IHT - Looks good. Someria has Feud, but I dont see any pikes, yet. It does take me a while to locate our cats though.
450 ad (1) - Shoot blanks on 4 straight leader tries. Vet leg takes Ur, losing 1 hp. Elite AC wins and take Bad-tibira, lose 2 hp. Elite AC kills archer in the open.
IT - I let RoP with Mongols expire.
460 ad (2) - Lose an elite leg attacking an archer on a hill. Elite AC kills EW in Erech.
470 ad (3) - lose two vet legs attacking Ur, but two elites finish the job, gaining control of the Pyramids. Vet and elite AC kill reg archers. Lose vet leg flawless to EW on a hill.
480 ad (4) - Sumer deposes. Elite AC takes vet EW. Leg exploring out of Antium runs into a barb camp with 2 warriors and 17 horses.

Elite leg kills reg archer. Vet AC wins and flawless promote in Erech.
IT - In perhaps the friendliest rng twist I have ever seen, our single whack a barb vet leg, standing on plains, unfortified,
kills all 17 horses and 1 warrior on defense. He is left with two hps.
490 ad (5) - First off, I fortify the leg to heal, and rename him Mr. Whack-A-Barb.

Elite leg kills reg archer. Lose 2 vets retaking Sumer, but another promotes. We had an elite win during the battle as well. Elite AC kills reg EW in Erech.
500 ad (6) - Elite AC takes Erech, finally. Cats are finally in range of a city, and go 4 for 7 in Kish. 2 elite legs finish the job.
510 ad (7) - Rush markets in Rome and Veii. Just now realize that the furs I have been roading to are unnecessary, and we wont have any trading partners soon.
IT - Sumerians and Mongols sign peace. I turn them away.
520 ad (8) - Elite leg kills reg archer. I do the same thing again with a different result:
You know, I was gonna complain about over 20 chances without a leader, but then I thought back to Mr. Whack-A-Barb, and decided I was probably square with the rng. Trajan runs to Ur, and quickly forms Sesns Slayers. They will undoubtedly make the rest of the game go a bit quicker.
Mr. Whack-A-Barb, now healed, finishes off the Etruscan encampment.
530 ad (9) - Elite leg snipes a reg archer. 2 elite ACs take Kisurra.
IT - The Mongols finally get Feudalism. Too bad they have no iron.
540 ad (10) - Cats go 3 for 7 at Agade. 3 elite legs finish the job. Army is now fully formed, moves on the new capitol, Lagash. I know this says ten, but the turn is only 169, so Ill play one extra.
IT - An EW slips out the back door of Lagash, and is within range of Bad-tibira.
550 ad (11) - I let a couple cities riot.

However, the road connecting Sumeria to the rest of our empire is now complete, so everybody should be rolling in luxes next turn. Divert the army to snag the EW, Lagash will have to wait a turn or so. Elite leg gets 2/3 archer.
Mr. Whack-A-Barb runs into another barb warrior with 18 horse buddies. At least this time were on a hill...
Recap: I don't see any way that I will ever see this game again. Fun little concept you came up with there, Mauer.
The MM is in poor shape, more than likely. I was a bit lax in that department due to lack of need. I will post a screenie of the current situation and my advice for the final war(s).