KayAU
Emperor
- Joined
- Sep 1, 2014
- Messages
- 1,498
As usual, I am late to the party. These videos tend to get released while I am driving home for work, which means I don't get to take a good look until my 2-year old is sleeping.
Anyways, dang, that's a lot of abilities. Here's my take:
Leader Ability - Kupe's Voyage
Civilization Ability - Mana
Interestingly, there are also two maluses here: you can not harvest resources, nor can you earn Great Writers. It's thematically consistent, meaning the Maori are meant to live more in natural terrain. Not harvesting resources is against the current meta-game, I suppose, but I think you are very generously compensated. It might be even more beneficial now that the game will also have some negative consequences for ecological damage.
This extra focus on unimproved tiles also means that you will not need as many builders, nor have the same need for the policy card which gives extra charges.
Unique Infrastructure - Marae
Unique Unit - Toa
Overall...I'm actually struggling a bit to wrap my head around this civ, they just have so many abilities. I have no doubt this is going to be a powerful civ, which is going to get off to some very good starts, especially on slower game speeds. I suspect it is going to give Indonesia a hard struggle to retain the title of best naval civ. It is certainly taking away Norway's status as the best civ for early ocean exploration, and as such, a bit of what used to make Norway special. In a sense, I fear Norway is going to become to the Maori a bit like what Egypt has been to Nubia. They do many things which are similar, but the Maori generally do them significantly better.
Anyway, I really look forward to trying the Maori. I like naval civs, and the Maori looks like they are going to be both a very distinct, and a very powerful one.
Anyways, dang, that's a lot of abilities. Here's my take:
Leader Ability - Kupe's Voyage
- Initial Maori units begin in the ocean
- Gain +2 science +2 culture each turn before settling first city
- First city gets a free builder
- First city starts at size 2
- Palace has +1 housing +1 amenity
Civilization Ability - Mana
- Starts with Sailing and Shipbuilding
- All units can enter ocean tiles
- Embarked units gain +5 combat strength and +2 movement
- Unimproved Forest and Rainforest gain +1 production, +2 after researching Conservation
- Fishing Boats provide +1 food and triggers Culture Bomb
- Resources cannot be harvested
- Great Writers cannot be earned
Interestingly, there are also two maluses here: you can not harvest resources, nor can you earn Great Writers. It's thematically consistent, meaning the Maori are meant to live more in natural terrain. Not harvesting resources is against the current meta-game, I suppose, but I think you are very generously compensated. It might be even more beneficial now that the game will also have some negative consequences for ecological damage.
This extra focus on unimproved tiles also means that you will not need as many builders, nor have the same need for the policy card which gives extra charges.
Unique Infrastructure - Marae
- Replaces Amphitheatre
- +2 culture to each tile with a passable feature
- +2 faith to each tile with a passable feature
- +2 tourism to each tile with a feature after researching Flight
- No Great Work slots
- Costs no maintenance
Unique Unit - Toa
- Classical Era melee unit
- 40 combat strength
- 2 movement
- -5 combat strength for adjacent enemy units
- Can construct Pa improvment on hills, which grants +4 defence strength and fortification for occupying unit, and heals units which end turn there
Overall...I'm actually struggling a bit to wrap my head around this civ, they just have so many abilities. I have no doubt this is going to be a powerful civ, which is going to get off to some very good starts, especially on slower game speeds. I suspect it is going to give Indonesia a hard struggle to retain the title of best naval civ. It is certainly taking away Norway's status as the best civ for early ocean exploration, and as such, a bit of what used to make Norway special. In a sense, I fear Norway is going to become to the Maori a bit like what Egypt has been to Nubia. They do many things which are similar, but the Maori generally do them significantly better.
Anyway, I really look forward to trying the Maori. I like naval civs, and the Maori looks like they are going to be both a very distinct, and a very powerful one.

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