LK80 - Science Experiment, Carthage, Deity

I think I have over estimated my ability to play this weekend. The new addition and revolving door of visitors and late night feedings make playing nearly impossible. I need to step back from civ for a while.

Sorry for all the confusion but it has been a very hectic week and this weekend is no better.

Good luck!
 
Signed up:
LKendter
Microbe
Hotrod0823 (dropped)
Kaiser_Berger (currently playing)
Greebley (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Preturn- Wow. We have lots of company.

IT- Oea is captured, Leptis Magna is on the brink, and 9 guerilla/infantry land next to Leptis Minor.

T1 1010

War Weariness has hit 66%.

IT- Leptis Minor, Leptis Magna are captured, Hippo and Sabratha burn. The worst IT I have ever experienced.

T2 1020

I kill off a couple stray cavs and bombard a stack headed towards Carthage.

IT- No losses, but breeze can be felt from the dropping blade of the guilotine as stacks of infantry encroach on Carthage.

T3 1030

We're almost out of money.

IT- Rusicade falls.

T4 1040

We are out of money. No way to get positive cash.

IT- Utica falls.

T5 1050

Not much I can do. Carthage will likely fall next turn.

IT- Carthage is ignored, but Hadrumentum burns and Theveste is captured.

T6 1060

We have three cities left.

IT- Antalya falls.

T7 1070

Not much. I already prepared a settler, and now will try to build a galleon out of Carthage to preserve our people.

IT- Now we really are screwed, as Babylon and Iroquois sign peace.

T8 1080

There are more units outside of Carthage than I care to count. I decide to bolt from the captiol with the settler under the army.

IT- Carthage falls. We survive via the settler

T9 1090

We're just hanging around.

IT- Our army gets smacked by a few bombers and some trebs.

T10 1100

Since they'll be able to kill the army in a turn or so, I'll just play this out. No real need to pass it on.

IT- Army and knight killed by bombers, settler captured by cavalry, and its all over.


There was just no stopping the Iroquois once they got rolling. The fact that they got the Pyramids probably put them on the track that they followed.
 

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Ouch that smarted a bit.

In case you start another, do consider this an application. I would really love to see this variant come forth.

Grimjack
 
Can you please post the final humiliation game save?

Ouch - I thought it was bad, but I didn't realize how bad.

I don't know what is happening with the LK series. From LK1 to LK73 there were a total of 3 losses if I recall correctly. LK74, LK78 and LK80 were all losses. LK79 is still up in the air despite being in the Industrial age.
At least LK75 is :hammer: big time.

REPEAT: Lesson learned - a runaway civ must be dog piled by time they goes industrial. An AI with a lots of infantry is pretty much immune to the other AIs.
 
Oh man, how could I have forgotten the save. My apologies Lee, but I don't have any of the autosaves left from this one, as I quickly grabbed any form of liquor I could find and played a Chieftan level game to wash away the pain of infantry shredding through our last defenses.

It's fairly easy to reproduce a copy of the save though. Play from the last posted save and feel like a squirrel under the wheel of a dump truck until you're dead :suicide:. There isn't too much variation possible for the ending, I fear. Oh well, here's to brighter outcomes on the horizon for the LK series :beer:.
 
The run away civ has only been since conquests, so it is a fairly new problem. Previously the AI wasn't very good at fighting and the FP required intelligent placement (now it can go anywhere without much loss).

I think it was chance that it happened twice so close together(78 & 80). It is probably the biggest challenge in Conquests to deal with. Games a lot further behind than either the ones we played have been won when there are two balanced major powers.

As for 74... I don't think every SID game is winnable, especially with no food bonus. That was probably one of the hardest games played to date.

I agree with your lesson learned, though I am not sure how to do it all the time. You get a slow start and it becomes very hard to win.

(as for 79 don't most 5CC deity games make it to modern? Those are hard games )

[Edit: I do think that in this game we weren't agressive enough in stopping them. I thought we had more time than we did. Your rule about pre-industrial seems a very good one]
 
LKendter said:
REPEAT: Lesson learned - a runaway civ must be dog piled by time they goes industrial. An AI with a lots of infantry is pretty much immune to the other AIs.

On the other hand, before Industrial Ages human player is normally far behind. Infantry+artillery is usually the final weapon we use against the AI. So in this game I am not sure if we dogpiled early we'd be able to hold either. We probably would have faced cavalry with pikes.
 
Greebley said:
(as for 79 don't most 5CC deity games make it to modern? Those are hard games )
5CC games do tend to get to modern age. LK79 is further behind then most. Last one even saw us build the ToE to catch up a couple of techs. LK79 has the risk of Persia owning the other continent. That is very hard to beat with 5 cities, and bombers in play making naval missions hard.


Greebley said:
I agree with your lesson learned, though I am not sure how to do it all the time. You get a slow start and it becomes very hard to win...

[Edit: I do think that in this game we weren't aggressive enough in stopping them. I thought we had more time than we did. Your rule about pre-industrial seems a very good one]...
This one again proved my theory that a large AI with infantry is almost unstoppable. The AI sucks at hurting another civ with infantry until they hit tanks. We would have lost waiting for tanks.

Instead of attacking the Ottomans when we did, we should have went against the Iroquois with help at the point. Persia would have been helpful, rather then rolled over.
 
I do not know what you could have done. An agricultural civ gets Pyramids, coupled with an early golden age.

Iroqs were destined to be a monster civ. Also commercial is in my opinion the second best trait for an AI to have, and the other AIs simply did not stand a chance.

Grimjack
 
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