LK85 - Deity, 5CCC+, Civ=TBD

As promised this makes a tank army.
With being mobilized did we get anything useful from disbanding the Berzerk army?
 
lurker's comment: concerning IW:
you'll have corruption/waste, but it'll make it a much better city. the problem is your mobilization, which makes culture expansion at least difficult. if you want to get more then a lux/ressouce city form it, you'll need to push it (and the second planned city) anyway, so you might as well give the IW a shot. the game doesn't appear to be over yet. 100% more shields is worth it imho (leaders appear to be available to rush IW).
 
1630AD: create spices colony and lower lux to 10.

Kill 4 TOW and raze Veii. Lose 2 tanks and kill 5 defenders and raze Lazapa (size 24).

Lose a tank and autoraze a new town.

I declare on Rome.

1635AD: WW is 16%. Raise lux back to 20.

Palenque turns out to be hard to crack. 39 artillery can only barely yellowline 4 TOWs. So wait for tank army next turn.

IBT Carthage settler/MI enter our territory.

1645AD: We take heavy loss at Yaxchil¨¢n and lose 5 tanks. We have to use an MI to kill a redlined TOW and we raze Yaxchil¨¢n with MoM. We gain 6 slaves and 2 artillery.

We immediately found "Iron Works in Play".

It starts rax for now.

We lose 2 tanks and raze Palenque, gain 10 slaves and 3 artillery.

We have 3 credits, 8 to go to found the next.

Kill 2 TOW and raze New Copan. 7 to go.

I create wines colony and fortify MIs around it, and lower lux (so no one can settle and claim the colony).

1650AD: Lose a tank and elite cav but we autoraze Mecca. 6 to go.

Kill 2 TOW and raze Yakutsk. 5 to go.

Kill 4 TOW and 6 infantry and raze Moscow. 4 to go.



What to do with the leader? Reserve for the ironworks?

Kill TOW and infantry and raze Chita. 3 to go.

Note: we have 3 artillery with movement left but I leave at our core.

I switch tanks to MIs as we need more defense than attack.

Our colonies don't look dangerous immediately but keep an eye on it. Carthage is probably going to found next to the spices but it won't steal the colony until the first expansion.

We should take out 3 cities in the south so we could found the next city. We could found on the wines or the oil. Oil is good but Persia's source is so close to us that I'm not worried about it.

We need to think about when to stop war with Maya and turn to others (maybe after razing its capital). Carthage has a lot of techs on us but it's militarily weak. We should keep stealing from it. We can do a careful steal next turn or wait to safely steal.

Remember to check if Rome would talk every turn, and make peace to get out of mobolization. We still need culture for new towns and some happiness buildings for existing cities. Leader then should rush Ironworks.
 
microbe said:
Is this spot good?
I will take a look during my playing. I can't tell if it will create problems with a culture gap between cities.

Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #10: 0
Addition credit toward city #10: 18 for Kabáh, Cobá, Ek Balaam, Aké, Tazumal, Lugdunum, Xcalumkin, Borazjan, Veii, Lazapa, new town, Yaxchilán, Palenque, New Copan, Mecca, Yakutsk, Moscow, Chita
Final credit needed to city #10: 18 of 10 required razes.
City #10 was already built for iron works.
We are already working on 8 of 11 for city #11



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
@Microbe - I am curious what happened to your city names. Cop and some symbol I don't recognize (looks eastern Asia).
 
Gozpel is on indefinite skip. He can't even get to the forums.
Please read part of the PM I got below:

Gozpel said:
I have serious problems with my computer and can't play civ. I start a game and after 2-3 minutes it starts to get slow and after 5 it almost comes to a standstill.

Can you please go to my games (the goz ones) and notify the teams of my absence until I can get this fixed? And also mention it in your games where I participate, so players can spread the word to other games where I play.


==============================

Signed up:
LKendter (currently playing)
Gozpel (indefinite skip)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Well done Microbe!

Sorry about the multiple settlers, mis-click. I wanted a worker from each but ended up with settlers. I added the extra to the other two growing towns.
 
1650 AD
I decide to upgrade the last of our infantry. A couple of our coastal towns were weak for defense. I don't have enough escorts for the artillery stacks. I agree with most cities on mech infantry.

I find some Russian workers and look for cities to merge them into. We have more workers then we can use at this point.


1655 AD
I attempt an immediate steal from Carthage and they aren't happy about our failed attempt. I am surprised that they didn't declare war.
St. Petersburg is razed for $37. Rostov is razed for $38. Orenburg is razed for $59.


1660 AD
We have enough city credits so Odense is formed. This will insure we control the path to the coal city. I suspect city #12 isn't that far away to claim the wines.

The whole turn is spent killing a large pocket of troops in former Russia.
(IT) This is the pollution from you know where turn. Several cities are hit in the same round.
Carthage completes SETI.


1665 AD
Newly formed Cobá is auto-razed for $40. Newly formed Lazapa auto-razed for $40. Khabarovsk is razed for $41. Novgorod is razed for $43 after killing a lot of troops inside.
(IT) Spain will be a tougher fight as I saw them their tanks, bombers and mechs moving around.
Ungrateful Spain complains about our troops inside her borders.


