LotR10: Scouting Sid

Those ancient cavs are darn near too powerful. I think 4/2/1 would be a much more acceptable stat line for them. The movement point is the killer, not to mention the bonus hit point.
 
(6) 850 – We hold back a Russian warrior, but there are two galleys that will drop troops next to our core cities next turn. The palace expands. I hate to do it, but I upgrade a regular warrior in Amsterdam. I also whip Amsterdam to get another vet sword ready next turn. Middelburg is founded in the hills (more easily defended) near Arnhem. We can take any flatland cities the Russkies drop west of Arnhem. All build orders are swapped to military production.

(7) 825 – The Ottomans dump a 5/5 ancient cav and a 4/4 archer on a hill next to Hague. Utrecht whips a sword. Our vet sword and regular sword perish while redlining the cav and our regular archer knocks off the archer.

(8) 800 – The cav kills our archer but then dies to a counter-attacking sword. Portugal has three galleys off our coast now. Ugh. Utrecht: sword->sword. Utrecht gets a forest chop and can whip a sword next turn. Amsterdam upgrades a vet warrior.

(9) 775 – Portugal comes calling with a peace offering, but I don’t want to tie up our gold. We can see whether they land a lot of troops before deciding to make peace. They don’t, so we don’t. Eindhoven: barracks->sword. Upgrade another regular warrior.

(10) 750 – I decline another peace offering (from Ottos). Amsterdam: sword->sword. Take out a Spanish archer with a sword. Upgrade another regular warrior. I think this is more intentionally upgraded regular troops in one set of turns than I have upgraded in total over the past year. Haarlem’s archer kills another Jag warrior (and promotes to elite). It’s interesting that the Aztecs are now less willing to build Jags for the extra shield cost.

Any and all build orders are wide open to veto, particularly in the corrupt cities. At this point, our primary choice is whether to build some infrastructure (barracks?) or just content ourselves with whipping regular troops for now.

I left movement on two warriors near Aztec territory and fortified a couple swords in Amsterdam so the next player (Gothmog?) can better position himself for his turns. The warriors could be used to move next to/pillage an Aztec city in order to induce a lower peace payment from Monty. The Portuguese boats have not unloaded any troops, nor has the Ottoman boat (look out for another cav?). The Spanish boat should be empty. Good luck and have fun!
 
El Sid

lotr10b.JPG
 
Looks like you did a good job holding our position Reagan.

I got it and it looks like my first try at conquests will be tasty.
 
Talk about your brutal first plays on a new expansion -- at the bottom of a dogpile on Sid. Good luck, Gothmog!!!!

And take your time. I don't think Skyfish can play until after the weekend anyway, so you're in no hurry to get your turns in. Slow, smart, and safe should be the keywords, I think.

Arathorn
 
Its excruciating suspense here as none of the stores seem to know whats going on.... A german poster friend (Grille) bought it yesterday in a shop already so we know its in Europe at least :lol:

I have 3 shops I can buy from today, none of them have it atm but they are all confident they will get it this afternoon or tomorrow : more news later today !
 
Go, Skyfish. Go, go, go Skyfish! Good luck getting it in your hands ASAP. We look forward to your input on this game.

And as long as Gothmog doesn't get too unluckly with the PRNG (I've had horrible luck in Conquests so far), you should at least get one turn. :)

Arathorn
 
Whoop – Conquests… I like it!

First I RTFM, not much info there but I do learn what an ancient cav is and a bit about the new tech tree.

Preturn – Move warriors in south back NW towards the Aztec city of Malinalco. I am a bit worried about Groningen and Haarlem being defended by a warrior and an archer respectively, so I shuffle a sword from Amsterdam south and move the fortified sword between Amsterdam and The Hague south as well.
I turn lux down one notch, only Amsterdam needs a tax man (!2 gpt!) and can still pull 10 spt anyway, I also note that scientists make 3 beakers per turn.
Other minor MM. I decide to keep minimum run on Republic, I guess it is better than a minimum run on math.

