Cool concepts!@ls612
Here are some new units for after the freeze.
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Park Ranger
Graphic: ?
Icon: ?
Type: Worker
Strength: 0
Movement: 2
Cost: 500
Req Tech: Wilderness Conservation
Req Resource: -
Req Building: -
Upgrades To: Ecologist
Special Abilities
- This Unit is Tradable
- -5 Air Pollution / Turn (City)
- -5 Air Pollution / Turn (Plot)
- -5 Water Pollution / Turn (City)
- -5 Water Pollution / Turn (Plot)
- Can build a Tree Nursery, Treefarm, Hybrid Forest, Conservation, Safari, Preserve Site, Plant Forest, Make Jungle, Plant Bamboo Grove, Plant Savanna
- Can build special buildings.
- +2
- Can Be Captured
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Ecologist
Graphic: ?
Icon: ?
Type: Worker
Strength: 0
Movement: 2
Cost: 800
Req Tech: Ecology
Req Resource: -
Req Building: -
Upgrades To: -
Special Abilities
- This Unit is Tradable
- -10 Air Pollution / Turn (City)
- -10 Air Pollution / Turn (Plot)
- -10 Water Pollution / Turn (City)
- -10 Water Pollution / Turn (Plot)
- Can build a Tree Nursery, Treefarm, Hybrid Forest, Conservation, Safari, Preserve Site, Plant Forest, Make Jungle, Plant Bamboo Grove, Plant Savanna
- Can build special buildings.
- +3
- Can Be Captured
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I could not find any graphics for them. I hope that SO might have something in mind. Otherwise I may need to re-texture some workers.
I also guessed on the costs so you would need to check on your price chart.
The special buildings would be stuff that we could design later that give special buildings that can only be made by Park Rangers and Ecologists.
Thanks in Advance!![]()
@ls612,
After this mornings update, SVN4186, it now costs 74 Gold to upgrade a hunter to Ranger.
JosEPh
What do you mean by value judgement? Other units upgrade cost?
Edit: Atl to Archer upgrade cost, from 20 to now 34
Spiked Clubman to Stone Axe or Mace, from 24 to now 38
JosEPh
Cool concepts!
Thanks. Which is a better name "Park Ranger" or "Conservationist"? I was thinking maybe we should not use the name "Ranger" so it will not be confused with the Hunter unit "Ranger".
You don't give a value-judgement of this fact, but if I read the context correctly, that's more in line with the numbers we'd expect right?
With some old code I have sitting somewhere I could give those guys Combat strength (and a bonus vs animals), and the AI would use them properly. It would be a good limited test of Combat Workers and my AI for them.
I am not sure if its a good idea to give them vs Animals. I don't want them to replace Hunters. In that oh it reduces Pollution and Hunts! Well then I am making that instead of a Game Hunter.
That's why I think it should be a flavor of Worker where it cannot make as many improvements as a normal worker can but its main ability is to reduce pollution.
Ok that sounds reasonable. We will have to of course see it in action to see if it needs balancing. I am not even sure what promotions it should get if its a combat unit.
Also will there be a problem with animation in that it needs both worker animations and combat animations and workers don't have combat animations and combat units don't have worker animations?
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It would appear based off of his later posts to be a bug of some sort. Because now they are cheaper, and I'm pretty sure that no one touched the upgrade cost code since I changed it to be a percentage.
That's backwards, they increased in upgrade costs, the ones I posted. To go from Atl to Archer is now costing 14 More gold and going from Spiked Club to Stone Axe/Mace is also costing 14 More gold. How is that cheaper?
JosEPh
It will have lower combat than Hunters and be only defensive. Does that sound good?
Yes. And the Game Hunter, therefore, should still be included. Its not exactly a 'hunting' unit when its unable to attack imo.