LS Civilization Set

Any non-steam versions of these civs?
 
Thankyou for making these they are really well done. :goodjob:
:crazyeye:

Ahh, so I see VIII is finally open to the masses.

Hmmm...I'm not sure what to think, they seem less dynamic and unique and a bit more situational.
Tibet was supposed to be static. Great designing success.
In case of Romania, I failed to make UU able to plunder non-enemy Caravans. Silly me, underestimating the power of hard-code. They turned out weak. Probably, will be buffed.

Less unique. But.. ok :sad:.


Anyway, incoming changes:
~Olmec; minor tweaks (alpha!), starting with UU, removing Landmark, adding culture per era to UB; puppet cities from UA will have default focus instead gold.
~Hetman; remove Golden Age; add Liberate ability (instantly conquer city occupied by an enemy; if possible Liberate it automatically [should be])
~Mali; more Slavery, no more Gold spawning (quite sad, but it is meh balance-wise)
~Ashanti; crazy thing I couldn't do before :]
~Tahiti; description fix, the part of bonuses from UA will be linked to UU <though I am not sure it is needed>
 
I kinda liked the Olmecs' UB making an Antiquity site. For Mali, personally I'm a bit more fond of the other one's royal hajj idea, but hmm, if the slavery angle is really the big focus, I'd suggest making defeated enemies turn into Workers and unique units into Settlers, workers giving increased CS influence, being able to capture Great People and Settlers, or maybe all parts in one? Also IMO the Slave Mine should totally have its Salt bonus back, that's like a Really Big Deal for important West African states, the Mali especially with their inevitable focus on wealth.

I figured the Ashanti thing was kind of an interim filler for later things, it seemed kinda like that. The delegates thing was super crazy overpowered and the tourism thing was a bit meh. I'd thought of a suggestion of having the Golden Stool as being a unique Great Work of Art filling the Palace that at first only gives a tiny bit of Culture but gets more powerful with every Era and starts giving Delegates, and moving it to another city would designate it as the capital (including if it is taken by an enemy o.o).

And the description for Tahiti was running out of the frame so yeah, some trimming is needed. ^.^
 
I kinda liked the Olmecs' UB making an Antiquity site.
The fact that it was working randomly based on Archeological Layer, I had no control of, was quite decisive.

For Mali, personally I'm a bit more fond of the other one's royal hajj idea, but hmm, if the slavery angle is really the big focus, I'd suggest making defeated enemies turn into Workers and unique units into Settlers, workers giving increased CS influence, being able to capture Great People and Settlers, or maybe all parts in one? Also IMO the Slave Mine should totally have its Salt bonus back, that's like a Really Big Deal for important West African states, the Mali especially with their inevitable focus on wealth.
Slave Mine will be removed for balance reasons. It was terrible overpowered. I agree it was very important (that's why I made it).
I wanted once add Capture ability to Sofa, but it seems not working on ranged units. Actually, turning defeated enemies into workers was Mali 1.0, but it doesn't work properly for AI (technical staff).

New UB: Slave Market (you can only guess what it will replace)
+0 Gold (instead of +1)
+1 Gold Per 4 Citizens
+Gold From Kills (current UA), 20%

So, it will be still economy-military civ. Not forcing you to play it, all Tomatekh's civs are worth playing.

I figured the Ashanti thing was kind of an interim filler for later things, it seemed kinda like that. The delegates thing was super crazy overpowered and the tourism thing was a bit meh. I'd thought of a suggestion of having the Golden Stool as being a unique Great Work of Art filling the Palace that at first only gives a tiny bit of Culture but gets more powerful with every Era and starts giving Delegates, and moving it to another city would designate it as the capital (including if it is taken by an enemy o.o).
You pretty much guessed everything. Just promise that you will not whine about AI swapping Golden Stool great work (I recommend to do not abuse it, because AI is probably not swapping between other AI at all, I hope so).

And the description for Tahiti was running out of the frame so yeah, some trimming is needed. ^.^
:crazyeye:

Currently working out:
vOFH6o4.jpg
 
Ok, so short review of latest LS pack

Generally, I love new civs as much as previous packs - those lua abilities are pure genius! I am especially impressed by the Herdsman and his active ability - I have never seen something like this in Civ5... Really impressive.

There is just one thing I don't like... Tibetan leader. While other leaderscreens are usually nice, this one is IMHO really ugly - it looks just like figurine, total lack of any immersion :/

Oh, and one suggestion - don't make your mod having no picture on Steam Workshop, it makes bad impression ;) (usually low quality mods have no picture)
 
Ok, so short review of latest LS pack

Generally, I love new civs as much as previous packs - those lua abilities are pure genius! I am especially impressed by the Herdsman and his active ability - I have never seen something like this in Civ5... Really impressive.

There is just one thing I don't like... Tibetan leader. While other leaderscreens are usually nice, this one is IMHO really ugly - it looks just like figurine, total lack of any immersion :/

Oh, and one suggestion - don't make your mod having no picture on Steam Workshop, it makes bad impression ;) (usually low quality mods have no picture)
But... but... my mods... low quality...

Anyway, I was working around the leader (was quite angry, because personally I like this leaderscreen). Basically, blurred him:
http://i.imgur.com/zcFKpqL.jpg

Anyway, please report me if stealing workers from City-states to gain influence with Herdsman is way too easy. I will make it unable to return.
 
Troch&#281; autoironii :).

Anyway, is blurred version enough or still looks too much like figurine. Mastiff will be removed though, too epic.

