Gyra Solune
King
- Joined
- Jul 1, 2013
- Messages
- 942
IMO Sumer's ability is kind of weird but on reflection, it makes sense with how LS described it. Especially considering how I see Civ V as more representing and iconifying history than how Paradox, for example, plays it more literally. Like say, early game I don't see Warriors as literally being 10 warriors sent out by a city, but rather an icon representing a migration of people over time that live and defend themselves from the world but are under the yoke of the civ itself, and during times of war they're summoned upon to fight for their motherland. Similarly, Wonders, I don't see as literally doing what they say on the box, but rather being an identifiable marker of a major and significant cultural achievement. The Pyramids aren't literally a big pyramid that pops up two Workers when everyone's done with it - what you're really spending all that production on is revolutionizing and pioneering the organization of the kinds of labor forces and material movement that would be needed to make things like, say, giant pyramids, and the reason why nobody else can build it is not because they're not capable of the same, but because they're not REMEMBERED for it and being the first to do that. Or how the Great Lighthouse doesn't literally light the entire world for you and gives your sailors super-eyes, but instead represents an intensive maritime tradition of teaching sailors to better learn the seas and exploration techniques that could be made possible by advancements in optics. Or how the Statue of Liberty isn't magically inspiring all your people to work harder, but is instead an icon for America's early and large-scale transition from agrarianism to specialized industrial labor in the early modern age. I could go on and on about this and in fact, I kind of think really describing why every wonder actually does what it does would be an interesting thing to do.
...I still think Ndongo's kind of a weak civ though, and probably somewhat too weird to play for what you're rewarded with. There is something to be said for being incredibly hard to conquer early-game, and I guess they'd be a good civ to really forward-settle with, but the first half of the UA very much cripples that because you never have a clear picture of what exactly the world looks like, so it's hard to really analyze where to settle unless you just spam a ton of scouts. The UU has definite utility in sneak attacks which is definitely unique considering it more or less becomes a slightly slower Cavalry on that, but it seems kind of out of one's control unless you have really good planning - some interesting risk and reward, not sure how it would work out so I'd need to really play with it. And the UB is just slightly perplexing to me since it encourages not having trade routes, which could pay off if you put them in about as many cities as the GPT of a given trade route, so you'd save production there, but...I dunno. I think it comes kind of late - Economics is right next to Industrialization which you'll be holding off as long as possible, maybe it should be a Market? Or just a Bank that comes slightly earlier, like say, Machinery? It's kind of the same thing as Persia, it is very silly for the Satrap's Court to be a Bank when they weren't a Renaissance civ at all and it'd make way more sense for it to be a Market or, more appropriately, Castle.
What I am saying is that they are odd and I will need to experiment with them. Shocker, an LS civ that is slightly obtuse to understand and really weird to play XD
Also if I git gud with coding ever then I'm totally making a compatibility patch for your stuff. Just...probably not the leaders that there are other compatible civs already with. To make it slightly easier would you be willing to reorganize your mods so civs people have done already are in packs together so that there are mods entirely free of potential conflict? Or is that a silly request? ^^
...I still think Ndongo's kind of a weak civ though, and probably somewhat too weird to play for what you're rewarded with. There is something to be said for being incredibly hard to conquer early-game, and I guess they'd be a good civ to really forward-settle with, but the first half of the UA very much cripples that because you never have a clear picture of what exactly the world looks like, so it's hard to really analyze where to settle unless you just spam a ton of scouts. The UU has definite utility in sneak attacks which is definitely unique considering it more or less becomes a slightly slower Cavalry on that, but it seems kind of out of one's control unless you have really good planning - some interesting risk and reward, not sure how it would work out so I'd need to really play with it. And the UB is just slightly perplexing to me since it encourages not having trade routes, which could pay off if you put them in about as many cities as the GPT of a given trade route, so you'd save production there, but...I dunno. I think it comes kind of late - Economics is right next to Industrialization which you'll be holding off as long as possible, maybe it should be a Market? Or just a Bank that comes slightly earlier, like say, Machinery? It's kind of the same thing as Persia, it is very silly for the Satrap's Court to be a Bank when they weren't a Renaissance civ at all and it'd make way more sense for it to be a Market or, more appropriately, Castle.
What I am saying is that they are odd and I will need to experiment with them. Shocker, an LS civ that is slightly obtuse to understand and really weird to play XD
Also if I git gud with coding ever then I'm totally making a compatibility patch for your stuff. Just...probably not the leaders that there are other compatible civs already with. To make it slightly easier would you be willing to reorganize your mods so civs people have done already are in packs together so that there are mods entirely free of potential conflict? Or is that a silly request? ^^