Discussion in 'Civ6 - General Discussions' started by bite, Dec 4, 2018.
I'm still hoping that at some point Kupe says, "You're welcome."
Or Firaxis say it.
Message from Firaxis...
The Maori look okay I liked Hungary more but I am really impressed with the leader design and background art.
I don't think they're as OP as everyone is making them out them out to be. Starting off in the sea gives the Maori the chance to explore but it may also give other civs a head start in laying down their second and third cities on the continent that you wanted to settle. They may be better naval explorers than Norway but they have no unique naval unit to go up against other early naval warships like the viking longship or the Jong. They also can't produce as many ships as Norway or Indonesia so their coastal cities are likely to be taken by a stronger naval civ.
Moari will be strong on land but they look like they can only use their Toa's and Pa's to be aggressive in the ancient and classical eras. If strategic resources now have to be harvested to be used then the Maori may not be able to build resource dependent later units in later eras. Instead they will have to trade for these resources and if they are reliant on trade then they will have to adopt a more peaceful style of play.
I also don't think the Marae is OP if Maori can't recruit great writers then this building may just have a similar cultural output to a few great works. The faith output is also not going to help much as most religions are established before amphitheatres are researched.
The Moari are probably going to be best suited to the diplomatic victory if they are able to seize land early and then adopt a peaceful style of play throughout the rest of the game, and early exploration gives them the best position to trade and build good relations with every civ very early on.
This sounds great but with all the new nature mechanics they are introducing maybe sea travel and world exploration may not be as straightforward as it used to be. If you send a lonely scout out the chances are it will be destroyed by barbarians and I think it will be the same with early era ships and storms at sea. Perhaps you'll have to research technologies in the renaissance era that will allow your ships to be more resistant to bad weather at sea. I'm glad that they are introducing this mechanic as storms have often determined the outcome of expeditions, planned invasions and trade.
No new info, but they do have a different screenshot.
A few Maori voice actors in that fine piece of art
So anyone has an idea what is the building (probably a wonder) on the left of the theater square?
eh sorry I didn't read that tweet as meticulously as you guys. Still, my point still stands, even if you can harvest strategic resources, good luck finding iron, horses, coal and niter in your tropical paradise.
Now all we need is some atolls...
If you mean in the new screenshot, that's a farm.
If you mean in the First Look video, that's the Great Bath.
(I can't see the image you linked)
Sorry I upload again here:
Interesting, to me that implication is you can still say put a district on a deer or cattle as you aren't "harvesting" them (and getting any benefit).
We have reefs, which according to the early list, count as 'passable features' to get the culture/faith bonus.
It's the Great Bath wonder.
And also, seems like Jungles don't yeild production by default any more?
Oh makes sense now I see the blue stuff at center is the water of bath.
they never did? they give +1 food.
In civ 5 I've always ran to other continent with polinesia, especially with old world start (i miss that option). And that was fun, yet many turns behind others. With Maori that will be so good, however.. so far in my games i rarely see empty land.. and spreading cities to sweat spots with loyalty system is impossible..
Wait and see, anyways I'm excited.
Aha yes. But because they were generated on plains or plain hills, they always have at least 1 prod.
Now, somehow in the video, there's rainforest on grassland...
YnAMP has it.
Yeah, either they changed the criteria so that they can go on grass, or it's a world-buildered game they're playing.
From that article:
So, the new resources are probably tied to the new future era?
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