[GS] Māori Discussion Thread

idk what game you guys are playing but ive rerolled 15 times, the coast is just always jam packed with civs and city states.
I decided to make the best out of my start but as I'm playing along I'm not having fun so I probably will restart. I landed on a small island with one city state and near tundra while colonizing the next door island that is exactly the same.
 
Pretty rad ocean start...

F68ECF7C74C4FFF0A46BF30E6E8B8BA1438D5FEA
 
I just started a game with them last night. Standard Fractal. Sent the settler one way, warrior the other. Warrior found some islands, but they were only ~10 tiles each, without a lot of resources, so didn't end up choosing that. Settler the other way found a large cluster of city-states - 5 or 6 of them taking up virtually all the coast (literally 1 tile that was valid to settle on, and didn't have any seafood). So I went inland to see if I had better fortunes. Saw a large desert, but kept going, and found Ik-Kil, with a little bit of jungle/forest around it, so settled there. Got 2 cities in that jungle area that are nice for the Maori bonus, and then snuck a settler past the city-states to get the Galapagos Islands.

It's weird - my capital has only gotten up to size 5, since there just simply isn't enough food around. But its production is fantastic - having 2 plains hill forest deer tiles at 5p each, plus forest/rainforest, it's still churning things out crazy fast. Ended up grabbing desert folklore for some 5-6 faith holy sites, and even got lucky enough to get Jesuit education. So now a bunch later, I'm just swimming in culture/faith.

I do want to try another game with them where I focus more on seafood, but they're a fun civ to play. I haven't chopped once, and I'm doing my best to not even build districts over forest/jungle (which is a challenge - my Galapagos city got squeezed in by envoys, and only pushed back because I won the WC to have my districts give culture bombs). They're definitely a strong civ, and a fun one to play (although frustrating before you settle that first city, not knowing where to go).
 
Pretty rad ocean start...

Could always try this month's Game of the Month. :mischief:

Civ VI - 6otM 57 Details:
Player (You): - Kupe - Maori
Victory Condition
: Culture but all other VCs are enabled.
Difficulty: Emperor
Civs/City-States
(including player): 8/12
Map Type/Size: Island Plates/Standard Size
Game pace: Standard
Disaster Intensity: 2
 
Decided to try a Pangaea map and oddly enough I am doing much better. I have cities right next to Ha Long Bay and the Galapagos and even built Stonehenge in my capital. :crazyeye:
Pretty rad ocean start...
Maybe you could become the Dothraki and explore the Dothraki Sea. :mischief:
 
Try standard map size, not small
I have played 4 games, with them, not an issue in any as long as you understand the Start of civ is supposed to be about war for 2 eras then settling down. Last game mvemba was in the landmass I hit, I landed, wished him good Will then built warriors the quads after foreign trade. He declared on me which gives a really nice inspiration amd I proceeded to meat grind his army with dug in warriors and quads. Then the Toa came online and it was bye Mvemba then Cyrus then settle down until I got rock bands, I had 11 cities, plenty to win all but a fast SV.

What I really really really like about the maoris is their Toas can be used as boat escorts right up to the end of the game giving -5 to enemies attacking for each toa. It makes them a very formidable force... and toas moving 9 tiles at sea is just crazy. Their defence strength ramps up with era too... oh let’s not forget the ability to land and pillage in a single turn is underrated. This IS what the Norseman should be.

funny every time I goto war early they have walls up too fast for me to warrior spam them. blessed life i guess
 
Last edited:
I guess you are asking about getting there?

Oh well. I set out to try a Toa rush and didn't find anybody around to rush. It was kind of like walking briskly up to shove open a heavy door, and somebody opens the door. "Perils" of an Island Plates map, I suppose, either nowhere to go or a wealth of choice. Meanwhile, was first to find about 10 different CS so high-powered capital, first to circumnavigate and a ridiculous number of Era points. Meanwhile, kind of forgot to grab more than one other choice site, and now picking at the edges. A different sort of learning experience.
 
The Maori have aroused my interest in the game again!

I've decided to play them in the way I play the Wood Elves in Total Warhammer.. ie, the angry GreenPeace faction. My idea was to settle and wipe out anyone who was polluting the atmosphere, razing all their cities and eventually settling and replacing the area with woodland and national parks! Its a glorious way of playing the game.

I would like to play a much more peaceful method of the same tactic with no war, just expanding rapidly and using Loyalty flips and hopefully get a larger empire, but its pretty hard as many have mentioned it very difficult to settle in a place that isn't already densely packed with Civs.
 
its mind boggling. ive resorted to generating large maps minus 2 civs and 2 CSs .. and every game, the coast is loaded with CSs and 3-4 turns after I settle, there's another civ like 5 tiles away. i hate nerfing the game so I just go play other civs and its fine .. but I wanna try the maori ..
 
its mind boggling. ive resorted to generating large maps minus 2 civs and 2 CSs .. and every game, the coast is loaded with CSs and 3-4 turns after I settle, there's another civ like 5 tiles away. i hate nerfing the game so I just go play other civs and its fine .. but I wanna try the maori ..

I ended up settling near the city-states and carving up my neighbors for some room. It seems to be what the Maori are designed for with that sweet, vicious Toa. They don't really become pacifistic eco-tourism hippies until Flight.
 
I have a question: the Marae description says "All tiles...with passable terrain...(woods, rainforest, marsh, oasis, etc.) give [bonuses]." Does that include grassland and plains as well? They are certainly "passable." (I assume that coast and ocean are not included.)
 
I have a question: the Marae description says "All tiles...with passable terrain...(woods, rainforest, marsh, oasis, etc.) give [bonuses]." Does that include grassland and plains as well? They are certainly "passable." (I assume that coast and ocean are not included.)

It says passable features, not terrain. So regular grassland and plains do not count.
 
I'm guessing it would include geothermal fissures and maybe volcanic soil. Anyone tested that?

Yes to Volcanic Soil. I am unsure about Fissures.
 
It says passable features, not terrain. So regular grassland and plains do not count.
Thanks. On my current map they aren't going to be worth much (likewise the unimproved woods and rainforest bonuses.)
 
Thanks. On my current map they aren't going to be worth much (likewise the unimproved woods and rainforest bonuses.)

Floodplains do count as a passable feature, as does marsh.
 
Floodplains do count as a passable feature, as does marsh.
Thank you. Many of my floodplains have been bravely developed so won't count. "Brave but schtupid!"
 
If you want to win a culture victory and the Maori are in your game, you have to kill them right?

If you want or need to win it quickly, yes.
 
Back
Top Bottom