LS Civilization Set

Discussion in 'Civ5 - New Civilizations' started by LastSword, Jun 23, 2013.

  1. LastSword

    LastSword Prince

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    I will check it soon. 10% is simply terribly low chance, and it is not pseudo random, so it can be not triggered for some time.

    I made a prototype of Henry Walezy's Poland, not sure if make new mod or add it to Love and Life.
    Spoiler :


    Choosing new leader after one turn elapsed and then on each new era. UU/UB are gonna be as neutral as possible to not impact on player's decision. Random 10 leaders will be avaiable each election (already used ones are not gonna be available again). If possible, leaders existing in game are not gonna be selected.
     
  2. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Damn, these civilizations are getting better and better. The choices will be only vanilla civs or will you include effects from your custom civs too?
     
  3. BttLsht

    BttLsht King

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    Thing is I have the three techs behind thing, which doesn't give me any finesse as well.
    I have started another game recreating the same tree, will see if it is a recurring issue.

    got some right now from the gs and gw passive.

    And now I am not getting any at all, got Out of the Box then built a temple and nothing. :(

    I have a suspicion it might have something to do with Enlightened Ruler passive, I got it twice rather quickly and since then it just stagnated, I demand refunds! WHERE IS MY FINESSE
    Spoiler :
     
  4. shaglio

    shaglio The Prince of Dorkness

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    Did you by any chance save the game and reload it? I was playing Peter the other night and when I loaded my save game the next day, my Finesse was reset back to 0 :(
     
  5. BttLsht

    BttLsht King

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    I didn't bother to mention it but my Finesse did reset because it might derive from the same issue, the Brazilian gremlins dropped a wrench into the cogs probably.

    Could you also post your tree if it is passive specific, because the first 3 Finesse did register but the next three didn't (see 47 Finesse until free tech, although I have 6 Finesse.
     
  6. shaglio

    shaglio The Prince of Dorkness

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    I've long since started new games, and I overwrote my save file. :(
     
  7. BttLsht

    BttLsht King

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    Oh well, better wait for a word from the holy LS.
     
  8. LastSword

    LastSword Prince

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    Yes, indeed, Finesse is still not saving correctly. Good. I promised bugs, I deliver. I will update it within 24 hours.

    The 47 Finesse is the cost of next Free Tech (base is 50, reduced by 3 with skills).
    I have checked it in Saturday, Finesse seems to be gain, free tech is quite meh added (player has to enter tech tree UI), next version it will look like in Great Library's case.
    10% is actually ridiculously low chance. I prefer too weak civs over too strong ones, that's how I design. Gonna rescale it.
    The bonus from techs behind leader were suspicious, I think I was gaining it for no reason. Looking at code, it should work correctly.

    I am gonna work on some numbers, one ability in power's area is not working (war upon ally changing). Power Area is gonna receive another buff.

    Yes, but don't except those leaders to have same traits. It would require a lot of updating and most of my abilities aren't designed for one era shoot anyway. I can also include Chilean leaders. Need LEADER_TYPE and DiploScene.dds (I don't know how to connect Leader with diploscene image, otherwise it would be using any leader :p in game).
    Anyway, I decided to not include it with PLL, so probably I am gonna do set XVII before. New Ability per era doesn't truely sound so amazing.

    @Edit
    Russia updated. Fixed some nice amount of stuff (though most were actually working when they should not!), buffed things around.
     
  9. BttLsht

    BttLsht King

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    Damn I am pretty sure I misread, I thought it was how much Finesse I need to gain the next tech... :lol::crazyeye:

    Sure I will try once more with Cat, hopefully I will pull of my tactic.
     
  10. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    By Diploscene.dds you mean something like this or just the name?
    Spoiler :


    Because I could do both, obvioulsy the latter better than the former.

    As for the idea in general, sure! That'd be great.
     
