LS Civilization Set

The LS are really good! Do you make them yourself? Whoaa
Somebody has to, though obviously I used a lot of assets from the web.
The only leaderscene not made by myself is Koyah (leader of Haida) recently created by Kujarim_Wuniver.

Since I have a time now, I would like to highlight his art contribution in recent update. What is also important, that in opposite to my art, you should ask him for permission to use it (I can only bet he is a friend of liberty and freedom like me).
Spoiler :
DB00B333AB27AF9D2F2E6FC95CE0082FDE018D5E

At first, new glorious young Koyah. He might be in half way to conquer your coast (... unfortunately, I recall that his flavours aren't the best ones)

uZrzsJD.png

There, the icon atlas. So much work put into, details. The way he turned old hetman icon into this one. Yaa, my favourites one are Militia and War Canoe.

The gameplay changes to set I:
  • Militia now can create one Farm/Plantation/Pasture, but build is instant. It is also slightly cheaper (35 instead 40 production).
  • Baray does no longer provides Faith, instead it keeps 15% Food upon Population increase. It can be build if city is next to river or has 8+ Population (used to be 6+).
  • "Embarked units can perform non-ranged attacks on naval targets." has replace Culture from City Capture in Haida's ability.
  • Totem Pole is now converting 25% Production from buildings sold in this city into Culture. (Works on selling a Totem Pole.) AI is using ability.
  • Hetmate's ability simplified: "Gain Food and points toward next Hetman from pillaging enemy improvements." Recoded that way it should provide Food to the city based on distance and population (the lowest distance/population ratio wins).
  • New Sich Cossack (lancer). Can use foreign Roads. If killed in enemy territory, there is a chance (10% * level of unit) that two new adventurous Sich Cossacks appear in your territory.
  • Hetman still does not disappear after building a Citadel. Can start an Uprising, turning all your not stolen workers into military units (adequate to your technological advancement) and damaging all your cities currently under control of rival each turn for small period of time (10 turns on Normal speed)
  • Almost forgot. Civs are coded that way that you can make full usage of Randomized Unique Components (once you create all the files necessary, I can send/attach it if you are lazy).

That's all, I would love to refresh set II one day. Truely consider including Grand Inquisitor instead Basilica with effects I desired for Papal States 2 years ago. It shall add some niche other than ensured religion. I hope for an interesting and balanced abilities for Sioux. Other than that, it needs less work than set I (Hetmanate was untouched for so long time). Though I have good feeling about Haida at last, this dual UA is simply LS tag worthy and UB opens new opportunities.


I have listened to some of the music, my buddy I was talking on skype with have shortly commented the Nepalese one with "WTH". This pipe's sound is quite disturbing. Peace is good, I will wait with war right now. The Phoenician peace theme with "I love this one" tag is also added to my browser so I am not gonna forget it. Olmec is quite weird, wasn't it exceptable? Right now I am listeting to the plot of Starcraft II, wanted to do it once anyway. I shall slowly listen to all the suggestions. Thanks guys.
 
The Haida! Wow, that's some amazing work by Kujarim!
 
Funnily, I think I have seen the whole movie just by watching this trailer.
Is pathos a path to being pathetic? Though don't worry, it will probably be more creative and refreshing than the Revenant or the Hateful Eight. I am tired of this forced White man ~ Native people friendship. Overdone.

Anyway, I don't have time on modding since I am watching movies that disappoint me greatly. Of course, I have a lot of time, but when I mod it is not related to this thread. :) It seems that I am gonna update sets II and III quicker than I excepted (around January/February break). Heh, I used to update stuff the day I started planning an update... Reason is I somehow lost the touch with my art assets around the time my notebook passed to the happy not working ground. Papal States and Sioux will have gameplay changes, other than that It will be adding music (suggest now :)) and some coding stuff. Set III is my second favourite anyway, not gonna touch it heavily. I have only the vision of Mansa Musa interior scene, will see based on time.
The amount of updates will depend on my willingness to play after I recover my personal mods. It may be that one day I am gonna update all sets just for Randomized Unique Traits, so you can freely suggest music to any civ (that doesn't have one).


I probably can make you a present and made some civ since it is about half-year without new one. It will be either a Japan split (in this case, feel free to suggest music, write DoMs, city and spy lists ^^) or just a happy trio (you may suggest the civs).


