I agree with the comment that barbs and Sid would be a horrid match. I change to barb setting to none.
The civ was never clearly decided. The following civs have been overdone in the LK series and we skipped: France, Germany and China. I have current games with the Ottomans and Aztecs so they are skipped. I feel Seafaring would useless on a Pangaea, so I avoid that trait. After thinking away about the odds of really getting resource screwed I choose India. We are guaranteed to build our UU. The commercial trait helps us with cash flow and tech trading.
This was the 2nd start. The first had a ton of nearby marsh, and I felt that game would have been a cheated win. The AI is to dumb to settler the marsh, so you know we would have gotten all those city spots. I want to feel my Sid victory was earned.
4000 BC
I start on one of the only techs I will research for a long time - Pottery.
3150 BC
(IT) The Byzantine complete the Colossus. Sid wonder pace is insane.
3050 BC
We make first contact with the Hittites. They have found another civ as the have $20 available. The only trade is Burial for Pottery (saves just one turn) and the $20. I hope I find another civ to spend that with before it is lost to demands.
2670 BC
The Hittites have made another contact. The other civs must all be below the Hittites.
2510 BC
We make first contact with the Maya. Alphabet and $59 gets us The Wheel. We get a miracle and horses are in the second ring of the capitol. [dance]
2430 BC
An Incan scout arrives, but no trades are possible.
(IT) The Inca complete the Pyramids.
2390 BC
The Hittites complete the Oracle.
2310 BC
Bombay is formed secure 2 silks and preventing the AI from trying to poach the horses.
Summary:
We still need to meet the 2 remaining civs. 5th civ prices give us the best chance for keeping up.
We are in pure city spam mode at the moment. Every city needs to get settlers out. If we can claim most of the land to the north and east we have a good chance.
After that I want to build a lot of cheap temples to give us a decent culture rating, and to lock the gaps between our borders.
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Signed up:
LKendter
Greebley (currently playing)
Danz (on deck)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads8/LK74-2150BC.zip