M1:Warlord Conquest with special

You might want to check out Cracker's Opening Moves site... there's a high-food, low sheild start there.

My $0.02: Worker NW, and irrigate the floodplain unless he sees some compelling reason to do something else... Settler can either settle on the spot, or go SW or S. I think we've got coast to the SE...

Irrigated floodplains are the only non-bonus tile that will give us any bonus food under despotism. Moving the settler S or SW would put the city on regular grassland, and give us the 2 floodplain tiles for food, 2 BG and a forest for shields.
 
I still think we should move the worker W. It will reveal more tiles (5 instead of 2) amongst which are probably some more tiles next to the river and/or grasslands. Seeing as how we're probably not going to be settling many cities ourselves because of the variant, I think is of great importance that we find a good spot to settle our first city.

Just another 2 cents...
 
Question for the team leader: Must Iron working be researched at max, or can we do minimum research so we can buy other techs along the way? Pottery would be nice to have... I'd like to see us get at least 5 cities down before we get Iron...

Some tactics to consider in this game:

1) Early archer rush - perhaps even before Iron Working...or positioned to grab Iron from Opponent #1 in case we need it.

2) Warrior to Legion upgrade gambit
 
Sorry for the delay guys, this nasty thing called work got in the way. I will post the worker move in about 15 minutes or so. Well, my reasoning behind IW @max (which I meant as 100% research), the very strong defensive AI's, and no new cities except captured ones after IW was that this is a warlord game. I thought that an easier game, given some difficult parameters, would be helpful for some of those beginners that don't know how to warmonger. I also thought it could help beginners see that there is life after no city structure (ie. temples, coloseum, WONDERS and the sort). It seems that most everyone wants to slow down the tech rate at least a little, and that is ok with me. We'll be what you call a Mobocracy I guess :) .

EDIT: I was pondering the archer rush myself there scoutsout. It sure would suck to get IW declare war and have no iron :eek: . Just fighting with warriors probably wouldn't get us far :lol: .
 
OK, here is the screenshot. I wasn't going to move the settler too, but I moved the worker and saw jack crap. So I moved the settler also, and I think that spot right there looks like a really good spot. 2 BG's and 2 forests looks fine to me.


M1Warlord.JPG
 
My $0.02:

M1_worker_moves1.jpg


Depending on what the "?" tiles contain, that'll determine when we want to cross the river. If there aren't any bonus resources there, then we may want to stay East of the River with the worker for the time being.
 
If there aren't any bonus resources there, then we may want to stay East of the River with the worker for the time being.
Splain Lucy! Splain! I don't understand why.
EDIT: Unless you mean to perform the 4 actions you penned. Then I understand.
 
I think that Scout wants to avoid roads that cross the river, as that saps your movement point.

However, that won't be a huge benefit since you'll have to cross the river just to get on the road.
 
Ok, I see. I will play my turns now. And if I mess up, chalk it up to um....an example to the..uh..newbies. Yep, that's what I'm here for. :D
 
My thinking is that unless there are tiles on the other side of the river that need immediate development, we'll be better off to work the tile the worker is on, then work the plains tile, then go back and work the other Floodplain tile... then hit the BG (mine and road) then cross the river...

M1_worker_moves2.jpg


But all of this could change if there is anything but plain grassland on those "?" tiles.
 
/delurk As soon as plant the city you'll see those tiles. Why wouldn't you want to mine the BG? What is so facinating about the plains?
/relurk
 
Hey 'slinger! :wavey: I didn't know you were lurkin' this!

My thought on the plains tile: With an irrigated floodplain, we'll be growing pretty fast. With an irrigated/roaded FP, an irrigated/roaded plains, and 2 BGs next to the river, we'll have 3 surplus food and 3 tiles capable of producing 1spt+2fpt+gold.

@Mauer plop the settler and let's see what else we've got to work with...my plan might go out the window based on what else we see...
 
Well, my first 20 were far from conventional I think. First, know your game level. Do not try this at emperor. Or monarch probably either.

