LK85 - Deity, 5CCC+, Civ=TBD

Preturn- Looks like 3 mores turns with Maya, then turn on Spain.

IT- We get Pentagon.

T1 1705

Raze Kabah. Kill huge stack of Mayans. Get a leader and a free factory in Iron Works.

IT- zzz

T2 1710

Pound on Chichen Itza a bit, will fall next turn. Kill a lot more stray Mayans.

IT- zzz

T3 1715

We kill an absurd amount of TOW in Chichen Itza and it burns to the ground. We get a leader, and Hareid gets a factory.

The alliance is over and cancled, so I make peace with Maya. For 3200g we get Rocketry in the deal. We have Aluminum by Copenhagen.

IT- THE MOST UNBELIEVABLE THING I HAVE EVER SEEN HAPPENS. Everyone in the world mysteriously declares war on Carthage. Then I find out why as FIVE ICBMS hit five of our cities! The bastards Quintuple nuked us for no good reason! I've never seen such a concentrated nuclear attack like that before. Needless to say, we're glowing a bit now......and I thought this one was going to be over before nukes fell :cry:



T4 1720

I make peace with Carthage as we really don't need to eat any more nukes right now. I get 300g and a worker out of it. I can now safely redevelope our cities. I'll still start an offensive against Spain in a few turns, just need a bit to recover from the shock.

IT- zzz

T5 1725

Clean up some damage, prepare for war next turn.

IT- zzz

T6 1730

I declare on Spain. Damascus burns. I ally Persia and Maya against Spain. We get a new oil colony and start up some tanks.

IT- zzz

T7 1735

Move our stack further into Spain.

IT- zzz

T8 1740

Khurasan is razed.

IT- zzz

T9 1745

Move the SoD further. Not much else.

IT- zzz

T10 1750

Move our SoD in range of Murcia. Not much else.


Summary

Well, the nuking was obviously unwelcome. Aisde from the negative affects, it means that Carthage has Satellites already if they were ICBMS. We could be in a worse tech hole than thought, Space Race loss is a real threat.
 
Kaiser_Berger said:
IT- THE MOST UNBELIEVABLE THING I HAVE EVER SEEN HAPPENS. Everyone in the world mysteriously declares war on Carthage. Then I find out why as FIVE ICBMS hit five of our cities! The bastards Quintuple nuked us for no good reason! I've never seen such a concentrated nuclear attack like that before. Needless to say, we're glowing a bit now......and I thought this one was going to be over before nukes fell :cry:

This is unfrelling believable. I think limited city game format is cursed. I don't even want to know how many units were lost. Last I knew a lot of workers were fortified one square from a city.


Signed up:
LKendter
Gozpel (indefinite skip)
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #13: 6
Addition credit toward city #13: Raze Kabáh, Chichen Itza, Damascus, and Khurasan.
Final credit needed to city #13: 10 of 13 required razes.



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
I think our next science goal needs to be Fission, Space Flight and Satellites. We are going to have to nuke Carthage big time and slaughter the area around Uranium.

While we are waiting to nukes we can beat up Spain more. From there we can kill Persia to allow for worker merges (If any Persians workers are still alive).
 
I am fairly sure we didn't suffer large unit losses. We still have a huge slave labor force, and Trondheim and Oslo are pretty much cleaned up. The pop loss hurts though, its a struggle to get these cities to 50spt now. Thankfully we have our three fully loaded tank armies and all the arty and tanks left. It could be a lot worse.
 
Nine Great Wonders Destoyed!

1750AD-0 Take the time now to adjust some builds to improve production. Find two 1hp MI's to kill. Drop lux 10% (2-0)

IBT Rome demands Mass Production and then declares. The police station in Aarhus has been sabotaged. Carthage completes The Internet in Utica.

1752AD-1 Iron Works barrack-->granary Reykjavik tank-->mech Bomb Leon but there are too many units for the small stack. Clear pollution and set up attacks against Salamanca and Murcia.