(IT) Maastritch spear promotes to vet defending vs. Russian (?) warrior attack. Otto drops a warrior and a horse where the fortified sword was, the three Portuguese Galleys go north. A Russian galley comes into view from the south (?) that seems an unlikely path for the Russians.

(1) 730 AD - I notice the new victory status screen :cooool:. As I am pondering this my one year old son comes up and pushes the restart button on my computer :love:, he can be a bit passive-aggressive at times :mischief:. So I restart, do the same things, and then spend time with the kids.

After the kids are in bed I get back to the game :yeah:

730 AD continued – I swap Utrecht to forest to complete the sword in one turn. Whip sword in Eindhoven. Sword kills Otto warrior, take out horse with wounded sword. I check out peace prospects, everyone wants all of our gold and 5-11 gpt for peace. I guess we’ll be at war for a while.

(IT) – Defeat Aztec archer in the south with warrior fortified on mountain. Russia lands two horses. Portuguese Galleys continue north – no drop off yet.

(2) 710 AD – Take out one Russian horse with sword but am redlined. Move warrior out of Groningen to block other Russian horse from attacking in the IT. Move shield from The Hague to be able to fortify in Groningen next turn.

(IT) Russian horse takes out redlined sword that killed his buddy.

(3) 690 AD – Whip sword in Arnhem. Rotterdam racks -> settler, we’re doing OK on the defensive front atm and need to continue expansion. Can always swap back to sword if necessary. Kill russian horse with sword.

(IT) – Aztec archer in south kills fortified warrior on mountain and takes no damage.

(4) 670 AD – Start road to connect horses. Our scouting Curragh causes 20 (!) Russian spears to mobilize in their territory. Soon I may have enough swords to send out a party to prosecute peace on the AI.

That is all I had time for last night, it was quite fun. Hopefully a couple of the AI’s are at war with each other, otherwise we will be seeing a lot more landings in the future. No doubt that we are the underdog in this one, how fun is that?
:sheep:
 
I'm sure it’s been said before but archers thru guerillas have a bombardment defense when stacked. You might want to consider combining swords & archers. Until someone does the math my guess is that makes for a 5/3 unit. Good luck.
 
Archer bombard only works on defense. An archer/sword pair defends at a value similar to 3, but not exactly 3. It still attacks like a 3 and then a 2. It is still quite possibly/probably worth the time to build archers for defense/offense, because they can function kinda like a 'pult on defense but still maintain their archer offense ability.

Remember we get a 1/4/1 pike with Feudalism, so that tech will be incredibly nice to get. How we're going to get it is beyond me, because it's priced like Nationalism now that there's a government associated with it, too.

Nice looking turns, Gothmog. Hopefully, the kid(s) will let you finish up tonight and we can continue to survive and maybe even make progress.

Unless they've changed it, peace will get cheaper as:
- We kill their units
- Alliances expire/are broken
- Our military strength improves

Good luck on those! At least the second is very likely to start occurring before TOO long.

Arathorn
 
At this point, we're able to conduct defense through offense, so I'm not sure archers are a good investment for us. Unless and until the other civs land sufficient troops that they'll be attacking our cities, I vote to stick with swords.
 
Yeah, I agree with Reagan. I don't want to have any tiles pillaged while waiting for them to attack a city. I might build a couple to take along on raiding parties though. It will also be good to have some horses for rapid response troops.

Another reminder that I am leaving my computer behind on Sunday and will return on Friday night (the 21st). I should have internet access in the interim though.
 
670 BC continued - Notice settler fortified in Amsterdam. Move him out.

(IT) - Hittites call up and offer peace for 202+5gpt - nope. In the south a fortified vet warrior on a mountain defeats a regular Aztec archer.

(5) 650 BC - movement.

(IT) Otto founds a city in the north. Middleburg warrior -> worker. Amsterdam sword -> sword.
:eek: Aztecs start Leo's.

(6) 630 BC - Sent archer south to scout and see troops approaching.

(IT) Our curragh defeats a spanish curragh. Otto starts Leo's and Sistine! Hittites start Leo's.

(7) 610 BC - Horse road completes, but we don't have the HB tech. I have two swords scouting out a new city spot in the west and I see a Russian settler/spear headed that way. I'm one step behind to get some slaves.