0)4000BC Move the Worker NW, Settler SW

1)3950 Found Rome, Irrigate FP, set to build a warrior. BW in 15 @ 90%

2)3900 ZZzz

3)3850 zzZZ

4)3800 ZZzz

5)3750 Finish irrigate, and road

6)3700 zzZZ

7)3650 warrior built->settler

8)3600 Warrior W, worker irrigate plains

9)3550 ZZzz

10)3500 Warrior sees wines to the west

11)3450 zzZZ

12)3400 warrior sees blue border (Babylon)

13)3350 BW discovered. I cave and will allow IW at minimum (50 turns). But it must be the first one we discover. If you want to start things early then trade for it. But remember once we get it, we must declare war on somebody.

Contact Bab they have pottery and CB. I trade alphabet for pottery and 10g. No dice on the CB. Since we are going for a granary now, I change from settler to gran.

14)3300 ZZzz

15)3250 zzZZ

16)3200 ZZzz

17)3150 This turn was my reason for the statement above. Don't do this at higher levels! I see a warrior in babylon and a worker 2 tiles away :mischief: . Decide to play nab the bab.

18)3100 Move the warrior to pillage worked tiles, and slave to start roading the wines.

IBT) A regular bab warrior attacks. We lose 1HP and promote to vet!

19)3050 Pillage road

20)3000 move to pillage the mined tile.

I know, I suck. But maybe we'll get a free CB out of it. I say pillage the road, and next turn sue for peace.

The reason I did this was to severely cripple babylon. I only hope they don't have a warrior scout somewhere around our capitol, cause then this SG would really suck :crazyeye: . I saw nothing IBT though.

EDIT: Sorry there scoutsout, didn't stick around to see your last post.
M1Warlord2.JPG
 
Mauer said:
Well, my first 20 were far from conventional I think.
That's fine by me...sometimes audacity works!

13)3350 BW discovered. I cave and will allow IW at minimum (50 turns). But it must be the first one we discover.
I think you will find that IW would not be discovered much faster even with the higher rate... the second-tier techs are that much more expensive.

17)3150 This turn was my reason for the statement above. Don't do this at higher levels! I see a warrior in babylon and a worker 2 tiles away :mischief: . Decide to play nab the bab.
:rotfl:
Did you declare before attacking? If not... we just took a rep hit...

18)3100 Move the warrior to pillage worked tiles, and slave to start roading the wines.
Better watch out for barbs! Take the worker home!

I know, I suck. But maybe we'll get a free CB out of it. I say pillage the road, and next turn sue for peace.
Hmmm... I say we pillage the road... and then stay one tile away from the city center... build spear and a couple of archers in Rome, and when Hammurabi builds a Bowman (and he will) trigger Babylon's Golden Age by letting the Bowman kill our warrior. Babylon will have a OCC Despotic GA. :devil2:
 
scoutsout said:
I think you will find that IW would not be discovered much faster even with the higher rate... the second-tier techs are that much more expensive.
Could of had it in 20 at 100%
:rotfl:
Did you declare before attacking? If not... we just took a rep hit...
Rep, what's this rep thingy? Detlef can tell you all about it. He started a snowball in our SGOTM3 :lol: . If only he had known what he was starting ;) .
Better watch out for barbs! Take the worker home!
Good point.

Hmmm... I say we pillage the road... and then stay one tile away from the city center... build spear and a couple of archers in Rome, and when Hammurabi builds a Bowman (and he will) trigger Babylon's Golden Age by letting the Bowman kill our warrior. Babylon will have a OCC Despotic GA. :devil2:
You are pure evil :goodjob: .

EDIT:Roster
Mauer DONE
Detlef Richter (the pikeman) UP
Keiji ON DECK
Admiral Kutzov
empty
 
Wow, that was an aggressive start. Far from what I'm used to. But then, I'm not really a warmonger.

I took a look at the save and saw that we actually have two more BG's in range of Rome so we should be able to get a reasonable production in Rome. Furthermore while doing some fog-gazing I'm pretty sure I'm seeing a coast to the NE of Rome. Hopefully this means that we are on the eastern edge of the continent.

Just one question: I still don't see the benefit of having worked the plains instead of the BG next to it. It didn't save use workerturns I think and the city itself is on the other side of the river.

I believe Detlef was next, right?
 
Keiji, if you want to go ahead and pick up the save you can. I can alter the roster. Detlef won't be online for another 8-10 hours anyways. If your not gonna play it today, then just leave it for him. Just let us know.

Have fun guys, I'm off to soccer practice.
 
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