  11. LastSword

    LastSword Prince

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    Just the name:
    LEADER_NUMIDIA_LS_MOD_MASSINISSA
    DiploNumidiaLSMod.dds

    I am gonna include 20 generic "motto" text (like "I am the best investment you can do.") so it is not needed. Same with trait, there will be about 20 generic ones, and about 20 unique (like Ramesses bonus towards Wonders) for leaders. I think leaders will also grant extra yields and GPPs in the Capital (greater amount with era) to further their uniqueness.
    Some of them are gonna be linked with City-States (Lord of Valletta; influence gain followed on drop when leader is dismissed) or other civs (Prince of Scotland; permament peace with Scotland? no resistance capturing Scottish cities?). There will be always some kind of Nobility's favourites, which if chosen increases Happiness. Everything shall be toned down, so the bonus overall is slightly better than one free social policy (since social policy is forever; and in this case bonus is gone each era).


    @Catherine
    Well, the only buff she got is on "power fade chance reduced" and "Enlightened Ruler" abilities. I was playing against her and in turn 250, she had nice 5 radius cities (even crappy ones), which is what I intended, so I think it is not so bad. A great territorial civ with some free citadels for further expanse.
     
  12. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    So how'd you like my turn 9 Blitz Spearman?



    So yesterday I decided to go ham an see just how ridiculous I could go with a Sparta game and man, I hadn't had so much fun playing civ 5 in years.

    So I basically went no settlers, no workers, Full Honor, no ranged units, enemy capital final destination.

    Man, that bonus defense against ranged units does really make a difference. In the end I discovered Blitz wasn't even that worthwhile of a Promotion, going Siege/March/Cover made my units near invincible so I started steamrolling all my neighbors, by the year 0 I already controlled 3 capitals (who were 3 out of my 4 cities, but hey, who's counting?), I was near 10 techs behind everybody else and about half that in social policies, but my army was freaking ace, by then most of them had been merged with a Great General already. I was sorta flustered a bit by how the Spartiates upgraded to Longswordsmen so I had to beeline that, but once there, nothing could hope to stop me. Fortunately I had a bunch of iron thanks to my conquests.

    Bonus screenshot:



    This is too much of a coincidence to not be deliverate...
     
  13. LastSword

    LastSword Prince

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    Since I have some break between euro and copa.

    Actually, Sparta was one of two civ ideas I were excited about and it turned out glorious.
    I am leaning toward 3 cities opener, full honour or tradition-honour mix. Unless you face some hill-wall-oligarchy defense, you can slowly roll (this phase is about exping) without siege units, hard to loose units. At t90 enemies are gonna pop Pikeman madly, which is a bit problematic phase before acquiring Longswordsman. Exping, one medic, first pick March, Woodsman is great (order depends on map), blitz for exping and devastating weaker units is great (taking dmg is drawback). In general, healing and moving. Siege is important, because cities are gonna slow you down too much.
    Spartiate upgrade into Longswordsman for further upgrade path, so you have Infantry later. Anyway, around Rifleman you are gonna be so behind that I usually start to take care of my cities (conquered capitals should actually give you a lot of potential). Hard times, you are gonna be DoWed x5 at least being technologically backward.
    I was actually planning to nerf extra ranged defense from 15 to 10%, but Cover has 33% and you can take it in no time anyway. The civ is actually ok, everything they do, you can make easier with ranged units and science focus. And it is truely great to have some melee army, feels refreshing and rewarding. From my last game, I fear that any further nerfs will turn them into a failure, but I may risk it. They gonna receive new icons too.
    Shaka level-exp reduction is probably stronger, was playing recently (cbows, impis, xbows) or those filthy Mapuche generals.

    On my update schedule, got reported a bug in Japan on save/load, started making new Alaric's diploscene just to hear that my brother likes the current one... I think PLL, 14, 13 are gonna be next; 14 needs no art and all those mods are pretty ok designed. Only some nerfs where it is reasonable to do so.

    Some words on Japans, which in my opinion are much more interesting objects than Russias, where I had no idea what to do, but people are tended to shiny things. So I am gonna write some abilities' descriptions as asked. Seven civs, impossible task, so I am gonna start with Oda?

    UA: Gekokujō - Upon breakthrough of war, allied city-states of your enemy may join your side.
    // Chance based on your current influence with them. Heck, it bashes whole Russia into meh tier, a little gem. Unfortunately too weak to be admired by masses.
    UU: ??? - Pikeman, extra defense and enemy enclosing him takes damage while fortified. If on 50+% attracts/intercepts/forces enemy City-Attacks.
    // Solid defensive unit?
    UB: ??? - Castle, 10% gold maintainence reduction of buildings in city, does not require walls, gives you control of workable territory belonging to your allied city-state
    // Obviously control is lost when the city-state changes ally. Harder to code than all russias.

