LK28 - Regent training.

BAD ZIP FILE.

Please try again, makeing a new link with a DIFFERENT NAME.
 
i checked them both every turn, they were constant with asking for all our gold, our world map, and gold per turn

New Zip File -
I hope it works and sorry about the messed up one
 
What program are you using to zip the file?

I keep getting the error "End-of-central-directory signature not found. Either this file is not a Zip file, or it constitutes one disk of a multi-part Zip file."
 
@rctmasta

I suggest posting the .sav file directly for know.
I will be able to review the game in about 18 hours.

We still should figure out what is going on with winzip.
 
We will soon finish our expansion mode and enter the middle ages. We should think of the direction we will now take.
- Warmongering
Build several horsemens and go straight to Chivalry in order to have several knights very quickly to attack the Zulus.
Possible victories types : Conquest or domination
Wonders suggested : Sun Tzu and Leo
or
- Colonization of other continents
Maximize construction of settlers and galleys
Possible Victory types : Domination (with warmongering later) or space race (with infrastructure building later) or diplomatic
Wonders suggested : Great Lightouse (Is it already constructed by another nation ?), Magellan
or
- Mass infrastructure building
maximize science and happiness wonders
Possible victory types : Space race or diplomatic
Wonders recommended : Sistine Chapel, JS Bach Cathedral, Newton, Copernic, Adam Smith

Wich direction do you want to take ?
Depending of Shaka's mood toward us and his power. For the moment, I lean toward an expansion in other islands.
 
Turn 5-450 BC: Get the settler into position and... a barbarian attacks, taking it.
Well the lack of military / focus just killed us. 30 shields and 2 pop points flushed.
Why - to many settler built WITHOUT MILITARY ESCORT.
Once you are past 5 to 6 cities, ALL settlers should be escorted with military.


City Placement - Thess should have been either 1 square n or nw.
This still would have locked the Iron within our borders NOW, and cut down the overlap.

Why do we still have Delphi - abandon the city - move it w (game), then sw.
I am going to yell about this one every round.
Mistakes are bad enough - not fixing is worse.

Ephesus has EXTREME overlap - this city should NOT have been built - this is on my abandon list.
LAK-083.jpg


Look at the future borders to the other 3 cities after cultural expansion.
Look at the black border to Ephesus - this covers ZERO new squares!
This location is worse then Delphi.


Important rule about cities - optimal city number.
Every city about that number adds NO shields / gold before the effects of fp / courthouses.
To many closely packed cities create a bunch of lower production cities.


Thermopylae made a worker.
City production - WT??? DID ANYONE READ MY COMMENTS ON USING CITY STRENGTHS?
This city was set up to build vet hoplites, use the cities strength!

REPEAT:
Corrupt 1/1 cities - Build workers, and critical buildings (1 culture building, harbor, etc).
We are still wasting Mycenae on building an hoplite.


Diplomacy - I saw a post about checking every turn. However I checked.
Egypt has a worker for sale - always buy other civ workers.
I have bought a worker at 3500 BC and crippled my opponent just by that action.
The worker doesn't just help you - it hurts the other civ - Well worth ~$27.

Construction is available pre-haggle for $240 for Egypt - haggles to about $216 - 10% less then asking price.
Philosophy for $70 (pre-haggle).
1st is Construction for Aqueducts, then worker, then Philosphy (techs don't go away, workers do).


Forbidden palace - Are we going to war soon? If yes, we the decision can wait hoping for a leader.
If NO, we should talk about the FP once out of despotism.


Settlers - NONE? There are still 2 cities to build south of Athens.


Summary - Not much of one - you should try to give the next player of clue of anything important.


Workers - Rule #4 - improve square near the productive cities first.
Therm, Sparta, and Ahtens have no workers (3 of our 4 best cities).
REPEATING: Rule #2 - Irrigation / Mines first -
exception: Resource / luxuries connection critical or getting city on road-net.
Not being followed by Cornith and worthless Delphi.

9 exists, 2 under construction - numbers looking good, but we should have 1 more bought worker.



hotrod0823 - Playing
Juliennew - on deck
Chieftess -
rangers85 -
rctmasta -


Remember - wait for my commentary before moving - not much of a training day without that.
 
350 BC (0): Change Delphi to settler. Reduce Lux to 0%. Change Mycenae to from Hopilite to temple. Change Athens to Settler. Change Argos to Temple. Change Konossos to Temple. Change Corinth to Hopolite, with barrack will get vet units to the front along with Thermopylae. Buy Egyptian worker for 27 gold. Buy Construcion for 216, bought Philo for 60 gold and WM.

330 BC (1): Egyptian worker begins mines at Athens. Continue movement of Hoplite to Zulu front. OH NO! 3 workers went on Auto, I lost all three turns of movement. :(.

310 BC (2): Some worker movement. Move a warrior back toward Herakleia for MP duty until vet hops arrive from the south. Trade Zulus 73 gold and 2 gpt for Code of Laws.

290 BC (3): Rhodes builds worker starts Temple. Chinese Complete Great Library. Change Ephesus to a settler to move city to a new location.

