LK74 - Sid, Civ = TDB

danz said:
Good, let's make it raging :rolleyes:

I know Lee will not make raging barbs :suicide:

I think Roaming is just fine. My vote is for China over Persia given that just came off of the 5CCC loss with an ironless Persia.

Small is good - I'd prefer continents over Pangae but thats just a personal preference.

Hotrod
 
I'd prefer continents over Pangae but thats just a personal preference.
Do you really want to risk sharing a continent with just 1 Sid AI?

This one is in the queue to start tommorrow, and to pick a civ.
 
Pangea would be better. Small map is fine but tiny even better, just need a small corner to squeeze in a few cities and survive through the start somehow.

Ironless Persia seems to be a bad idea. But how about horseless and ironless China? Not much better. :lol:
 
Hmm. The only concern with a pangae is the tech rates once all the AI have contact with each other. The scientific AI game and LK71 come to mind.

You have a good point about sharing space with 1 AI. IIRC we had 1 neighbor in the last small Diety continents game as Japan and faired okay ;).
 
The SID SG that I lost had only 1 AI on the same continent and that was one of the reasons we lost. The civ has nothing to use its units on and so had 100+ units. We didn't dare declare war.

I think I am more worried about a single AI than the tech race (though both are major issues in SID).

So my personal preference is: Small Pangea with China (though I am willing to play other civs as well).
 
I agree with the comment that barbs and Sid would be a horrid match. I change to barb setting to none.

The civ was never clearly decided. The following civs have been overdone in the LK series and we skipped: France, Germany and China. I have current games with the Ottomans and Aztecs so they are skipped. I feel Seafaring would useless on a Pangaea, so I avoid that trait. After thinking away about the odds of really getting resource screwed I choose India. We are guaranteed to build our UU. The commercial trait helps us with cash flow and tech trading.


This was the 2nd start. The first had a ton of nearby marsh, and I felt that game would have been a cheated win. The AI is to dumb to settler the marsh, so you know we would have gotten all those city spots. I want to feel my Sid victory was earned.


4000 BC
I start on one of the only techs I will research for a long time - Pottery.


3150 BC
(IT) The Byzantine complete the Colossus. Sid wonder pace is insane.


3050 BC
We make first contact with the Hittites. They have found another civ as the have $20 available. The only trade is Burial for Pottery (saves just one turn) and the $20. I hope I find another civ to spend that with before it is lost to demands.


2670 BC
The Hittites have made another contact. The other civs must all be below the Hittites.


2510 BC
We make first contact with the Maya. Alphabet and $59 gets us The Wheel. We get a miracle and horses are in the second ring of the capitol. [dance]


2430 BC
An Incan scout arrives, but no trades are possible.
(IT) The Inca complete the Pyramids.


2390 BC
The Hittites complete the Oracle.


2310 BC
Bombay is formed secure 2 silks and preventing the AI from trying to poach the horses.


Summary:
We still need to meet the 2 remaining civs. 5th civ prices give us the best chance for keeping up.

We are in pure city spam mode at the moment. Every city needs to get settlers out. If we can claim most of the land to the north and east we have a good chance.

After that I want to build a lot of cheap temples to give us a decent culture rating, and to lock the gaps between our borders.

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Signed up:
LKendter
Greebley (currently playing)
Danz (on deck)
Hotrod0823


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads8/LK74-2150BC.zip
 
The dot map:
Red dot is where the settler is heading.
Yellow dot should be next for the hills and potential iron, coal and saltpeter.
I doubt we can get much more from the south.

I realize the purple dot is an awkward off river spot, but I don't see how to use the land near the capitol by putting on the north river, and the southern gives us several overlap with the capitol. In addition moving it plays havoc with any decent dot map in the north.

This is only a general idea. I do NOT want overlap with AI cities as the flip risk must be really high at Sid.

LAK-465.jpg
 
Preturn: Everything looks good.

Early: Byzantines finish the temple of Artimis

1950 BC: We build the settler, but the same turn the AI takes our yellow dot. We could build a city, but with a lot of overlap. I will go for another spot...

1910 BC: Hanging gardens are started - the AI has Monarchy.

1870 BV: Meet Persia.

Notes:

I see a piece of land that looks like it might not be connected with the rest. It might be the last player is on a reachable island. I think we should build a curragh and try to find out. If we get very lucky we may be able to trade away techs to the loner.

There are 3 warriors near Madras that can shut the gap if a settler heads north.

[Edit: I didn't trade techs as Writing was too expensive and I was hoping to meet the last civ soon - No 2-fers avail.
 
We build the settler, but the same turn the AI takes our yellow dot.
That was really quick! I figured we have to stop at the yellow dot, not miss it!

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I didn't trade techs as Writing was too expensive and I was hoping to meet the last civ soon
I agree with the provision of don't let our cash get to high! Higher dollar amounts seem to encourage demands.
I suspect we won't get a 2-fer until the MA or beyond. Right now we need any cheap tech to work on catching up.

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I notice Bombay on barracks. We have to limit the buildings if we hope to secure most of our lands.

-----------------------------------

Signed up:
LKendter
Greebley
Danz (currently playing)
Hotrod0823 (on deck)
Akots

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Got it. Will try to expand a bit more and improve the land.
 
I wasn't sure what to build in Bombay. The problem is that it has a tree chop (to clear the deer so we can get population up). It won't grow quick enough to go for a settler, and a granary is a lot of shields (but might be worth it). I figured the barracks would only slow down a single settler a few turns (It would then have to wait after the first settler to grow again anyway) and allow us to make vet units.

Or maybe a granary is better. Given that we can block off the peninsula, we may be able to get more settlers with the granary before the land is taken - Especially if we do another forest chop to speed the granary even more.

The only other alternative is 2 or 3 regular warriors and some shield wastage. I didn't like that option much.
 
Looks pretty good. How about we take advantage of our religious trait and build some temples? We'll be able to sustain larger populations and we'll get at least some culture (helps with AI attitude and flips). Our capital really shouldn't produce itself down to pop 1 again. I don't think we can afford to keep that up.

There should be a curragh popping out that will help uncover some of the fog. Our neigbors are expanding fast and really don't want our axemen trampling through their prospering societies any more.

But it doesn't look bad at all, as long as we can stay out of war...
 
Any notes to add Danz or was your round pretty straight forward?

I've got it and will expect to play some time tomorrow

Hotrod
 
Not much to move around except the two exploring warriors. They are starting to run into more and more claimed land, so unless we want to tick people off, we should probably take them home or disband them, if they can not get back safely.

There's a curragh being produced next turn to help with the fog.

There's a settler heading West from Delhi. I sort of like him right where he is, next to the river. Not mucu in the way of luxuries or resources for him to try and claim at the moment.

And my general observation is about temples: we need some respect from our neighbors, and we need some cultural expansion, and we need some happiness. And they're cheap!
 
@danz - can we please get more detailed report next time. It is very hard to follow the game flow with non-report.

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Looks pretty good. How about we take advantage of our religious trait and build some temples?
I agree 100%. Once we get the land claimed I would like all cities to get temples.

--------------------------

Signed up:
LKendter
Greebley
Danz
Hotrod0823 (currently playing)
Akots (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Some commments and a picture:

I think it a bit early to be building temples in all our cities. We have other more pressing needs.

I disagree with working the forest in Bangalore. We need bigger cities not more shields at the moment. I would not have switched Bangalore from the worker it had been building before.

If Delhi is too small, I would prefer a granary rather than a temple.
 
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