Looks like Civ 6 is done: Kevin called April "final game update"

I think civ4 and 5 will be remembered longer than civ6.
I don't think so... if civ 7 manages to be such a perfect game to overshadow civ 6... not only will civ 6 be forgotten but civ 4 and 5 will also be forgotten as well.
which civ game will we be talk about by the time of civ 10?
 
that doesn't really matter to me since all it matters is that I can build metropolis with my civ.
And You have every right to not care about this, just as much as those who would like to redo some gameplay elements and/or add new ones. Depth in modability of games makes them live longer. Whatever You care about it or not.
 
I'd suggest you try city lights mod if you want to build more detailed urban/rural areas with your civ.
Is it robust? Not sure if my computer can handle it. Sometimes it barely handles all the official content which is one of the reasons why I've delayed trying them.

Speaking of mods, does using a mod on PC automatically stop you from playing that game on the Switch?
I never bought one for the Switch, but it probably would be the case for me.

I also didn't feel like paying twice for the same game/content. :crazyeye:

I don't think so... if civ 7 manages to be such a perfect game to overshadow civ 6... not only will civ 6 be forgotten but civ 4 and 5 will also be forgotten as well.
I don't think Civ 4 will be forgotten considering how much it is mentioned on these forums as the "last true" Civilization game.
Of course I've never played it and started mainly with this one, so I'm not sure how true it is, or not. :mischief:
 
I don't think Civ 4 will be forgotten considering how much it is mentioned on these forums as the "last true" Civilization game.
Of course I've never played it and started mainly with this one, so I'm not sure how true it is, or not.
neither have I and I don't think I will considering just how BAD they get Korea wrong... even worse than they got them wrong in civ 6.

I don't think Civ 4 will be forgotten considering how much it is mentioned on these forums as the "last true" Civilization game.
maybe to 10% of civ players who are die-hard purest. but to most civ players... they won't remember civ 4, heck I will even say right now 70% of civ players don't care for civ 4... remember people in this forum do NOT represent all of civ players.
 
I don't think so... if civ 7 manages to be such a perfect game to overshadow civ 6... not only will civ 6 be forgotten but civ 4 and 5 will also be forgotten as well.
which civ game will we be talk about by the time of civ 10?
So you've not understood anything of what I've written, it's not about a difference in quality between 4-5-6.
 
Yes, Civ VI's Moddability isn't bad, in fact it's much better than it's predecessors in some aspects, mostly with Modifiers (which save a ton of coding/time that you would have to do in lua) and regard of Graphics (No Previous iteration was more moddable in terms of graphics than Civ VI), but those are just for the things that you "modify/edit" and/or to add similar things that already exist in the Game. All The great Mods out there are just thanks to the creativity of Modders, who manage to use the things that are available to make something different out of them. And the biggest Issue with making new stuff from that:
The thing is with mods like city lights, AI doesn't really know what it's doing.
(Although Albro managed to make AI somehow use some stuff from the Mod (but not efficiently)).
Modders can make new Heroes with completely new Effects, but how can they make AI use them? We also don't have enough possibilties to alter Diplomacy, Specialists, Religion, Loyalty Systeme, City States...etc. We can't even make a Mod that stops AI Allies to declare war on CSs you are Suzerain of!!
There are a lot of Modders with amazing Ideas for Civ VI Mods, but there is not enough modding possibilities to Civ VI to make all those great Ideas happen. Just releasing the Lua API would fill the Workshop with great Mods, and older Mods getting better implemented. Because Modders would finally know what they're actually doing, currently it's just try and miss in full darkness, till it hopefully hits.

So what are Great Mods that only Human Players can make use of, but rarely work for Multiplayer without disyncs?

PS: I have the impression that anyone that doesn't like something about the Game, instantly is made a skapegoate for hating the game and talking bad of it and the Devs. Someone here said that "someone that hates the Game wouldn't search for this Forum and create an Account just to post about it". I think we all here love the Civ Series, we're here to discuss everything about it, especially "what's comming next", the flaws/strength and the potential of each iteration. So disliking something about the game doesn't mean talking badly of the Devs, but criticism that might influence the Devs to concider taking in account for future Content.
As an example of FXS listening to the Community, If we didn't got the Barbarian Mode (which is inspired by the Fans), we would mostly have got a similar Scenario to the Pirates one. And which one was more succesful for FXS, Barbarian Clans Mode or the Pirates Scenario? and which one is most liked by the Civ Fans/Players?
 
then what is your point? Mod in civ 6 isn't bad.

