Since I have some break between euro and copa.
Actually, Sparta was one of two civ ideas I were excited about and it turned out glorious.
I am leaning toward 3 cities opener, full honour or tradition-honour mix. Unless you face some hill-wall-oligarchy defense, you can slowly roll (this phase is about exping) without siege units, hard to loose units. At t90 enemies are gonna pop Pikeman madly, which is a bit problematic phase before acquiring Longswordsman. Exping, one medic, first pick March, Woodsman is great (order depends on map), blitz for exping and devastating weaker units is great (taking dmg is drawback). In general, healing and moving. Siege is important, because cities are gonna slow you down too much.
Spartiate upgrade into Longswordsman for further upgrade path, so you have Infantry later. Anyway, around Rifleman you are gonna be so behind that I usually start to take care of my cities (conquered capitals should actually give you a lot of potential). Hard times, you are gonna be DoWed x5 at least being technologically backward.
I was actually planning to nerf extra ranged defense from 15 to 10%, but Cover has 33% and you can take it in no time anyway. The civ is actually ok, everything they do, you can make easier with ranged units and science focus. And it is truely great to have some melee army, feels refreshing and rewarding. From my last game, I fear that any further nerfs will turn them into a failure, but I may risk it. They gonna receive new icons too.
Shaka level-exp reduction is probably stronger, was playing recently (cbows, impis, xbows) or those filthy Mapuche generals.
On my update schedule, got reported a bug in Japan on save/load, started making new Alaric's diploscene just to hear that my brother likes the current one... I think PLL, 14, 13 are gonna be next; 14 needs no art and all those mods are pretty ok designed. Only some nerfs where it is reasonable to do so.
Some words on Japans, which in my opinion are much more interesting objects than Russias, where I had no idea what to do, but people are tended to shiny things. So I am gonna write some abilities' descriptions as asked. Seven civs, impossible task, so I am gonna start with Oda?
UA: Gekokujō - Upon breakthrough of war, allied city-states of your enemy may join your side.
// Chance based on your current influence with them. Heck, it bashes whole Russia into meh tier, a little gem. Unfortunately too weak to be admired by masses.
UU: ??? - Pikeman, extra defense and enemy enclosing him takes damage while fortified. If on 50+% attracts/intercepts/forces enemy City-Attacks.
// Solid defensive unit?
UB: ??? - Castle, 10% gold maintainence reduction of buildings in city, does not require walls, gives you control of workable territory belonging to your allied city-state
// Obviously control is lost when the city-state changes ally. Harder to code than all russias.
Next one. Takauji? I like the theme of civ, "perfection".
UA: Production from lost Wonders' races is distributed towards other buildings and Wonders. With every improvement, the work rate is speed up.
// Instead crying upon losing race, your people learns something. Half of production is distributed between buildings available to build in the city. Rest is added to "global" pool towards wonders, so it can be added if you start next wonder in another city 10 turns later. +1% work rate (up to +50%) per improvement - efficient late game and Archaeological digs.
UU: Samurai - Longswordsman, Shock Promotion, +3 CS while on full movement, +4 CS while on max hp.
// So, general design is to make shiny thing that is actually not so useful, yet it can strike hard. You got lost.
UB: Dojo - Barracks, +2 Culture, trained units have combat bonus versus the units of the same class.
// Archers are gonna be better against Archers and so on. +33% early, +15% at Industrial, no bonus after that. I truely like this one. Initital design were around two medieval units.
Two civs? Great score for today. Actually, every civ except Jimmu (who was made, because I wasn't sure what to do with Zero) is decent. Maybe next time.