dilophosaur
Prince
- Joined
- Dec 9, 2013
- Messages
- 527
Any non-steam versions of these civs?
Thankyou for making these they are really well done.![]()
Tibet was supposed to be static. Great designing success.Ahh, so I see VIII is finally open to the masses.
Hmmm...I'm not sure what to think, they seem less dynamic and unique and a bit more situational.
The fact that it was working randomly based on Archeological Layer, I had no control of, was quite decisive.I kinda liked the Olmecs' UB making an Antiquity site.
Slave Mine will be removed for balance reasons. It was terrible overpowered. I agree it was very important (that's why I made it).For Mali, personally I'm a bit more fond of the other one's royal hajj idea, but hmm, if the slavery angle is really the big focus, I'd suggest making defeated enemies turn into Workers and unique units into Settlers, workers giving increased CS influence, being able to capture Great People and Settlers, or maybe all parts in one? Also IMO the Slave Mine should totally have its Salt bonus back, that's like a Really Big Deal for important West African states, the Mali especially with their inevitable focus on wealth.
You pretty much guessed everything. Just promise that you will not whine about AI swapping Golden Stool great work (I recommend to do not abuse it, because AI is probably not swapping between other AI at all, I hope so).I figured the Ashanti thing was kind of an interim filler for later things, it seemed kinda like that. The delegates thing was super crazy overpowered and the tourism thing was a bit meh. I'd thought of a suggestion of having the Golden Stool as being a unique Great Work of Art filling the Palace that at first only gives a tiny bit of Culture but gets more powerful with every Era and starts giving Delegates, and moving it to another city would designate it as the capital (including if it is taken by an enemy o.o).
And the description for Tahiti was running out of the frame so yeah, some trimming is needed. ^.^
But... but... my mods... low quality...Ok, so short review of latest LS pack
Generally, I love new civs as much as previous packs - those lua abilities are pure genius! I am especially impressed by the Herdsman and his active ability - I have never seen something like this in Civ5... Really impressive.
There is just one thing I don't like... Tibetan leader. While other leaderscreens are usually nice, this one is IMHO really ugly - it looks just like figurine, total lack of any immersion :/
Oh, and one suggestion - don't make your mod having no picture on Steam Workshop, it makes bad impression(usually low quality mods have no picture)
I wrote "occupied"I imagine the Liberate thing for the Hetmans will be along the lines of, obviously, only working on cities that could indeed be liberated (or I suppose cities that have formerly been owned by you, fitting for the hetmanate(, and would consume the unit since that's /pretty powerful/ and also you know it's not like Great Generals are hard to come by as a combat-oriented civ.
Yes and no.Does that mean that you can move the combat bonus around by moving the Golden Stool GW to another city?
If you wanted to ask about National Religion stuff, it will be done. I have already made the hardest part (credits to Whoward69):Scratch that. Misread. Sorry...
If you wanted to ask about National Religion stuff, it will be done. I have already made the hardest part (credits to Whoward69):
Spoiler :![]()
function IsHolding(iCity, gS)
for iClass, vNum in pairs(BClassT) do
if iCity:GetNumGreatWorksInBuilding(iClass) > 0 then
for i = 0, vNum -1 do
if iCity:GetBuildingGreatWork(iClass, i) == gS then
return true;
end
end
end
end
return false;
end