IBT Kill a tank and a Tow on defense. Spanish land a stack next to Oslo. (4-0)

1754AD-2 Bergen barrack-->factory Odense market-->barrack Kill two mechs and a tank to take 7g from the rubble of Salamanca. Kill three mechs in Murcia and take 10g, 2 artillery and 10 slaves. Build RR to bring back extra artillery to take on the invasion force. Kill the three tanks, tow, mech and marine losing two tanks. An army takes out a mech in Teruel. Lose two tanks but kill the mech, tank, and tow in Leon for 7g and a slave. Spend 448g on the factory in Stockholm. Spend 136 on courthouse in Copenhagen. (20-4)

IBT Kill a tank and retreat from a tow. (21-4)

1756AD-3 Trondheim bank-->barrack Iron works granary->police station Copenhagen court-->barrack Stockholm factory-->police Reykjavik mech-->tank Banpur court-->barrack Aarhus police-->granary Birka commercial dock-->court Kill a mech and take 8g and 2 slaves from Teruel. Take out 2 mechs and a tow but lose a tank. (25-5)

IBT Kill a tank. (26-5)

1758AD-4 Trondheim barrack-->tank Copenhagen barrack-->police Odense barrack-->granary Aarhus granary-->tank Move workers and troops.

IBT Lose a mech. (26-6)

1760AD-5 WW jumps up to 20% in Stockholm and riots. Police station in production. Reykjavik tank-->tank Two mechs and a tank later we take 10g, 2 slaves and three artillery from somewhere? (29-6)

IBT

1762AD-6 Trondheim tank-->tank Banpur barrack-->factory Aarhus tank-->Settler Kill three mechs and a tank in Zaragoza for 18g, 5 slaves and an artillery. Kill four mechs a tank and a tow in Seville, losing a tank but destroying Newton's and Sun Tzu's and capturing 18g and 4 slaves. (39-7)

IBT Lose a mech and a tank. (39-9)

1764AD-7 Iron Works police-->bank Hareid court-->aqueduct Odense granary-->police Reykjavik tank-->tank Aarhus settler-->tank Birka court-->submarine

IBT Lose a mech. (39-10)

1766AD-8 Trondheim tank-->mech Molde founded S of Copenhagen and starts granary. (Six turns late.) Four mechs and a tank later, we destroy the Sistine Chapel and the Hanging Gardens in Barcelona. We get 18g, 5 slaves, an artillery and a leader. Inwaaer becomes a factory in Molde. Take out three mechs in Madrid. (47-10)

IBT

1768AD-9 Molde factory-->granary Stockholm police-->temple Reykjavik tank-->tank Aarhus tank-->tank

IBT Lost a tank. (47-11)

1770AD-10 Trondheim mech-->harbor I only lose one tank killing 10 Mechs in Madrid. We destroyed Smith's, Colossus, the Great Lighthouse and Library, Shake's and captured 28g and 11 slaves. Take out another mech in Vladivostok. (58-12)

Bergen and Copenhagen still have some pollution. Had the workers at Bergen cleaning before building roads by mistake or they would be clean. Other slaves are improving around Molde.

Spain will not give a tech for peace. Maybe in six more turns when they are no longer on our continent. We have the cash for an immediate steal.

Army should take Vladivostok next turn. Artillery will move in range next turn to take Santiago in two. You will have to wade through the culture to get to Pamplona, Valencia and Jaen. It will take three turn to move the artillery stack to hit both Pam and Val.

Trondheim, Stockholm and Copenhagen are about ready to start on our navy.

I forgot to go back and see what town I destroyed in 1760. Six credits to city #15.

About 1756 I stopped looking for stray units. They seemed to head for Persians first and the Maya tipically cleaned up the leftovers.

The Game

Signed up:
LKendter (on deck)
Gozpel (indefinite skip)
Kaiser_Berger
6thGenTexan
Microbe (currently playing)
 
Carthage completes The Internet in Utica.
Well the space launch threat from Carthage has gotten worse.


Spend 448g on the factory in Stockholm.
I realize a lot of our cities are hurting for buildings. However, I would like to NOT spend another cent on cash rushes. We *HAVE* to have multiple nukes to have a change vs. Carthage. That means we need to acquire 3 more techs ASAP and build the nukes.

Six credits to city #15.
Well it is city #14 we are working on. I counted 3 toward city #14. Did I miss 3 razes?