I think his point is that because Civ 6 modding isn't as robust--we can't really change game mechanics or AI, unlike in Civ 5--it won't have as long a post-Firaxis-support life as Civ 5 has had, because we can't do as many interesting things with Civ 6. There is no Civ 6 Vox Populi, for example.

Feel free to correct me if I am wrong, Gedemon.
 
I think his point is that because Civ 6 modding isn't as robust--we can't really change game mechanics or AI, unlike in Civ 5--it won't have as long a post-Firaxis-support life as Civ 5 has had, because we can't do as many interesting things with Civ 6. There is no Civ 6 Vox Populi, for example.
how many people actually play civ 6 Vox Populi WORLD WIDE though? Not just civ frantics but world wide. And how many people play civ 6- with or without mod- world wide?
 
neither have I and I don't think I will considering just how BAD they get Korea wrong... even worse than they got them wrong in civ 6.
Not sure what's wrong with how Korea is implemented in Civ 4? To me the Native Americans look worse. :p

Honestly I'm tempted to try out Civ 4, especially because the complete edition also comes with Colonization as well.
 
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Not sure what's wrong with how Korea is implemented in Civ 4?
1. wangun ( Korean leader in civ 4) looks Chinese.
2. the background palace is one in gyeongbokgung palace... which was build in Joseon dynasty not The Goryeo dynasty... which was ironically a dynasty that overthrew the Goryeo dynasty. Gyeonbokgung palace was built more than 100 years after his death anyway.

Moderator Action: This is the Civ6 forum, not Civ4. Back to topic. leif
 
If you want integration, you're going to want an Expansion Pack (and not a Season Pass), part of the problem was that they had to assume that you were only getting the one DLC pack. Without either an XP or an SP, I highly doubt we'll get any further significant changes until VII.
Absolutely. Unfortunately, even if they were to release a new expansion, it would not accomplish what I would want, as it seems they generally don't like to make systems interact too much. The fact that they made a World Congress system which doesn't affect diplomacy at all is a good example. It also seems like they are not really interested in reworking existing systems, instead preferring to do minor tweaks, like a +1 here and a -2 there. Contrast this with another great 4X, Stellaris. Not only have they introduced a lot of content, they have also completely reworked fundamental systems where they thought it would improve the game, and introduced new ones which are well integrated. I don't agree when people claim that something like every city starting with -1 amenity is a "huge change". It's small balance tweak. I don't believe we will ever see major changes unless it comes in the form of a complete overhaul modpack, akin to what Vox Populi did for Civ V.
 
then what is point of this:
?
The mod support in civ 6 isn't great but it is still there are modders are able to make some great stuff with it... so what is your complaint?

the main reason most of the elder players here want the mod support to go all the way is that we have the experience and historical data to show it helps to make a good game great ( look at skyrim ) and bless a game with longevity. The reason why there are still players out there enjoying themselves with civ4 or 5 . If Firaxis doesnt allow that with civ6 then as soon as civ7 is announced everyone will stop playing civ6.
I think civ6 is a good game with lots of good ideas and with some support from the modding community ( should they get the necessary help from firaxis they have been asking for years ) it could become another game that people will still play even when civ9 rolls out.
Maybe that is also the problem that firaxis has. In order to sell more new/latest games people will have to stop playing the old ones.
 
then what is your point? Mod in civ 6 isn't bad.
Hey, he agreed with that already! :)
He also explained his point multiple times.

Just go into the subsections of the forum, check out the dates of last posts: you'll see Civ 4&5 have very recent activity.
Some people are still interested 15 years later in the awesome mods that were created. Some people are still developping and improving them.
Personnally, I find this really amazing.
Some people will also likely still be interested for Civ6, we will see, but his opinion is that there will be less people interested in Civ 6 in 10 years than there are now in 4/5.
He was talking about the legacy of the game, not the current number of players, with or without mods.

You don't have to agree :) but imho, don't ask him to explain it again and again as if it was not making any sense. :dunno:

In summary:
Depth in modability of games makes them live longer. Whatever You care about it or not.

Just look at Portal 2, do you think so many people would still play it without the community's mods?
 
Hey, he agreed with that already! :)
He also explained his point multiple times.