Alternative leaders:
1
2
3
4
5
 
WOW! Doge. WOW!
The mastiff could be a nice addition to the leader :P
 
I imagine the Liberate thing for the Hetmans will be along the lines of, obviously, only working on cities that could indeed be liberated (or I suppose cities that have formerly been owned by you, fitting for the hetmanate(, and would consume the unit since that's /pretty powerful/ and also you know it's not like Great Generals are hard to come by as a combat-oriented civ.
 
I imagine the Liberate thing for the Hetmans will be along the lines of, obviously, only working on cities that could indeed be liberated (or I suppose cities that have formerly been owned by you, fitting for the hetmanate(, and would consume the unit since that's /pretty powerful/ and also you know it's not like Great Generals are hard to come by as a combat-oriented civ.
I wrote "occupied" :crazyeye:.
Obviously it consumes the unit. I have even mentioned it in action's description.

The mayority of changes is done. Mali got new UA:
~Gold for purchasing Military units is reduced by 25%. Until freed, land units are maintainence free, but generate Unhappiness (formula: 0.2*CurrentEra*NumSlaves).
~Mali AI is forced to buy units under several conditions (it may be important factor)

Tha mayestic mastiff would be a great leader indeed. Anyway, alternative version of Tibetan leader is attached (installation guide: replace current files from mod folders with new one :crazyeye:).
 

Attachments

Spoiler Ashanti :
NwbcNNQ.jpg


nHg4Rpr.jpg


YsU8jZZ.jpg

Well, detecting city holding Great Work wasn't an easy task, because function City:IsHoldingGreatWork(arguments) seems to be constant false. :crazyeye:
I decided to not connect Capital with location of the Golden Stool (because it doesn't change Original Capital and would be more a chaos than feature).
Combat Bonus is maybe not the most interesting one, but I had to consider the fact that +2 Culture is huge. I truely wanted Golden Stool to be related with founding Capital (making it appear with certain Tech discovery would probably give more balance options).
Kente Loom is now probably the most unique building I made, replacing Circus, available at Calendar, no resource requirements.
Finally, Ckofo renamed to Gunman, starts with Sentry (instead Medic) and Akan Drum promotion.

Durrani's Literature Night reverted to +6 defense if slot filled; +1 happiness. Unique Great Works of Writing are added to Great Writer (what a waste).

Sioux... UI will be once again permanent, credits to AI loop of Pasture & Tipi Camp. (Faster Border Expansion effect and +1 Culture from Open Sky belief removed).

Hittites' UA will now give Influence boost each time you conquer a city (in City-States you have met and currently not at war with), base bonus is 4/6/8/10 (game speed) and there are two modifiers:
+50% if city is original capital
+50% with City-States you can bully gold
Influence from being able to bully CS stays.

Now, Set VIII.
1. I think that Scythians are fine.
2. Romania, to be honest "defensive" civ had to be boring (at least it is not +15% power in friendly territory). I like being able to pillage own territory even though it is situational. I am open to suggestions. So far I have come up with this:
~Cities work like Citadel, dealing 5 damage
3. Tibet. I think I will change UB to Kumbum (shrine/temple) and reincarnate the idea of National Religion (there was no place for it in UA). So:
1. Base bonus: +1 Culture (probably).
2. Bonus if City follows National Religion: Actually it would be nice if you come up with something <just remember that civilization's theme is isolationism ~ no tourism please>.
 
Does that mean that you can move the combat bonus around by moving the Golden Stool GW to another city?
 
Does that mean that you can move the combat bonus around by moving the Golden Stool GW to another city?
Yes and no.
It is updating once per turn (otherwise Player would easily abuse it, making effect empire-wide [at least in all cities with Art Slot]).
To be precise, bonus is within 3 range of plot/tile where Golden Stool is on the start of turn.

Scratch that. Misread. Sorry...
If you wanted to ask about National Religion stuff, it will be done. I have already made the hardest part (credits to Whoward69):
Spoiler :
aH38zWQ.jpg
 
If you wanted to ask about National Religion stuff, it will be done. I have already made the hardest part (credits to Whoward69):
Spoiler :
aH38zWQ.jpg

Oh, no, I thought I had a solution to your trouble with detecting if a Great Work is in the city. But that is awesome nonetheless :) So excited.
 
Oh, I actually made it very complex:

1. On the game start/load I loop through all buildings and store BuildingClasses with at least 1 GreatWorkofArt (and store the max value of slots).
2. Upon creation I store the index of Golden Stool Great Work (I hope it doesn't change :crazyeye:). If Golden Stool is destroyed and other Great Work took its ID, it is fine (i detect it and Ashanti says "Good Bye" to the bonus).
3. I detect the player owning Golden Stool with "Game.GetGreatWorkController". Unbelievable, it works correctly.
4. Now, I have only to find the city. Loop through cities, loop through stored BuildingClasses, loop through possible Slots:
Code:
function IsHolding(iCity, gS)
	for iClass, vNum in pairs(BClassT) do
		if iCity:GetNumGreatWorksInBuilding(iClass) > 0 then
			for i = 0, vNum -1 do
				if iCity:GetBuildingGreatWork(iClass, i) == gS then
					return true;
				end
			end
		end
	end
	return false;
end

Actually, I wouldn't be surprised if it can be somehow done with City.IsHoldingGreatWork(), but I have never learnt how to lookup LUA functions in C++/.dll/core (whatever it is called, whenever it is) and my all arguments' combinations resulted in false.
 
There is something that I have been wondering. Why does Scotland reuse the French Chataeu instead of having its own UI?
 
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