(IT) Here comes an Aztec longbow from the west. Aztec start Sissy.

(8) 590 BC - One of my swords kills a straggling Aztec warrior and promotes to elite. I start an irrigation path to the south, though I have to go over a mine for the best route.

(IT) another Russian galley appears from the south? I blockade part of the coast where reassault would be tough.

(9) 570 BC - I kill the fortified shield in the newly founded Russian city of Kazan with my elite sword, but somehow there is another regular shield there (unfortified)!?! Does the AI get a bonus defender for each city in Sid? Where did that bum come from? I decide to take a chance and go at him with my other regular sword, otherwise I have to delay founding our new city for a few turns waiting for the elite sword to heal. By that time Russia could have more defenders. I attack and win, raze and promote! First blood is mine! :evil:

LOTRGM2.jpg


(IT) Russia lands two horses from that Galley. Archers advance on Haarlem. The aztecs get the Knights of templar. I have to look to see what that is, not good for us. Hittites start Sissy.

(10) 550 BC - Delft founded. Kill Russian horses with two swords. Kill Aztec longbow with sword.

Notes - I left units in Haarlem with movement so next player (Sky?) can decide to what to do. If we attack there is a I archer reassault, but we could cover with a spear. If we defend it is reg archers vs. fortified vet and reg spear with an archer too. Your choice. We are so far behind in tech I don't know what to say... We may get swamped no matter what we do.

the save
http://www.civfanatics.net/uploads5/LotR10-550BC.zip

current situation
LOTRGM1.jpg
 
Great turns Gothmog !
Here the news aint good :sad: I spent 3 hours biking all over Amsterdam to find a copy of C3C but it appears Atari totally messed up the release and shops dont have it and have no clue when they will...
In the UK the release has been delayed to Nov21st...this does not bode well, since we use the UK version here in Holland.
I will order tonite from the internet where they state 2 to 4 working days delivery : hoping its real and not just based on that phantom release date of the 14th.
:mad:
 
I'm going to await further news from Sky. I can't play until tomorrow night at the earliest, anyway, and I want to see what news there is by then. If the 21st or 4-6 working days is more likely, I'd like to skip him for one more round, so we can keep this thing moving.

Gothmog -- good looking turns. Getting out from the dogpile is the first step towards catching up in techs. One thing at a time.

Arathorn
 
I tried to get on last night and take my turn, but the forums were down both times I tried. I'd rather Skyfish take his turn now, but I don't want to wait too long either. Hopefully in 12 hours all this will be sorted out. If I do take a turn, whenever Skyfish gets his game, he will be slotted into the rotation.

Arathorn
 
OK, we're at the bottom of a Sid dogpile; we're quite a ways behind in tech, and things are looking great! First decision is, do I attack 3 vs. 1.1 and 2 vs. 1.1 and then defend 2.2 vs 2 or defend 3.3 vs. 2 twice? (e.g. attack two archers with sword and archer, covered by spears or let the archers attack fortified spears?) I think the latter gives better odds, so no attacks in the south (Haarlem) immediately. Mongols offer peace for the low-low price of 160. Since they're not an immediate threat, I decline for now. And only one archer attacks Haarlem, giving us a promotion.

(1) 530 - Archer vs. archer -- we lose 4 hps and win. Sword vs. archer -- we lose 3 hps and win. Close by it works.

(I) Aztecs come offering peace for 120 gold. Before I decline, I make note of the fact that they have 4860 gold and weep.

(2) 510 - Kille Ottoman archer by Bolu in the frozen north. I want to either take or raze/replace that city before we're done with the Ottomans. It's gotta have a resource, I'm thinking. Portugal has 3 galleys near Rotterdam and we have very VERY few troops in the area. Instead of waiting for them to land and making peace more expensive, I do it now for only 140 gold. Down to 6 foes. I could get Horseback Riding for 215 of our 277 gold, but I pass for now.

(I) Russia's turn to offer peace -- but they want 180 gold for it. "No way! We're going to crush you first!"