270 BC (4): Thermo. builds hoplite starts another (5 turns), Athens finishes settler and starts another. Zulus start Oracle, Egypt starts Hanging gardens, Monarchy. So does Zulus both want all our gold and 12 or 13 gpt. NO trades at those prices.

IBTN: Egypt starts oracle, England builds oracle.

250 BC (5): Athens finishes settler starts another. Settler heading to far East Coast.

IBTN: Zulus start Hanging Gardens. Babylon finishes Great Wall.

230 BC (6): Corinth build hoplite and starts Library. Getting Irrigation from the North (Herakleia) to the south has to be the next worker priority. Mycenae and Argos are stuck at 2 without irrigation. Watch out at Sparta will grow in 3 turns but will be in riots without temple or lux switch from Library to temple.

210 BC (7): Settler almost in position to the East. Continue moving vet hops to the northern cities.

190 BC (8): Continue moving hops, Workers heading to north to begin irrigation southward.

170 Bc (9): Delphi settler complete, city abandoned and "moved" to location 1SW of Game. Found Delphi again on the East coast, due west of the game to have zero overlap with Thermo or Athens. Increase lux to 10% for one turn beform Sparta completes the temple. Both Egypt and Zulu still only have Monarchy but still way too expensive.

IBTW : Zulus complete Hanging Gardens

150 BC (10): Found Eretria with old delphi settler SW of game on the coast. Starts temple.

Workers near Herakleia should begin irrigation and move it tot he SW tward Mycenae then East to Argos and then south.
Each Southern city has a worker and the Northern workers are working together to bring water south. As far as production, Thermo built quite a few hops but some more are still needed to have a vet unit in each city. Most cities are on temples, some may be whipped in the future before the govt change. Research still remains at 10%, Repulic is an option now with the addition of COL and Philo but stayed with Monarchy.
Egypt and Zulus trade everything they get back and forth. They both have Monarchy but nothing else. Libraries should be in order for the core southern cities to improve the research rates. One galley is out now another should be built soon to try and find the other civs. Contempleted the Great Lighthouse but decided against it.

Gold in the Bank: 172, Research 10%, Lux 0%, Monarchy in 10 turns @ +24 gpt.

Hotrod



Here is the save:
LK28 150BC
 
OH NO! 3 workers went on Auto, I lost all three turns of movement.
Succession game cooperation rule #1
Never leave goto orders into the next Person's turn.
Never Automate workers except very late with Shift-P


City Placement - Delphi is moved [party]
Ephesus is looking to move - however :smoke: Must be set to ZERO growth THIS TURN!


City production - Low production cities concentrating on buildings - correct.


Diplomacy - Buy a worker [dance]
Trade Zulus 73 gold and 2 gpt for Code of Laws.
Rule #1 The only reason to buy with GPT
The tech is critical - need better military (chivalry, knights), a new wonder target.
You think you can broker the tech to other civs and make a lot of money.
Generally it is cheaper to buy straight cash.

Military - Getting better. A second city with barracks building military wouldn't hurt.


Settlers - I see one to build the dye in ice city - you never know, oil could show up there!

Workers -
Workers near Herakleia should begin irrigation and move it tot he SW tward Mycenae then East to Argos and then

south.
EXCELLENT plan. Much better then mining plains. You can get irragation all the way to Pharsolos.
My nit picks -
Herakelia is hopelessly corrupt for now - why are with wasteing time mining a hill.
That worker could join the irragation plan.
Mining by Pharsalos? - There is a shield grassland to work FIRST.



hotrod0823 -
Juliennew - Playing
Chieftess - on deck
rangers85 -
rctmasta -


Remember - wait for my commentary before moving - not much of a training day without that.
 
Preturn - Cancel the hill's mining near Herakleia to put the worker in the irrigation's project - Micromanage Ephesus to put zero food - Giving a courtesy visit to Cleo and Shaka ---> Monarchy still too expensive - No workers to sell.

130BC (1) - Cleo propose me her world map against mine with 18G. She doesn't accord me any rebate but I accept. Sadly, no valuable land discovered - Using Argos worker to connect Northern cities - Beginning irrigation's project with 3 workers (2 workers to irrigate / 1 worker to construct roads) - Athens finish settler - switch to worker (4 turns to grow/4 turns to summon the worker ;) ) - Corinth finish Library ---> This city is a high productive city and has a barracks, I'm using to pump out some more hoplites for the moment (3 turns between them) - Abandon Ephesus - Exploring

110BC (2) - Moving - Exploring - Monarchy still too expensive (They demand all our gold and 4G/per turn !!)

