LotR Series

Food is king I would say. Grow and get more of everything.

At least no deliberate breaking of deals. I cannot speak to the Open Borders as I am refusing those in my games for now. I did not like it in IV, did not like RoP in III.

Food lets you put pop in those structure boosting slots sort of like what I recall of specialist in IV way back when.

I think culture is a close second to food as you need to keep expanding your borders to get those tiles. It does seem that they are not crushing you for having more towns early.

Have not played enough to really evaluate anything though. Exploring lets you find ruins and natural wonders, but it is not easy to do as there are so many barb camps popping up.

Still not sure about what is the best thing to do with the city states. It seems they are as fickled as the leaders were in IV. Friends, allies, boom back to square one.
 
vmxa, I'm afraid I must disagree with you on a number of counts. Culture isn't very important for area, as you can pay a small amount of gold and buy the exact tile you want. Cash comes much more easily than hammers, and hammers are what you need to make culture (or food, in which case the comparison is harsher yet). It's still usually worth getting a culture generator or two in a settlement, but culture does not need to be a conscious focus unless you want to get lots of social policies.

I wouldn't call city-states fickle in the slightest. You've got a number. Your job, if you're courting them as an ally, is to get that number bigger than any of the other civs' numbers (which you cannot see). You can go on quests for them if they give you one, or you can just save in the piggy-bank and empty it on their head. They won't go to war against you, and the only way to lose them as an ally is the influence decaying, at a transparent rate, over a long period of time. But really, you don't need them outside of a number of specific circumstances: 1) They have a resource you need 2) They're Maritime 3) They're Cultural and you want a cultural victory. Militaristic city-states aren't worth the trouble for the sake of their trait, at least not on the sub-Emperor difficulties (haven't tried Emperor+ yet). They're useful in the early game if you can get Ally with them doing the stuff you were doing already, but you don't need to go out of your way substantially for them.

That said, I agree with you on food being paramount, and open borders, with the death of foreign trade routes, is mostly a waste of time unless you need to get through their lands for scouting or war (duh) or are trying to solidify a relationship with an ally.
 
I'll echo that city-states are predictable, though subject to major swings. The biggest issue is keeping track of what missions which city-states are offering. I once was allied with two city-states that hated each other's guts. I went to war against another civilization, and when the other civ eliminated one allied city-state my second ally switched sides outright!

I partially disagree about the importance of culture. I do agree that you want some minimum culture production, as you can avoid a great many tile purchases. That's important mostly because gold is really, really useful in Civ 5; Rush building is available from the start, and city-states can provide major bonuses if you're willing to pay cash (maritime food bonuses, anyone?). If you're not tied up paying for tiles, you can do a lot of other things with that money. However, social policies are no small thing; they provide major bonuses for almost every strategy. I'd go so far as to say that France is my favorite nation of Civ 5 because of the speed and flexibility that their trait provides.

All that said, I'm not precisely uber at the game. I just lost my first full Civ 5 game on King.
 
All of my impression are subject to change as I have only had the game for a little over 1 day.
 
Win type can be determined as we go along. I'm thinking spaceship might be good, just so we discover the whole tech tree. I'm struggling to not just win Domination in my solo game at this point. It seems by far the easiest route.

What I did was build/found three cities -- one for production, one for science, one for gold. Each helps contribute a bit to the culture and such of the whole civ. Science city got irrigated, gold city got trade posted, production city mix of irrigation and mining and such.

I have conquered most of the rest of my empire. It's been pretty easy, actually. But one game on Prince doesn't mean a whole lot.

Once the game starts and we know who we are, we can focus on utilizing that civ's strengths, too.

Arathorn
 
So good to see some of the familiar names pop-up here. :)

Not a signup sadly, although I have the Steam download ready and the demo running. I need to limit myself to the GotM Training game. But definitely lurking! :goodjob:
 
ok, I got the game running now...
 
I've been playing pretty peacefully through my first game (in which I ran out of time while attempting a Culture win, losing to a runaway that conquered his entire larger continent), but I just tried early warmongering with Alexander. Companion Cavalry, with Hoplite backup, are crazy powerful. They obliterate pretty much everything in the ancient age; even Spearmen are an even fight for Companion Cavalry, and Hoplites have an edge against vanilla Spearmen.

So basically, I kinda see why early domination would be a popular and relatively easy strategy if you've got a civ built for it. I also see why that would get old fast, so I'd second Space as a victory goal.

