650 AD
(IT) The Mongol's complete Leo's.
660 AD
I waste 32 shields and switch to the Pentagon.
We find the 1 hp crusader and kill him. No leader is available - I think Meldor used them all up.
(IT) I watch a Greek cavalry moving around! The tech situation is worse then I thought.
680 AD
Xcalumkinc is formed. Our pillaging crews are heading toward Athens. Disconnecting the capitol will limit the AI ability to trade.
Our JT army kills two MDI that were weakened by bombardment, and we get two new workers.
690 AD
While cleaning up 2 mdi, and a longbow that landed by Pisae.
Can you guess what I hope it will do?
We have plenty of settlers arriving, so I simply raze Pisae. I won't argue with netting 2 workers.
(IT) Greece completes Smith's in Delphi. I think I know where I want to land.
700 AD
Our elite knight runs away from an archer.
(IT) Carthage completes Magellan's. Corinth completes Bach's.
710 AD
Our JT army is tired, but we kill 2 more units by Cumae gaining another worker. The catapults pay off again.
720 AD
Thessalonica is stubborn, and cost us an elite AC. The city fails to fall.
730 AD
We kill an archer with a JT, gaining a worker and a promotion to elite.
Rome continues to burn as I raze Hispalis.
Cumae continues to feed us new workers. I love that 4 units JT army.
740 AD
We fight off the strongest landing by Cumae - 2 cavalry and an mdi despite weak bombardment. Do I need to even mention the JT army gained another worker?
The side tour by pillaging army razed the island city of Mycenae. We get $3 and 6 workers.
(IT) Gee, I wonder why Greece chooses this turn to contact us.
750 AD
The Greece sent a longbow to harass Kabah - we decide it would be better employed working our lands.
Neapolis has ceased to exist. Rome isn't that far from being banished to the island.
Summary:
I would let the units heal. Get the first 6 workers home. Raze the other city. After that, land by Argos and pillage your brains out. Do NOT load any more units into the army, or it will be trapped on the island.
I am making the big push for infrastructure - libraries, markets and churches. The next military push will need to be ships. The landings begin by Argos. The more we can pillage the area ahead of time, the better our odds of a clean landing.
Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (on deck)
Meldor
Greebley
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK68-750AD.zip