Turn 5-450 BC: Get the settler into position and... a barbarian attacks, taking it.
Well the lack of military / focus just killed us. 30 shields and 2 pop points flushed.
Why - to many settler built WITHOUT MILITARY ESCORT.
Once you are past 5 to 6 cities, ALL settlers should be escorted with military.
City Placement - Thess should have been either 1 square n or nw.
This still would have locked the Iron within our borders NOW, and cut down the overlap.
Why do we still have Delphi - abandon the city - move it w (game), then sw.
I am going to yell about this one every round.
Mistakes are bad enough - not fixing is worse.
Ephesus has EXTREME overlap - this city should NOT have been built - this is on my abandon list.
Look at the future borders to the other 3 cities after cultural expansion.
Look at the black border to Ephesus - this covers ZERO new squares!
This location is worse then Delphi.
Important rule about cities - optimal city number.
Every city about that number adds NO shields / gold before the effects of fp / courthouses.
To many closely packed cities create a bunch of lower production cities.
Thermopylae made a worker.
City production - WT??? DID ANYONE READ MY COMMENTS ON USING CITY STRENGTHS?
This city was set up to build vet hoplites, use the cities strength!
REPEAT:
Corrupt 1/1 cities - Build workers, and critical buildings (1 culture building, harbor, etc).
We are still wasting Mycenae on building an hoplite.
Diplomacy - I saw a post about checking every turn. However I checked.
Egypt has a worker for sale - always buy other civ workers.
I have bought a worker at 3500 BC and crippled my opponent just by that action.
The worker doesn't just help you - it hurts the other civ - Well worth ~$27.
Construction is available pre-haggle for $240 for Egypt - haggles to about $216 - 10% less then asking price.
Philosophy for $70 (pre-haggle).
1st is Construction for Aqueducts, then worker, then Philosphy (techs don't go away, workers do).
Forbidden palace - Are we going to war soon? If yes, we the decision can wait hoping for a leader.
If NO, we should talk about the FP once out of despotism.
Settlers - NONE? There are still 2 cities to build south of Athens.
Summary - Not much of one - you should try to give the next player of clue of anything important.
Workers - Rule #4 - improve square near the productive cities first.
Therm, Sparta, and Ahtens have no workers (3 of our 4 best cities).
REPEATING: Rule #2 - Irrigation / Mines first -
exception: Resource / luxuries connection critical or getting city on road-net.
Not being followed by Cornith and worthless Delphi.
9 exists, 2 under construction - numbers looking good, but we should have 1 more bought worker.
hotrod0823 - Playing
Juliennew - on deck
Chieftess -
rangers85 -
rctmasta -
Remember - wait for my commentary before moving - not much of a training day without that.