About music, 1:50 isn't the perfect length, but will do (heh, it reminds me Genoa's war music, it ends before it starts). I am not sure about Across the Galaxy, it either too futuristic or I just got suggested by a title. I don't feel the Alone in the Dark choir either. I would prefer some generic medieval music over this. Back to listening Timurid war theme suggestion.
 
Oh, but did the stories you've seen about white man befriending native end up with the native escaping and killing every single last white man? :crazyeye:

Yeah, the Araucaniad may seem a tad cliché at this point, but that's because it's a book from the 16th hundreds, so it's actually the grandaddy of all those stories you've seen before. Still, it's quite the twist on the genre, given how it's the native who befriends the spanish then escapes back to his tribe when he learns all he needed and kills them all.

Anyways, new civilization pack, what about a second female leader pack? You could have the Moche led by the Lady of Cao. Moche is considered the cradle of engineering of South America, so something could be done from that.

Then Ranavalona from Madagascar, because it's a crime that there's still no Malagasy civ mod in the community, and for the third... uh. Tamar from Georgia? I recall you considered her last time, alternatively, Amina from Zazzau, there's no greater mark of badassitude than forcing every single city in your vicinity to build walls just to keep you away.

I've gotta admit a Japan split would also be interesting, a Heian era Japan benefited from researching techs from prior eras, given how they were all ennuied and nostalgic, could be awesome, or an exploration focused Japan inspred by the Red Seal Ships and the Nanban trade. Hell, the possibilities are endless!
 
Oh, but did the stories you've seen about white man befriending native end up with the native escaping and killing every single last white man? :crazyeye:

Yeah, the Araucaniad may seem a tad cliché at this point, but that's because it's a book from the 16th hundreds, so it's actually the grandaddy of all those stories you've seen before. Still, it's quite the twist on the genre, given how it's the native who befriends the spanish then escapes back to his tribe when he learns all he needed and kills them all.

Anyways, new civilization pack, what about a second female leader pack? You could have the Moche led by the Lady of Cao. Moche is considered the cradle of engineering of South America, so something could be done from that.

Then Ranavalona from Madagascar, because it's a crime that there's still no Malagasy civ mod in the community, and for the third... uh. Tamar from Georgia? I recall you considered her last time, alternatively, Amina from Zazzau, there's no greater mark of badassitude than forcing every single city in your vicinity to build walls just to keep you away.

I've gotta admit a Japan split would also be interesting, a Heian era Japan benefited from researching techs from prior eras, given how they were all ennuied and nostalgic, could be awesome, or an exploration focused Japan inspred by the Red Seal Ships and the Nanban trade. Hell, the possibilities are endless!

I support a Malagasy/Madagascar/Merina civ, a Moche civ, and the Hausa/Zazzau civ. A Georgia mod with Tamar as leader has been done before. The other three haven't been created yet.

Would the Heian Japan civ be led by Shotoku?
 
Oh... I can see the civilization already:

Crow - Woman Chief
UA: A Particular Characteristic
UU: Representative Warrior
UB: Local Structure Type

:p
 
I would love searching more music for you. And you don't have to remove the swiss war music. I really liked it.

It would be very nice of you to consider some of these civs I really want:
Madagascar or related, because it is a real shame that isle is so empty.
A European theocracy (Liege perhaps. They had some "vassals" and are still in the weapon industry) or an Imperial Abbey (Fulda perhaps, or Stavelot-Malmedy). I already have some ideas for those theocracies.
 
Heian Japan would be lead by emperor Kanmu, I would place Shotoku in Azura period.

I wasn't excepting suggestions that will make Australia an interesting option. :P I represent ideas, I will always choose something familiar to me.
I think I should mention then the top suggestions from steam through all the time:
1. Teotihuacan
2. Nubia
3. Something germanic, whatever I will find at least close to interesting. Silly Roman Empire?
4. Gupta Empire
Right now those are with the highest possible chance to appear in next set, Teotihuacan is quite a safe bet.

In general, making new set seems more easy to design and reasonable considering time-resource. On the other hand, I have all the leaderscenes for proper Japanese "Bushido is life, Sake is love". If somebody is interesting in research (cities/spies/dom), art (maps :?) or music research then PM or post here. You can also send civ designs, but the chances of me massacring them into my needs is quite high.