90BC (3) - Thermopylae finish Hoplite - Beginning another one - Monarchy still too expensive - No workers to sell

70BC (4) - Moving - Exploring - Monarchy at 222G with the Egyptians - Still too expensive, we have 235G - Zulus learned Currency - No workers to sell

50BC (5) - Athens finish worker- switch to Temple - Moving - Exploring - Trade Currency with Cleo for 167G - We enter the middle ages - We learn Monotheism !! - Trading Monotheism with Cleo for Monarchy, Republic, all her gold (250G) and her world map !! - Shaka has nothing to trade for Monotheism - Researching Feudalism - Change Athens to Marketplace - With the sudden appearance of these new ways of conduction the Greek society, the people is revolting !! (Arrggh, 7 turns before a new gov emerges ...) - Micromanaging cities in order to prevent them from rioting -

30BC (6) - Moving - Exploring - Ephesus founded - put Temple in the queue

10BC (7) - Moving - Exploring

10AD (8) - Moving - Exploring

30AD (9) - Moving - Exploring

50AD (10) - Troy founded with settler brang from Ephesus - Put Temple in the queue - Moving - Exploring - Nothing to trade with Shaka or Cleo

Notes and suggestions :
Because of our lack and infrastructure and luxuries, I propose switching to Monarchy. We should also buid some merketplaces in highly commercial cities in order to prevent some deficit. Monarchy will leave us with more units to support with our treasury.
Now we must concentrate highly on infrastructure (workers + buidlings) but we should also let one or two cities exclusively buidling military units in case of war with the Zulus (Shaka's mood is "cautious"). On the other side, we have good relations with Cleo.
We should build a galley in Thermopylae in order to explore the eastern side of the continent.

Errors :
I forgot to order the Pharsalos worker to improve shielded grassland instead of the hill.
I should have built a galley in Thermypolae ASAP.

Here is the baby
 
One last important thing : Buid some horsemen in order to upgrade them when we will have Chivalry. With this, we will have several knights ready for war far before anyone else ;)
 
I will review the game in the morning - I just got home from my flight and I am ready to collapse.
 
City Placement - Ephesus location - should have been 1 tile ne. This would have given the city access to 2 grassland and a forest that could become grassland.
Troy location - A bit agressive, but since the Zulu are lousy at building culture should be ok.


City production - I would switch Sparta to marketplace. Cash flow is more important then research right now.


City MM - All of our cities need to be reviewed!
Cornith is useing 2 unimproved tiles when mined grassland is available.
Spart is not using 2 mined grassland.
Therm is not using a mined grassland (double shield)
3 of our best cities are NOT optimized.


Diplomacy - A great trade in 50BC.


Military - I agree with Juliennew, we should squeeze a few horesman in anticipating knights.


Settlers - The only reason to build them right now is if we anticipate war to fill in the gaps. This would include a Egypt / Zulu war if some of the cities are razed.


Summary - I agree on the Monarchy comment - we have just 1 luxury, very little marketplaces. This civ would not support Republic very well.


Workers - We are leaving depositism. It is time to start irragation some grassland.
Irragated grassland + mined hill = 4 food, 3 shields. This is a very powerful combination to create powerhouse cities.
Take a look at the below picture. This is a MINIMAL amount of irragation just to get all of the hills / mountains on-line at just 2 food for growth. Reality is we could use some more irragation
beyond what I propose. Blue lines = irragtion. The other colors show irragation and the matching
tile to be used.
LAK-084.jpg



The first phase of the game is complete. The initial expansion is done. We are know in the infrastructure phase of the game.

The Greek empire does have a major challenge - just 1 luxury. We really need to build aqueducts to get to size 12, but with just one luxury - expect to raise the luxury tax! We will have to build
cathedrals in all cities > size 6. For now, I would avoid aqueducts in our 1 shield cities.

hotrod0823 -
Juliennew -
Chieftess - Playing
rangers85 - on deck
rctmasta -


Remember - wait for my commentary before moving - not much of a training day without that.
 
Lee,
I hope this taken as spam, but I have a question. In another thread today you mentioned you're going to give up SG's. Does this include training games? I was hoping to get in on your next regent training game whenever that was.
Just curious.
Matt
 
I suspect your meant "this ISN'T take as spam".

I am in limbo on what to do with additional sg as the moment.
I will not make a final decision until early August.

If you want - you can be player #6 in this game.
 
Originally posted by LKendter
I suspect your meant "this ISN'T take as spam".

Yep, that's what I meant. Kinda left out an entire word,
Sheesh. :o

Originally posted by LKendter
If you want - you can be player #6 in this game.

I don't have the time this week, but I certainly appreciate the offer. If you decide, come August, to continue, I will definitely be here for that. I hope you do Lee because I think it would be a great loss for us newbies if you quit doing the training games.
I can certainly understand why you're leaning that way though. The time demands must be pretty substantial, along with the burnout factor.

Matt
 
I would like to come on board in August for a new Training Game. I wouldn't mind if it were at the Warlord level. :)

I've tried to follow this game, though I'm a bit behind downloading the saved games and trying to play it out myself.

Lee, I hope you will stay with us. We need good tutors and you are certainly one of those.

stwils
 
I will download the game tonight, and play sometime tomorrow afternoon or tomorrow night. I had to visit my grandfather at the hospital today, and tomorrow, my family wants to go on a little day trip... If tomorrow night is too late, then you could skip me.
 
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