(3) 490 - Bolu has a longbow...sigh. It first-strikes our attacking sword, but we win anyway and kill the spear. Second sword does no damage to a spear and we can't take the city, so I retreat for now. Sword kills a Russian archer in the west.

(I) Spain sink s a curragh. Russia sends 36 units out of Krasnayorsk, seen by one of our curraghs. How many troops do they have??? Ottoman longbow finishes off wounded sword near Bolu.

(4) 470 - Kill Russian archer by Tver' -- once we raze that city, I think it will be time for peace with Cathy. Kill Russian spear by Groningen (from galley) but lose a vet sword attacking a regular warrior. Ouch. On the plus side, Russia is already willing to take peace straight up. But I don't yet.

(I) Nada.

(5) 450 - Kill that blasted Russian warrior by Groningen. Rotterdam starts a settler -- we will want to settle the north and Bolu might be razed instead of captured. Anyway, it keeps the growth nice and utilizes Rotterdam's strength. We're doing OK militarily right now and are ready to start thinking about considering doing more than "not losing" right now.

(I) Nil.

(6) 430 - Battle for Tver'. Elite sword kills spear. Vet sword kills spear. And that's it? Raze the city (which was size 5), netting only one slave? Bummer. Settler nearly in position to replace it. This might be an OK city if/when we raze the Aztec city just to its north.

Peace negotiations with Russia reveal that Bryansk, north of Tver''s ruins, almost certainly has a resource, as it's out-of-the-question to acquire, while other cities aren't. But now is not the time for us to go after it -- maybe in 20 turns. Instead, I just pay 66 gold for peace with Russia. Oh, and we get Mathematics, too. 'Pults can help with casualty rates. Why can't I trade wine to Russia now? Hmm.... Anyway, down to 5 foes.

(I) Little.

(7) 410 - Kill 2 Otto longbows by Bulo. Now I can give wines to Russia. Wines and 51 gold to Russia for Horseback Riding -- I want troops that can kill and retreat, if necessary.

(I) Aztec longbow kills a sword (they have roads and I couldn't get our troops to safety yet. Aztecs complete Leonardo's. Ottomans cascade to and complete Knights Templar. Othes cascade to Sistine.

(8) 390 - Kill Ottoman warrior by Haarlem, but the southern front has been pretty quiet most of my turns. Lose sword attacking Aztec longbow. What's up with my battle luck lately??? I've had more 3 and 4 attack troops lose to 1 defense units in C3C than I've lost in a long time. Anyway, the second sword kills the offending longbow. Another sword kills a longbow. Beda founded on Tver''s ruins, with 2 wheat in its radius.

(I) Ottomans complete Sistine. Aztecs parade about 6 boats past Haarlem naer to Delft, which is undefended.

(9) 370 - Kill Ottoman longbow by Bolu. As much as I want to raze the Aztec city north of Beda, I fear their boats. Sign peace for 100 gold. Only 4 foes left. Move troops to Delft, too, because of Ottoman ship nearby.

(I) Ottomans land horse/archer by Delft. I can attack with a vet sword and vet warrior. Hope its enough.

(10) 350 - Vet sword retreats horse (attacked with the sword first because the archer will get a first strike attack and I want to win both times -- winning once isn't good enough). Vet warrior doesn't scratch archer, so Delft is doomed. Troops are gathering by Bolu in the north.

Suggestions to next leader:
- Abandon Delft, but switch Arhelm to settler to reclaim the spot after we remove the Ottoman interlopers.
- After Bolu (I'd probably keep, not raze), make peace with Ottomans.
- Spain didn't have Republic last I checked. If our min run completes and she still doesn't, make sure to trade.

Good luck!

http://www.civfanatics.net/uploads5/lotr10-350bc.zip

Arathorn
 
Looks like a great set of turns Arathorn. We should be able to regroup and hit the Russians pretty hard in the next 20-30 turns and have a nice piece of land to sow. I expect the AI will be involved in some pretty vicious wars in the near future, so hopefully we'll be able to catch up a bit in tech. What does the order look like now?
 
Back
Top Bottom