Signed up:
LKendter (on deck)
Gozpel (indefinite skip)
Kaiser_Berger
6thGenTexan
Microbe (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #13: 6
Addition credit toward city #13: Salamanca, Murcia, Leon, Teruel, somewhere, Zaragoza, and Seville.
Final credit needed to city #13: 13 of 13 required razes. Molde was formed to use this credit.
Credit toward city #14: Barcelona, Madrid, and Vladivostok



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
One more thought on the game. We also would like to get Marines. I would like the option to nuke some coastal cities with Carthage, and then hit them with a shipload of marines. If nothing else, we *MUST* have Marines to eliminate Rome. The question is if it worth giving Persia two techs to get Marines.
 
LKendter said:
Signed up:
LKendter
Gozpel (indefinite skip)
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #13: 6
Addition credit toward city #13: Raze Kabáh, Chichen Itza, Damascus, and Khurasan.
Final credit needed to city #13: 10 of 13 required razes.


I thought I needed only three razes to city 13 not seven. :confused:

And Vladivostok has not been razed.
 
Corrected count:

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #13: 10
Addition credit toward city #13: Salamanca, Murcia, and Leon.
Final credit needed to city #13: 13 of 13 required razes. Molde was formed to use this credit.
Credit toward city #14: Teruel, somewhere, Zaragoza, Seville, Barcelona, and Madrid
 
Signed up:
LKendter (on deck)
Gozpel (indefinite skip)
Kaiser_Berger
6thGenTexan
Microbe (currently playing) OVERDUE for got it Heading toward a skip.
 
preturn: by hiring one clown we can lower lux to 10.

(1)1772AD: tank army kills 2 MIs and razes Vladivostok.

I get 1692g from Carthage by wines+128gpt,

(2)1774AD: lose an elite tank and raze Santiago.

I create dyes and ivory colonies and lower lux to 0.

We have money for an immediate steal and we take Space Flight from Spain. Although it's important to know where the Carthage's uranium is, this may allow us to steal Satellites and trade for Fission.

I sell Electronics+Motorized Transportation to Persia for Amphibious War + 375g + 17gpt. It draws Rocketry. Bad for him and us.

IBT we lose our oil colony.

(3)1776AD: Rome and Carthage make peace.

(4)1778AD: WW hits and have to raise lux back to 10.

We raze Pamplona.



(5)1780AD: Kill 3 MIs and quite a few tanks and raze Valencia. Raze Jaen.

IBT Carthage founds a town to steal the oil. :mad:

(6)1782AD: I rush Cathedral in Bergen.

Raze Kazan'.

I plant spy on Carthage. It has 2 ICBMs and 3 Tactical Nukes..and it has 2 Modern Armors!!! This means it's at most 4 techs away from launching. It also has built 6 parts.

Spain is evicted from the continent.

Now who is next? Carthage or Maya? I think definitely we need to land on Carthage and destroy it.

Razing two more and we could build another city..

Disband all our cavalry.

(7)1784AD: I carefully steal Satellites from Carthage. This allows us to make peace with Spain and trade for Ecology+255g+7gpt. I can't believe it but Satellites+Ecology can't get us Fission from Maya! We have to get Fission so I add wines+93gpt. This means 20-turn peace with Maya. :mad:

We do have Uranium at Aarhus. I switch everything to ICBM.

Hmm, Persia is willing to pay us 100gpt for a tech..what to do, what to do? I don't want to be locked into peace with both.

Let's try this: we plant a spy on Maya..but unfortunately it succeeds!

Maya has 100 TOW but only 18 MI.

I then simply declare on Persia. It's still paying us small amount of gpt.

We kill 5 infantry and raze Persepolis with Pyramids. Raze Dariush and capture 4 cannons.

We can build another city now.

I don't know why I cancelled RoP with Maya but I renew.

Raze Altin, Kandahar, Bunyan, Bactra, Merv, Anjar, Bactra.



You know what I'm going to rush. :) Apollo -> ICBM of course!

IBT Carthage adds another part.

(8)1786AD: Raze Kufah.

(9)1788AD: Raze Medina, Sidon.

Maya has destroyed 2 Carthagian towns on our continent.

(10)1790AD: Sign MA with Carthage and get 1326g. Sign MA with Maya and get 1592g. Raze Pasargadae.



I merge a lot of Persian workers to our cities and our income almost doubled.