    Next one. Takauji? I like the theme of civ, "perfection".
    UA: Production from lost Wonders' races is distributed towards other buildings and Wonders. With every improvement, the work rate is speed up.
    // Instead crying upon losing race, your people learns something. Half of production is distributed between buildings available to build in the city. Rest is added to "global" pool towards wonders, so it can be added if you start next wonder in another city 10 turns later. +1% work rate (up to +50%) per improvement - efficient late game and Archaeological digs.
    UU: Samurai - Longswordsman, Shock Promotion, +3 CS while on full movement, +4 CS while on max hp.
    // So, general design is to make shiny thing that is actually not so useful, yet it can strike hard. You got lost.
    UB: Dojo - Barracks, +2 Culture, trained units have combat bonus versus the units of the same class.
    // Archers are gonna be better against Archers and so on. +33% early, +15% at Industrial, no bonus after that. I truely like this one. Initital design were around two medieval units.

    Two civs? Great score for today. Actually, every civ except Jimmu (who was made, because I wasn't sure what to do with Zero) is decent. Maybe next time.
     
  14. ldvhl

    ldvhl ніщо

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    Any chance of Himiko of Wa?
     
  15. BttLsht

    BttLsht King

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    Is it possible to code an ability to turn a conquered city into a city state?
     
  16. LastSword

    LastSword Prince

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    I think it was discussed before. Yes, it is possible, but in cheesy way. Especially, that I want my civs to not replace even in-game lua files. The method requires wiping out a city-state at game start, to make it reappear upon the ability, which is restricting.

    No chance of Himiko of Wa.(?)

    Meiji:
    UA: After ideology is chosen, you can remove your policy branches, which greatly reduces the cost of further social policies, and gives a free tenet(s).
    // First time I was thinking about "rearranging" policies for Hungary. You cannot reopen removed branches.
    UU: Rifleman - stronger against units "technologically backward" ~ Crossbowman/Longswordsman/etc.
    UB: Colosseum - extra culture while empire is happy and while city is happy (local happiness is at least equal to half of the population/ eventually it needs to be higher than half, don't remember).

    Kanmu
    UA: Culture from fishing boats, atolls. Enemy units may suffer attrition damage within your waters. Create workboats in no time (always 1 turn).
    //
    UU: Ironclad - available earlier (Metallurgy?), requires Iron instead Coal. Adequate weaker/cheaper.
    UB: Garden - can be build anywhere. Allows you to transform stored GPPs points into adequate yield modifiers.
    // It turns 15 points toward Great Engineer into +15% production, you can turn 300 points into 300% modifier. It works for one turn, with steady acuisition of GPPs you have a steady yield modifiers. Ability is toggle-able.
     
  17. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    The only comment I have is that I'd call the Meiji Rifleman Shaguma just because those red wigs are so funky.
     
  18. Nite

    Nite Chieftain

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    Hello there, i'm a bit confused by how Sigismund III of Poland's UA functions. specifically about how happiness is gained when cities are not working plots, does that mean they contain filled specialists slots that are auto-assigned?
     
  19. LastSword

    LastSword Prince

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    You gain +1 Happiness if city has no forced working plot:
    Spoiler :

    Two tiles to the right from the city, there is a forced working plot; "locked". Such a city gain no Happiness from it.


    You gain +1 Happiness if city has auto-assigned specialist.
    Spoiler :

    This city would get not extra happiness from it. Specialist is "forced", controlled by a player.


    This city would get extra Happiness.


    I think you also get +1 Happiness if city follows its first religion (first religion is the first religion that became majority there) and +1 Happiness if follows first Ideology (city acquire Ideology with the Player, or when conquered by a Player with ideology, whichever is first). Up to +4 Happiness per city.

    Golden Liberty was the name?

    //I made also new leaderscene, hopefully the last one in need.
    Spoiler :
     
  20. kul

    kul Prince

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    amazing work as always, LS. Tell me, do you create your own models for the figures in the leaderscreen, or do you lend them from games and such?
     

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