550 BC
The odds of losing $550 to demands is almost zero, so I up science to get Republic sooner. It is so strange to be ahead of 3 AI civs at the start of the Middle Ages.
I really don't like the way our cities are placed, but the ugly cities already have completed buildings.
530 BC
(IT) The Iroquois complete the Mausoleum.
510 BC
We haven't built a single embassy.
I build one with the Ottomans and they are suffering from no luxuries. It is size 4, not growing, no buildings, and working on the Hanging Gardens. The defense is 3 lousy spears.
I build one with the Iroquois and they have 4 luxuries. It is size 11, 29 shields during their GA (3 shield forest); most buildings are complete along with the Pyramids and Temple of Artemis. The defense is 7 pikemen.
The last one is with nearby Babylon. It is size 7, no buildings, working on Sun Tzu. The defense is 5 spears and 1 swordsman. They only have 3 luxuries.
430 BC
I check and we still need ~413 beakers to complete Republic. I ship Currency and $118 to Persia and get Republic saving 7 turns. I curse the RnG as we get the maximum 8 turns.
390 BC
It never hurts to have Monarchy as a standby tech. I ships Republic to the Celts for Monarchy, $3/turn and $26.
The anarchy is a pain as I have to switch every citizen to scientist to determine the cost of Monotheism being over 1100 beakers (33 scientists need 12 turns). That confirms that I can ship Persia Monarch, $4/turn and $312 and get Monotheism.
370 BC
(IT) The monster Iroquois civ completes Sun Tzu. I don't like #1 in land having all vet troops.
350 BC
(IT) Babylon completes Zeus. I am actually to see them get it as the Iroquois have ivory.
330 BC
(IT) Babylon also completes the Great Library.
290 BC
(IT) The Ottomans rip of $20.
Babylon is buildings Leo's. We are starting to fall behind for tech.
The Celtic Republic is formed.
270 BC
Utica gets a scientist, and we can run at 10% luxuries. I can't justify 20% for just one city.
==========================
Summary:
I played 15 turns to get us past the anarchy.
We aren't in to bad of shape with the tech race. We are ahead of 3 civs, and even with Persia. Buildings are good as several more complete the next round.
Our main weakness is a pathetic military. We should build a few more mercs, and one the iron is connected some swords wouldn't hurt. If the Iroquois sneezed our way we would be destroyed at the moment.
We need irrigation at several cities. Sabratha can use the iron hills and Tundra forest with irrigation. Leptis Magna has hills to use, and I would like Hippo to work the gem mountains and that requires irrigation.
Signed up:
LKendter
Microbe (currently playing)
hotrod0823 (on deck)
Kaiser_Berger
Greebley (vacation Nov 20 to Nov 30)
Variant rules:
1) We must self-research at maximum positive cash flow. We are still allowed to turn down research the last turn.
2) We may not build the GL, and raze the city with the GL. This rule expires when we own education.
3) We may shut of research temporarily with the ToE if NO mandatory techs can be completed before the ToE is done.
4) Minimum research is not allowed.
5) We may only buy techs from the AI if the cash we pay is 50% or less of the self-research cost. The remaining 50% can be from techs we own, luxuries, resources or peace treaty. This amount is the raw dollar amount. If research is a total of $80, then buying is a total of $40 max. To check the value of a tech is easy. If 12 beakers give writing in 23 turns, then the estimated cost is $276.
6) We can't trade away our only resource / luxury to get techs.
7) When in doubt remember the goal - to test if self-research is really that bad at deity.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK80-250BC.zip