I pillage some roads to better control traval b/t the north and south of our continent.

We have one ICBM and 5 more in production. We need to get 10+ and nuke every one of Carthage's main city. Disconnect its Uranium and rubber/oil permanently. Carthage has 3 workers so it will take forever to cleanup. It has 2 ICBMs and 3 nukes, so we'll get some counterattack but make sure these are the only one. Don't want another LK79.

I've been building transports and gather our navy in Copenhagen.

Our goal is to send armies overseas, declare (try steal first), nuke, and raze its capital. I think we should build marines so after the nuke we might be able to directly raze those coastal cities without landing. If we want to land, some armies+artillery and don't forget some mobile SAM - bombers will attack armies.

We have 5831g and make 729gpt. We can rush remaining improvements and consider mobolization?

We can already build a city and have 11 credits for the next one.

Oh just a reminder: if you get a leader, the best way to use it is to rush Apollo and switch to ICBM.

Good luck and have fun.
 
I merge a lot of Persian workers to our cities and our income almost doubled.
You beat me to the punch. The second I saw Persia dead I thought about workers to merge.

We can rush remaining improvements and consider mobilization.
Well ICBMs don't get a mobilization bonus, so I am in no rush.

Signed up:
LKendter (currently playing)
Gozpel (indefinite skip)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Corrected count:

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #14: 6
Addition credit toward city #14: Vladivostok, Santiago, Pamplona, Valencia, Jaen, Kazan, Persepolis, and Dariush.
Final credit needed to city #14: 14 of 14 required razes. Molde was formed to use this credit.
Credit toward city #15: Altin, Kandahar, Bunyan, Bactra, Merv, Anjar, Bactra, Kufah, Medina, Sidon, and Pasargadae.



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
You beat me to the punch. The second I saw Persia dead I thought about workers to merge.

This alone makes it worth much more than taking the 100gpt deal from Persia.

Final credit needed to city #14: 14 of 14 required razes. Molde was formed to use this credit.

Molde was formed by the previous player. City #14 hasn't been founded!
 
Corrected count:

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #14: 6
Addition credit toward city #14: Vladivostok, Santiago, Pamplona, Valencia, Jaen, Kazan, Persepolis, and Dariush.
Final credit needed to city #14: 14 of 14 required razes. City #14 may be placed.
Credit toward city #15: Altin, Kandahar, Bunyan, Bactra, Merv, Anjar, Bactra, Kufah, Medina, Sidon, Pasargadae,
 
I am playing now, but wanted everyone to know how dangerous it is right now

1790 AD
Well we have more problems with Carthage. They win in under *30* turns via culture. The Maya have half for the moment, but the Mayan culture growth is a joke.
Once again we are in deep you know what from ignoring the big threat. I didn't even realize it was this bad.

We have had our last war until the Carthage battle begins. I am anticipating nukes and cut down city garrisons and get our joke of a navy out to sea. I have 4 lousy destroyers and 2 transports. How I am expected to make a frelling landing with this? We should have been building a navy during the Spanish and Persian wars.

I had to mine *6* squares after waking up the workers to get Aarhus to max shields. This is a game where we can't afford wasteful food heavy cities. I then find Birka was food overloaded and mined a tile there. Bergen needs *3* squared mined. Copenhagen gets a tile irrigated and a Persian worker merged for maximum size. We NEVER should have let out cities grow to the point of specialists. We need shields, not food. This game is too tough for MM mistakes. Add Trondheim to the list of cities that are fixed. Stockholm needs 4 squares mined.
I am disappointed in the cities that I received.

Every dollar I have will be for *UNIT* rushes. At this point we will never self-research, and our culture rating doesn't matter. I sell all libraries and universities.
(IT) We are in trouble, and our citizens improve the palace. :crazyeye:
 
Well we have more problems with Carthage. They win in under *30* turns via culture. The Maya have half for the moment, but the Mayan culture growth is a joke.

Are you sure? Last time I checked Spain had almost the same culture as Carthage.

We need shields, not food.

We were building tanks before and the extra shields didn't matter. Now with ICBMs things were a bit different and I didn't pay close attention to it in the last turns. Don't forget that we only merged workers at the last turn so nothing should have been wasted.
 
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