Were you using both GK and BNW?
I have made several turns and everything was fine.
I have a question. I understand why there is a city state replacement for Tyre, seeing as how it's the capital of Phoenicia but why isn't there also a replacement for Sidon?
Greetings, time traveller. Sabotage is no more, just like the Jedi order.LS, how exactly Timurid 'sabotage' works?
~Tibetan UA will ... be able to set national religion (once found religion or when all religions are found).
Hah, I always wanted such thing in Piety tree.Just so you know, if you get this working, I'm going to steal it for my Social Policy mod
Exactly, I was thinking about how I would make Polynesia and boom... Tahitians. Vikings were born, because I don't like Denmark.Ohhhhh, the first continent thing, I see. So if I have one city on an island in the middle of the ocean, it will get those tasty 25% bonuses even if other cities of mine have been discovered. Yum.
I do really like how Tahiti does Polynesia better than Polynesia itself does. You have active incentive to settle all the otherwise crummy little one-tile islands and turn them into surprisingly competent cities. Plus you can rack up the culture like crazy early-game...though there are risks, of course, if you don't get to it fast enough it's pretty much certain all of those islands will be occupied by barbarians.
Hah, I always wanted such thing in Piety tree.
However, you are aware that it will be just multiple button UI and saving this information. Some script for AI to not make their choose completely random. I don't even consider it being able to change once chosen. Considering my Interface modding skills, you would make it smoother. Anyway "steal" is too harsh word.
Well yes, but Phoenicia was never a unified state, just a series of culturally linked independent polities. Tyre never ruled over any of the others, they simply coexisted, and they're put here in the same civ city list because...there's really no better way to handle ancient civilizations that tended towards such systems.
Hmm, I wonder if LS is planning to round this off with 10 sets or if there's too many or not enough ideas for that. I'm weird and care about round numbers in that sense.
Probably.Apparently that beta file is no longer on sendspace, maybe it timed out or something?
Yay, because disabling city attack is the normal part. The Vikings will be completely remade and are the reason I finished set IX before it. Changes to Tibet were described. At first I thought that adding settlers would be brilliant idea, but it would be rather penalty than bonus. Though the Idea to buff those City-States is good.These look solid from descriptions, if a little less than exciting. The Viking one is kind of neat in how it functions in only one era, that's kind of a unique part. The one with the functional two consistent cs allies is neat in a way - I think a cool addition would be an ability to gift those allies settlers so they can expand their own territory. A bit situational and unreliable, but it could be useful to put a territorial shield around your lands without paying the costs of another city. Tibet I don't know what to think of, I'd have to play as them to get a grasp on it.