Discussion in 'Civ6 - General Discussions' started by bite, Dec 4, 2018.
I plan to swim around until I find a natural wonder, or Canada to forward settle and kill.
I'm just gonna land and toa the line toward CV.
There should be a Moa resource to harvest, thats a mod I'd take on board.
I see that they're designed as the civ that you don't chop with - bonus production to unimproved woods and rainforests, and cannot harvest resources.
But being unable to harvest resources - does this mean that you can't place districts/wonders on tiles with resources, or that you'll just not get the boost from harvesting the resource (similar to if you place a district or wonder without first harvesting.)
Resources block districts, and presumably wonders too.
Yep, you are blocked from placing them. They showed it in the livestream.
I think if the dice rolls right with the Maori (regarding settling their first city) they can be a very powerful Civ. They get a free builder, a very strong UU and their UB the Marae is outstanding. Plus getting bonus production from unimproved woods and jungle as soon as you settle your first city is very strong.
I'm hesitant though to play as the Maori first in GS since, as I said, settling their first city is a roll of the dice. I'll definitely give them a go sometime though. (before the Inca for sure.)
Yeah, that part of it worries me. They kind of feel like they could be Civ5 Spain of this game.
yeah but Spain in Civ5 was almost always worth rolling the dice with cuz that 1/500 chance of a great opener was amazing.
starting in equatorial waters and quickly settling a nice jungle coast could be extremely lucrative. imagine beelining chicken pizza.
I think, going Jungle will put them on the Culture path. While going Woods will put them on the Domination path (with Lumber Mills).
They should focus on finding these environments.
If you've been stuck at sea for generations, you're just focussed on finding land, and grateful for whatever you get.
Apparently the City State's Rapa Nui's Moai improvement cannot be built next to woods/rainforest. Interesting that it has anti-synergy with the only other Polynesian civ in game since Maori do not want to chop their woods/rainforests lol
But it references the controversial assessment that the people of Rapa Nui committed ecocide in order to build their statues.
Was that assessment controversial? I thought that's what happened.
It's considered out of date now. Scientists now believe islanders used a series of ropes to "walk" the statues from the quarry to their various locations instead of rolling them on logs.
The island was still deforested when the Europeans arrived.
Yes, but not out of some mad desire to erect giant statues.
Not sure I buy that explanation, but I'll have to look more into it. If they didn't use it for the statues, then what did they use it for? Surely it can't all be boats (they were extensive fishers).
edit: I did look it up, and the rope method (walking the statues while upright) actually did require the least amount of manpower and seems like it could be what likely happened. But then what happened to all their forests? The forests were gone on first European contact (the statues were upright, and only were toppled after European contact).
I guess contrary to what the CIV is meant to do I settle the first place of land I find. Not wasting turns is just so much more beneficial. If you disembark on turn 2 and settle on turn 3 you have such a big headstart compared to any other Civ you would have chosen.
If you have at least one fish and wooded hills you can work a food 4, gold 2 and a prod 3, food 2 tile and you got the housing and amenities to go big fast. Its not that common to find coast without any fish or land without any woods or rainforest. Does not have to be the best spot. It could even be anything that has woods or rainforest. Even working just 2-2 tiles would be great even if there are no wooded hills or added other resources.
If you find more good places later with your movement 4 water warrior scouts its not an issue. Just build settlers and get those as well by going there over sea. I don't see an issue on deity either since you can build slingers and warriors faster than others. It might even be an advantage starting closer to other civs as you can overpower an enemy capital faster than any other Civ. Could be giving you additional cities and potential capped builders/settlers faster. Better scouting and early uniques will probably also mean easy Golden Age for classical and Monumentality.
And if that Toa really is a Swordsman that might just add insult to injury. Swordsman Rush everyone to death bit it might not be a Swordsman replacement right? I guess this CIV gets nerfed so enjoy it while it lasts I will play it first on release.
I think the Maori will like Reyna's Forestry Management ability. Gold and appeal from unimproved features.
If you're Maori then you're definitely not going for Magnus first, which means Reyna is the shoe-in for first governor? or do you go liang for the builder charges + fisheries??
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