I doubt I will finish tonight. These turns are taking quite awhile to sort through all the attack options.
 
microbe said:
Rome still wouldn't talk? At some point we need to get marines and eliminate them, so we can merge all their workers.
They finally talked in 1670AD. I have gotten a little further with the game.
 
1670 AD
I sign peace with Rome for $44 and wm. We have demobilized. :D
The leader rushes a library in the iron works city so that the iron is inside the cities border soon.
We get Lee's Tank and another leader has arrived. Eric rushes the FP in Odense. You read that right, we are large enough to build the FP.
We get Tow Killing tank. The old cavalry army is disbanded in Birka dropping the hospital to 2 turns. A second TANK army is formed and the first named elite is loaded. I will finish loading it next turn as I want the other named elite in it.

Yekaterinburg is razed for $44. That eliminates the Maya cities in former Russia. :)
Newly formed Uxmal is razed for $45. They Maya just can't take the hint to stop building cities!

What is crazy is we have 61 artillery pieces and it still isn't enough.
(IT) Carthage also has bombers. It is going to be tough to take out their homeland.
Maya and Spain sign a peace treaty. The backstabbing Spanish will feel our wrath soon enough.

The Maya move an unprotected worker next to our mech. :crazyeye:


1675 AD
Carthage has troops blocking the only way out of former Russia. Most of the troops are wasted this turn. :mad:
Carthage has started a massive settler spam onto the mainland. I spotted at least 5 of them.


1680 AD
I attempt another steal from Carthage and we simply fail again. :mad:
I wanted a war, or a needed tech. What a frelling waste.

Canute's tank is formed. Canute rushes a stock exchange in Birka. When almost your whole tank force is elite is it amazing how many leaders you can get.

Quiriguá is razed for $71. I had to rail a jungle square for Persia, but I think it was worth it.
Basra is razed for $48.

This is a round of killing troops at the Spanish border.


1685 AD
This turn is a major slaughter of a stack near Spain. The stack I bombarded last turn is hit again as the leave the square without roads. The stack was so large it needed 2 turns of bombardment.
(IT) Spain is building the Internet. :eek:


1690 AD
I build an oil colony to recover from Persia suddenly stopping to send oil, and none to spare.
I attempt to play a new spy with Carthage and fail.

Mayan smashing tank is formed. That leader rushes the Iron Works.
I immediately follow up with More Killer Tank. A factory is rushed in Odense.
Dzibilchaltun is razed for $69. Rusguniae is razed for $0. Gigthis is razed for $0. Iol is razed for $0. Thaenae is razed for $0.
(IT) Carthage attacks the mech on the oil, and busts our colony.


1695 AD
This is unfrelling believable. Persia sneaks a worker onto the oil square laying a fort, and we can't build a new colony.
Hareid is formed to permanently claim wines. The settler was already in Mayan territory, so I didn't want to delay this city for 2 more turns.

Hubba's tank is formed. Since we just built city #12 do I even need to say what Hubba did? 3 named elites have a new home if you need a hint.
Yet more wonder tanks appears. Hareid has its library rushed to expand the borders ASAP.

Size 30 monster Copan is razed. The Statue of Zeus is toasted among other things. We get $92 for our trouble.
al-Kar is razed for $0.
(IT) Spain was caught trying to plant a spy.


1700 AD
Mayapán is auto-razed for $47. The Mayans just can't take the hint to stop the settler spamming.
Tacape is auto-razed for $2. Rusuccuru is auto-razed for $2.

Pentagon Tank is formed. I think it should be obvious what this leader will do.

==========================

Summary:
Units killed: 3 tank, 1 marine, 60 tow, 49 infantry, 1 leader, 9 mech and 2 settlers.
Units gained: 10 artillery, 1 catapult, and 47 workers. The couple of Russian workers gained were instantly merged into cities.
Units lost: 2 mech, 1 guerilla, 10 tanks and 1 cavalry.

I think as soon as we can sign peace with the Maya without breaking alliances, we need to turn on Spain. Between my turn and Microbe's turn they have been chewed up nicely.

Spain must have their research capacity hurt now. If they build the net, then space race is a bigger threat.

There at least 2 named elites to add to the armies.

If we haven't gotten oil after 8 more razes we should built an oil city and simply stack it with multiple mechs. Two of the remaining razes will occur just with Carthage cities we can see right now.

Signed up:
LKendter
Gozpel (indefinite skip)
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #11: 8
Addition credit toward city #11: St. Petersburg, Rostov, and Orenburg. City #11 is built as Odense.
Credit toward city #12: 0 + Cobá, Lazapa, Khabarovsk, Novgorod, Yekaterinburg, Uxmal, Quiriguá, Basra, Dzibilchaltun, Rusguniae, Gigthis, and Iol. City #12 is built as Hareid.
Credit toward city #13: Thaenae, Copan, al-Kar, Tacape, and Rusuccuru.
Final credit needed to city #13: 6 of 13 required razes.



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
Does this look a map with the absurd number of razed cities that have happen recently?
 
microbe said:
Spain is too big. I would like to dogpile it after trimming Maya enough.

I agree - read my quote from my wrap-up.

LKendter said:
I think as soon as we can sign peace with the Maya without breaking alliances, we need to turn on Spain. Between my turn and Microbe's turn they have been chewed up nicely.

Spain must have their research capacity hurt now. If they build the net, then space race is a bigger threat.
 
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