Oh, but did the stories you've seen about white man befriending native end up with the native escaping and killing every single last white man? :crazyeye:
Dancing with Smurfs? Thrall (not too familiar with this lore though)? Details are various, but the clash of civilizations is quite common theme with the friendship between two opposite sites, I have personally weakness to the Last Samurai in this genre (yes, I know it is terribly... cannot find a word... Americanized? Holywoodized?).
 
Well, what the heck, I've got nothing to lose:

Wari: Huarmey
Cradle of Engineering: City connections generate food equal to the amount of gold they generate. Overflow food generates points towards Great Engineers.
UB: Llama Tomb: Temple. +2 Faith. +1 Gold and Production from units killed within city limits.
UU: Falcon Warrior: Replaces Pikeman. Has extra combat strength against civilizations that produce less food.

Anyways, finding music for Japan is not difficult at all, a quick youtube search will yield literally dozens of results, but here's some particularly thematic songs for Heian and Tokugawa, which are probably a given in this pack:


Link to video.

Inspired on the World's First Novel written during the era.


Link to video.
The music Tokugawa uses in Civ4, made during the era.
 
I've searched a long time, but I have found some usable music.
The first spoiler contains two songs from a movie (so you have a theme, and that way it feels more like the songs from the firaxis civs). They are both pretty short.
The second spoiler contains my favorite folky songs.


I also have an idea for an UA. Hopefully there exists a Japanese minor that can use this. (I know nothing about Japan)
Great People can settle cities. The tile on which a city is settled has the yields of their improvement. Gain the corresponding great person points in these cities.
Note: Cultural People will settle cities with 2 tourism, 4 culture. Personally I won't include generals in this. And certainly not admirals.:D

EDIT: songs for Nepal
 
Well, what the heck, I've got nothing to lose:...
What a badass we got there.
I wonder why Leugi didn't make them since I recall a Tiwanaku civ. The lack of writing sources is a biggest issue, I don't truely feel it. I am sure that it is valid civ material, evidence of some imperial cult or ancestor's worship might be a base for design as well, but I am not sure I would be the proper one to do it. I rely heavily on resources I can find on internet. And isn't this comparision to the Cold War (Tiwanaku-Wari relations) a bit... senseless? Maybe they were more civilized than our european culture of war. Cheesy.

Do you think they are more interesting than Teotihuacan? If so, try to convince me. I thought Teotihuacan would make South American enthusiasts happy.



Thanks for music and suggestions. I didn't except Everest to have such a nice soundtrack, from some advertisments I saw, the movie looked rather in... "don't watch it" category.
 
Probably because Leugi wanted to cover more area before he went onto going too deep into the Central Andes territory, which gets tiresome after you make a dozen civs located in Peru.

Talking from a purely personal opinion, I'd much rather prefer a Peruvian civ than a Mesoamerican civ, I don't really feel Teotihuacan as South American and am actually a little bit annoyed by the fact that we're always lumped alongside the mexicans as if they also belonged to the South American somehow, they may be Latin America, but the way the civilizations rose there, hell, even their independence period took a completly different direction than what happened in South America, it's like saying Australia is part of North America just because they were all mainly settled by British people. Of course, that sentiment is not shared by all, it's just me who doesn't feel something from Mesoamerica as fulfilling my South-american civ needs.

There's also the fact that there's people already working on Teotihuaneco civs, namely Gatoutak & Ryanjames, so seeing yet another one, even one done by you, feels a bit, well, repetitive, that said, I guess there's not much more to go with to convince you, they served a relatively similar role in terms of the legacy they left for the civilizations that are more known (IE Inca/Aztecs), but of course the Mexican one is more known, partially because it did have writing and partially because it's closer to USA, so it's easier for them to get more international recognition.

It's the same issue as with Caral/Olmecs, just compare how much time a Caral civ took to make compared to your Olmecs, despite Caral being actually older.

This may sound extremely salty, my apologies, it's just that I'm a lil't bit drunk (holiday season does that to one :crazyeye:), but in either case, I'm certanily more interested in your Japan Split pack in any case. I really want to see in what directions you're gonna take the civilizations that arose in that stretch of islands, not to mention which periods you actually chose.
 
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