Also, the AI doesn't seem too good at handling naval units or invasions, though they'll at least make clumsy attempts at it. I'd suggest Pangea so we can see the AI at it's best, rather than at it's worst.
 
Might I recommend that we overload the map? There's no real dynamic landgrab with the default number of civs. I added 4 AI to my Standard size game (7->11) and there's much more elbowing around for lebensraum. As it is, the growth curve is slow enough that you don't need to be proactive in getting cities down.

But if we want to play a more "standard" game to start, that makes total sense.
 
I'm announcing a 24-hour delay on the first game, because of my schedule and my on-going desire to get more old-timers involved. Anyone bumped will be given priority seating in LotR29 if wanted. I love playing with people I've not played with before, too, but.....

LotR28 -- Random Rollicking for Returning Refugees
Version: Civ5 out-of-the-box
Civ: Random
Difficulty: One level above the "middle"/"even" level
Win condition: Anything goes
Variant(s): NONE
Participants: For the first LotR Civ5 game, priority seating will be given based on the number of previous LotR games played in. Sign-up time will break ties. YOU MUST HAVE THE GAME IN HAND BEFORE SIGNING UP!!! Also, no beta-testers allowed. This rule is on the honor system, but all of us in LotR28 should be playing the game with very few preconceptions (just what we've gained from games on our own). Sign-ups will close September 25th[\b] at 11:59 p.m. CDT, if I have enough signed-up at that point. Sign-ups begin now, in any of the LotR threads. All other Civ5 games must be signed up for in the Civ5 thread (once it exists).
Start Date: September 26
Current sign-ups:
Arathorn (a lot)
Corbeau (0 games)
ThERat (2 games)
vmxa (0 games)
Aretii (0 games)

Several lurkers....hi! I definitely like the idea of a space victory. Not enough to require it, but I think that should be our tentative goal going into the game.

I should have time tonight to put up an opening spot screenshot, though.

Arathorn
 
For example, it seems you can do the bad old ROP rape, which I think should be banned for our game. Also, breaking deals shouldn't be allowed, we are playing honorable, don't we?
It was supposedly fixed in the patch today.. but I havent tested :)
 
The patch seems to be a serious problem or I am dummer than I realized. Open town and no icons or bust. I wanted to take a citizen off a tile and put to either another tile or a Lib, but no way to change them now?

It seems to paint the screen differently, small issue. I actually stopped playing as it pointless, if I cannot move pop around.
 
The patch seems to be a serious problem or I am dummer than I realized. Open town and no icons or bust. I wanted to take a citizen off a tile and put to either another tile or a Lib, but no way to change them now?

It seems to paint the screen differently, small issue. I actually stopped playing as it pointless, if I cannot move pop around.

I tried to fire up a game with new patch, and I can't see that the citizen allocation is any different from previously? (I assume you open up the citizen allocation focus section in city screen? )
 
Hi Arathorn!

I'd like to join this SG if I can. I played Civ3 a lot (including some of the LotR games), but I've been out of the Civ scene for pretty much the entire Civ4 era, so my Civ skills may be a bit rusty.

I have the game through Steam. Steam account is jaffa_tamarin, if anyone wants to friend me :D
 
Current sign-ups:
Arathorn (a lot)
Corbeau (0 games)
ThERat (2 games)
vmxa (0 games)
Aretii (0 games) - last to sign up with 0 games -- sorry, you miss this one. :(
Jaffa Tamarin (5 games)

Oddly enough, Jaffa, you played 3 Civ4 LotR games and only 2 Civ3 LotR games, though we played quite a few RB games together in the Civ3 days.

Any more old hands going to show up, game on computer, looking for a spot??

Arathorn
 
Current sign-ups:
Arathorn (a lot)
Corbeau (0 games)
ThERat (2 games)
vmxa (0 games) - also out -- sorry. :(
Aretii (0 games) - last to sign up with 0 games -- sorry, you miss this one.
Jaffa Tamarin (5 games)
Kylearan (6 games)

I very rarely don't do first to sign up gets the spot. But for the first game with a new iteration, I'm going to do it. Sorry, vmxa and Aretii. I hope to see you next game. Still almost 14 hours for others to sign up, if they want.

My next goal is to start the game and get a couple screenshots up. Let's see if I can do that in Civ5.

Arathorn
 
Are you full already? I'd join but I participated only in 2 succession games, both turned to be suction games at the end.
 
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