[GS] Māori Discussion Thread

I'm still hoping that at some point Kupe says, "You're welcome." :mischief: :D
Or Firaxis say it. :P


Message from Firaxis...
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The Maori look okay I liked Hungary more but I am really impressed with the leader design and background art.

So they're only

1. Starting a mile ahead of everyone else.
2. Better conquerors than classical era Romans.
3. Better seafarers than Norway.
4. Gaining free lumbermills on all forest and jungle tiles (yes I know jungle can't normally build lumbermills), plus 2 culture and 2 faith on those and flood plains if you invest in an Amphitheater.

This is honestly the first time my first thought was "OP".

I don't think they're as OP as everyone is making them out them out to be. Starting off in the sea gives the Maori the chance to explore but it may also give other civs a head start in laying down their second and third cities on the continent that you wanted to settle. They may be better naval explorers than Norway but they have no unique naval unit to go up against other early naval warships like the viking longship or the Jong. They also can't produce as many ships as Norway or Indonesia so their coastal cities are likely to be taken by a stronger naval civ.

Moari will be strong on land but they look like they can only use their Toa's and Pa's to be aggressive in the ancient and classical eras. If strategic resources now have to be harvested to be used then the Maori may not be able to build resource dependent later units in later eras. Instead they will have to trade for these resources and if they are reliant on trade then they will have to adopt a more peaceful style of play.

I also don't think the Marae is OP if Maori can't recruit great writers then this building may just have a similar cultural output to a few great works. The faith output is also not going to help much as most religions are established before amphitheatres are researched.

The Moari are probably going to be best suited to the diplomatic victory if they are able to seize land early and then adopt a peaceful style of play throughout the rest of the game, and early exploration gives them the best position to trade and build good relations with every civ very early on.

Oh, there's so much more than just a few saved research turns. Don't forget about ability to enter ocean tiles. This opens up access to them to the whole map on turn 0. While others sit landlocked or coastal shipping only, Maori can zoom across the whole world meeting people first, getting those first envoys and further buffs from CSs, trading stuff earlier with more people too far to bother conquering, getting those remote goodie huts and barb camp gold, and receiving all this much much earlier than everybody else when that matters more. That's pretty major, ihmo.

This sounds great but with all the new nature mechanics they are introducing maybe sea travel and world exploration may not be as straightforward as it used to be. If you send a lonely scout out the chances are it will be destroyed by barbarians and I think it will be the same with early era ships and storms at sea. Perhaps you'll have to research technologies in the renaissance era that will allow your ships to be more resistant to bad weather at sea. I'm glad that they are introducing this mechanic as storms have often determined the outcome of expeditions, planned invasions and trade.
 

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eh sorry I didn't read that tweet as meticulously as you guys. Still, my point still stands, even if you can harvest strategic resources, good luck finding iron, horses, coal and niter in your tropical paradise.
 
Now all we need is some atolls...
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In civ 5 I've always ran to other continent with polinesia, especially with old world start (i miss that option). And that was fun, yet many turns behind others. With Maori that will be so good, however.. so far in my games i rarely see empty land.. and spreading cities to sweat spots with loyalty system is impossible..

Wait and see, anyways I'm excited.
 
Aha yes. But because they were generated on plains or plain hills, they always have at least 1 prod.
Now, somehow in the video, there's rainforest on grassland...:crazyeye:

Yeah, either they changed the criteria so that they can go on grass, or it's a world-buildered game they're playing.
 
From that article:
There are five different renewable resources available, but it takes a while (and a likely period of heavy carbon emission) to get there.

So, the new resources are probably tied to the new future era?
 
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