Just go into the subsections of the forum, check out the dates of last posts: you'll see Civ 4&5 have very recent activity.
Some people are still interested 15 years later in the awesome mods that were created. Some people are still developping and improving them.
Personnally, I find this really amazing.
Some people will also likely still be interested for Civ6, we will see, but his opinion is that there will be less people interested in Civ 6 in 10 years than there are now in 4/5.
I have to wonder if that's not part of the reason why they're not releasing the DLLs. It feels like a large proportion of people on the Civ 6 forum are actually players of previous games who played Civ 6 briefly, decided that itnsucked compared to their mods for 5 and promptly decided that they weren't going to spend any money on it and went back to 5 VP or whatever. Worse, they vent about it on here - there was definitely a period where, had I not already bought Civ 6, I'd have never bought it nor ever seriously considered any other Civ game because of what was being said. I daresay that there were people who were in that situation.

I don't think it's too great a leap to speculate that modding might actually cost the company more in revenue than it attracts - most gamers don't mod their games, after all. That's before I point out that people who are, in 10 years time, still interested in Civ 6 are generally, speaking, going to be less interested on Civ 8, and Civ 8 is where their money is. Modding might be good for Civ 6, but I'm thinking that the Devs are wondering if it's good for them or even for the franchise.
 
I think that the number of people that will or won't buy the next civ because of mods (or lack of) is way too small to move the needle either way big picture.
 
I think that the number of people that will or won't buy the next civ because of mods (or lack of) is way too small to move the needle either way big picture.
and I REALLY doubt "civ 7" will contain features that are bigger than civ 6 AT FIRST- before any of DLCs happen, And people will be disappointed and go back to civ 6 for a bit before first DLC of civ 7 happens. That's what happened with civ 5 before first DLC and civ 6 before Rise and Fall. If people can't see the pattern... I'm sorry.
 
It's not just Civ VI that doesn't live up to the expectations of Players who played and enjoyed previous iterartions of the Series, but nowadays most 4X Games in general. In the Past, 4X Strategy Games used to be more engaging but without too much mechanisms for the Player to feel too much (and enough for the AI to handle everything right). A perfect example is Master of Orion II, which was built on the first Game (and Master of Magic) but included more of everything, which isn't always good. it felt too much. The Game was still good, but nonetheless the first Game was much more liked by the Fans than the second one. And don't mention MoO III to the Series' Fanbase, they will mostl likely ban you immediately :p.

Most of the 4X Genre Games nowadays try to implement a lot of things at once, mostly to try to beat their predecessors or competitors with new features. Which make those games bloated but at the same time with not much deepness. They also focus on making the game playable by as many Players as possible, to attract new Players, even players that aren't 4X Genre fans, casual Players, Adults AND Kids, lately even mobile players ...etc, which make the Game Mechanisms Simple enough for those Players to understand and enjoy, but at the Cost of the 4X Strategy Fanatics who like more deepness to the gameplay.
Yet, some Games do a really good Job on some of that, like @Kwami 's example of CK3.

I don't think that Games, that have as many Players as possible under their Radar, should change their Mechanisms/Playstyle accordingly. The programming Options Nowadays are nearly Endless, and much better than they used to be in the 90', where 4X Games used to only please the players of this Genre (successfully). What I'm thinking about is Automated Stuff In-game. Distant Worlds Universe offers a lot of automation options to manage nearly every aspect of the Game, which makes even it's larger maps easy managable.

Now Imagine Civ adopting this Systeme into the Game. I saw a lot of Players not liking/enjoying the battle/combat aspect of the Game, and others disliking The Micromanagement of Governors, or bothering about Trade Routs which shouldn't concern the Leader directly but the Citizens. If things could be automated, it would solve three things at the same time, managing things that players don't wanna deal with (don't care about relegion? keep it automated), the Micromanagement of some things (Some People enjoy micromanaging their Cities with tall play, others would rather go wide but have tactical Combat/Battles), and New Players could easily concentrate on one/some thing(s) at a Time, while everything else is automated.

The Civ Revolutions games did a superb job of automating all the tedious crap while still feeling like Civ

Number one was getting rid of workers.

No, thanks. My tolerance for online gaming is approximately zero. I actively avoid just about any game with an online component. I think you'll find that the vast, vast majority of Civ VI games are played by a single player with AI opponents.



Hm, I don't know about that. Numbered entries in the Civilization series are usually about 5 years apart and it's already been about 5 years since the release of VI. We might have to wait another year (maybe two) because of the pandemic and NFP, but I don't think it'll be several years.

It would be interesting to see actual stats on the number of MP vs SP games for Civ6


If there is another season, I probably won't buy it, at least not right away. As far as I am concerned, Civ 6 doesn't need more content, it needs refinement and integration between existing systems. I did get some mileage out of NFP, especially the early updates (the Maya were great for me), but the last few packs barely enticed me to play a single game to check them out.

Oh absolutly. Some polish would make this my favorite Civ game
 
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