.

(8) 330 AD
Therm finishes Horsie, begins horsie, move workers, getting irrigation to Argos.

(9) 340 AD
Sparta finishes Marketplace, begins Galley to give a backup for a suicide run. Argos finishes Temple, begins Worker. Egypt stack now out of Greek territory. 2nd incense hooked up. Workers finish some irrigation, start some more on the plains.

(10) 350 AD
Our southern galley defeats a barb galley in the east side. Delphi's border expands. Eretia finishes Temple, begins Library. Galleys about to meet on East end.



I think our best chance of possibly finding the other world on a suicide run would be just east of Rhodes. The Sea expands out quite a bit right there. Also, if we can, we might look at claiming the 3 ivory square up by where the Galleys are now. Could help us come time to trade, especially if the other continent is more advanced than us. Also, east of Argos is a 1 square sea. Either way is probably a decent chance of finding something, or a sea to no where. Either way, it may be worth the risk if we can make first contact and broker those contacts.
 
Egyptian stack enters Troy's culture realm from Hlobane. Most probably heading to open space between Argos and

Herakleia of desert, must be future oil or something there. Rush temple in Herakleia for 56 gold. This will close our borders

there.
I don't know if the was a big enough area for Egypt to claim, but it is good to play it safe.


City production - Knossos is suffering from almost 50% wastages - build a courthouse.
Unless there is a critical need (at war) - always building courthouses quickly
Barracks is a waste of time right now. War is a battle of economies, build a strong economy and you will win wars.
:confused: Eretria library in process, Pharsalos completes library? This order is WRONG. Build the marketplaces first so

that you have the extra cash flow to afford the libraries.
Sparta is STUCK at size 6 - the galley can wait - build an aqueduct. Large cities = large economy.


City MM - I check the core cities - no arguements.


Diplomacy - When was the last time we sold world map?
Zulu with give $12, Egypt $4. This is almost a full turns income.
We have nothing to hide at the moment.


Forbidden palace - The time to build it is NOW.
There is no reason to wait.
Herakleia has 2 commmerce, there it is NOT hopeless corrupt.
Switch the city to courthouse - rush as soon as we have the cash - start the fp.
mm the city to use the overlaping plains - join a couple of workers - we can have the fp within 50 turns.
This will pretty much win the game.


Workers - Knossos is mining a plain - WT?? - The city has one food to spare.
The worker should either mining the grassland 1 square south, or join the irragated worker by Argos.

UNLESS WE PLAN TO BUILD THE FP WHERE IS SUGGEST, MOST OF THE WORKERS ON IN THE WRONG AREA!
Workers should concentrate around the productive core.
Most of our workers are helping the low production cities.

Time to yell
Please reread my comments about irragation by the core cities (Athens, Thess, etc)

To make these cities usefull - we must irragate some squares.


hotrod0823 - on deck
Juliennew -
Chieftess -
rangers85 -
rctmasta - Playing
 
Lee I am checking in to let you all know I will be away this weekend and returning on Sunday. I am on deck so either move me down the order or skip me altogther. These last two rounds went pretty much as scheduled so if you just skip I should be able to pick up the rotation on Sunday in my regular spot.

Also, will this be a patched game. Lee are you finishing the epics or letting them slide to patch on Friday? Maybe you are done already I see you sig has changed. ;). If Sirian continues his TDG I may have a problem. He seems to be pretty firm on his options to patch or not to patch. Just have to wait an see.

Hotrod
 
I am already patched. Greece will appreiciate the patch - commercial is much better under this 1.29. As soon as a player plays with the game patched, we will be patched.



EXIII has been long completed - I think it can leave your current playing list ;)
 
hotrod0823 - on deck (fliped per out of town message)
Juliennew - Playing <<<<
Chieftess -
rangers85 -
rctmasta - SKIPPED
 
Thought I changed that :lol:.

I am back but haven't patched yet will check back later to see if the current turn has been completed.

Hotrod
 
I have mine patched. The demogame accidently went into 1.29f, so I have to be patched anyway. :)
 
:scan:
hotrod0823 - ???
Juliennew - ???
:scan:

The first of the above to post got it will play next.
Let's get this one rolling again.
 
Back
Top Bottom