ls612's C2C Units

Hello!

What do you think of pikemans? Were available to the XVIII century, the C2C end in the Middle Ages, for example, could be done with the XVII century Pikeman?
 
@ls612

Here are some new units for after the freeze.

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Park Ranger
Graphic: ?
Icon: ?
Type: Worker
Strength: 0
Movement: 2
Cost: 500
Req Tech: Wilderness Conservation
Req Resource: -
Req Building: -
Upgrades To: Ecologist

Special Abilities
  • This Unit is Tradable
  • -5 Air Pollution / Turn (City)
  • -5 Air Pollution / Turn (Plot)
  • -5 Water Pollution / Turn (City)
  • -5 Water Pollution / Turn (Plot)
  • Can build a Tree Nursery, Treefarm, Hybrid Forest, Conservation, Safari, Preserve Site, Plant Forest, Make Jungle, Plant Bamboo Grove, Plant Savanna
  • Can build special buildings.
  • +2 :gold:
  • Can Be Captured

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Ecologist
Graphic: ?
Icon: ?
Type: Worker
Strength: 0
Movement: 2
Cost: 800
Req Tech: Ecology
Req Resource: -
Req Building: -
Upgrades To: -

Special Abilities
  • This Unit is Tradable
  • -10 Air Pollution / Turn (City)
  • -10 Air Pollution / Turn (Plot)
  • -10 Water Pollution / Turn (City)
  • -10 Water Pollution / Turn (Plot)
  • Can build a Tree Nursery, Treefarm, Hybrid Forest, Conservation, Safari, Preserve Site, Plant Forest, Make Jungle, Plant Bamboo Grove, Plant Savanna
  • Can build special buildings.
  • +3 :gold:
  • Can Be Captured

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I could not find any graphics for them. I hope that SO might have something in mind. Otherwise I may need to re-texture some workers.

I also guessed on the costs so you would need to check on your price chart.

The special buildings would be stuff that we could design later that give special buildings that can only be made by Park Rangers and Ecologists.

Thanks in Advance! :goodjob:
Cool concepts!
 
@ls612,
After this mornings update, SVN4186, it now costs 74 Gold to upgrade a hunter to Ranger.

JosEPh
 
@ls612,
After this mornings update, SVN4186, it now costs 74 Gold to upgrade a hunter to Ranger.

JosEPh

You don't give a value-judgement of this fact, but if I read the context correctly, that's more in line with the numbers we'd expect right?
 
What do you mean by value judgement? Other units upgrade cost?

Edit: Atl to Archer upgrade cost, from 20 to now 34
Spiked Clubman to Stone Axe or Mace, from 24 to now 38

JosEPh
 
What do you mean by value judgement? Other units upgrade cost?

Edit: Atl to Archer upgrade cost, from 20 to now 34
Spiked Clubman to Stone Axe or Mace, from 24 to now 38

JosEPh

No I was meaning your position on it, as in:
  • That's much better
  • Seems OK
  • Still far too much
  • Still out of line with XXX other upgrade(s)
  • ...
 
They were called "Guardians of the Vert", "Green Wardens" and "Police". Which reminds me, if I haven't said it before; I am always amused by the Sheriff unit as I expect a "Sheriff of Nottingham" not one of the much latter ones from the wild west.
 
Thanks. Which is a better name "Park Ranger" or "Conservationist"? I was thinking maybe we should not use the name "Ranger" so it will not be confused with the Hunter unit "Ranger".

With some old code I have sitting somewhere I could give those guys Combat strength (and a bonus vs animals), and the AI would use them properly. It would be a good limited test of Combat Workers and my AI for them.

You don't give a value-judgement of this fact, but if I read the context correctly, that's more in line with the numbers we'd expect right?

It would appear based off of his later posts to be a bug of some sort. Because now they are cheaper, and I'm pretty sure that no one touched the upgrade cost code since I changed it to be a percentage.
 
With some old code I have sitting somewhere I could give those guys Combat strength (and a bonus vs animals), and the AI would use them properly. It would be a good limited test of Combat Workers and my AI for them.

I am not sure if its a good idea to give them vs Animals. I don't want them to replace Hunters. In that oh it reduces Pollution and Hunts! Well then I am making that instead of a Game Hunter.

That's why I think it should be a flavor of Worker where it cannot make as many improvements as a normal worker can but its main ability is to reduce pollution.
 
I am not sure if its a good idea to give them vs Animals. I don't want them to replace Hunters. In that oh it reduces Pollution and Hunts! Well then I am making that instead of a Game Hunter.

That's why I think it should be a flavor of Worker where it cannot make as many improvements as a normal worker can but its main ability is to reduce pollution.

It will have lower combat than Hunters and be only defensive. Does that sound good?
 
Ok that sounds reasonable. We will have to of course see it in action to see if it needs balancing. I am not even sure what promotions it should get if its a combat unit.

Also will there be a problem with animation in that it needs both worker animations and combat animations and workers don't have combat animations and combat units don't have worker animations?
 
Ok that sounds reasonable. We will have to of course see it in action to see if it needs balancing. I am not even sure what promotions it should get if its a combat unit.

Also will there be a problem with animation in that it needs both worker animations and combat animations and workers don't have combat animations and combat units don't have worker animations?

It it doesn't have animations that just means that it won't move in combat. That's unfortunate, but we don't have anyone that can make anims.
 
<snip>


It would appear based off of his later posts to be a bug of some sort. Because now they are cheaper, and I'm pretty sure that no one touched the upgrade cost code since I changed it to be a percentage.

That's backwards, they increased in upgrade costs, the ones I posted. To go from Atl to Archer is now costing 14 More gold and going from Spiked Club to Stone Axe/Mace is also costing 14 More gold. How is that cheaper? :confused:

JosEPh
 
That's backwards, they increased in upgrade costs, the ones I posted. To go from Atl to Archer is now costing 14 More gold and going from Spiked Club to Stone Axe/Mace is also costing 14 More gold. How is that cheaper? :confused:

JosEPh

Oh, I got that backwards. :hammer2: What SVN rev were you using before?
 
@ls612,

4170 and updated to 4186 this morning. Started a new game and got new numbers/costs.

JosEPh
 
It will have lower combat than Hunters and be only defensive. Does that sound good?

Yes. And the Game Hunter, therefore, should still be included. Its not exactly a 'hunting' unit when its unable to attack imo.
 
@ls612,

I also discovered this afternoon that I Won't be upgrading Gatherers to Workers, not at a cost of 118 Gold.

I'll burn the gatherer on a seed camp or stone work shop before I pay that price. I think it actually costs more to upgrade than to just build a New Worker. Do Not like this one at all. :yuck: :p

JosEPh
 
I was referring to the anti-animal on the Park Ranger not being an indication of it being terribly useful as a hunting unit.

Since we're on the topic, however, I've often thought that the gap between Ranger and Game Hunter is too large.

And Wanderers should be nothing more than scouting units that cannot attack now that we have an equivalent Chaser unit.
 
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