Machine and Gattling Gunners

Actually, now that you remind me I don't know where I saw that. Perhaps it was from waaaaay back when before we knew anything about them. :blush: I swear I saw the deploy button on a screenshot though...I'll go look for it.
 
Is someone (as in everyone) forgetting that they're changing ranged combat mechanics?

What I am HOPING for is that ranged units inflict less damage as their target's hitpoints are reduced to make it difficult to destroy a unit using JUST ranged units. For instance: if target has lost 80% strength, ranged unit attacks on it is penalized 40%.

Totally Agree ;)

My first reaction after reading this was really negative (probably because this is how I beat harder difficulties now). This makes a lot of sense though when you think about it (both for game play and simulation of RL combat) and would be a great adjustment.
 
I think we determined there aren't enough negative red triangles to require setup. People speculated that it might require setup back when we knew little about them (didn't even know they upgraded from Archers), but it was quickly debunked by looking at the screenshots.
 
I think we determined there aren't enough negative red triangles to require setup. People speculated that it might require setup back when we knew little about them (didn't even know they upgraded from Archers), but it was quickly debunked by looking at the screenshots.

That's a shame. It would definitely be more in fitting for their defensive character and historically accurate, especially for gatling guns, which were effectively field artillery.
 
The question is if artillery unit is changed So you're machine gunners don't get outranged by 3 range artillery pieces makes them pretty much useless

It's going to make a WWI-style slugfest more interesting, with a 3-tier defensive line of deployment: infantry in the front rank, machine guns behind them as a line of defense, and artillery behind. Throw in citadels and it gets ugly.
 
Machine Guns and Gatling Guns aren't siege weapons; we have seen them fortified, which siege weapons can't do (but archers can). But in order to fire a ranged shot, the Gatling or Machine Gun must give up being fortified for that turn, and so will not be as effective if attacked. It seems like a pretty reasonable tradeoff.

It's going to make a WWI-style slugfest more interesting, with a 3-tier defensive line of deployment: infantry in the front rank, machine guns behind them as a line of defense, and artillery behind. Throw in citadels and it gets ugly.
With a one-hex No Man's Land running down the middle. Now if only artillery and air bombardment could pillage-ify improvements, it would complete the picture...
 
That's a shame. It would definitely be more in fitting for their defensive character and historically accurate, especially for gatling guns, which were effectively field artillery.

Right, they replaced short range cannister fire. They were susceptible to artillery fire, but devastaing against infantry or anything for that matter, in range.

It's going to make a WWI-style slugfest more interesting, with a 3-tier defensive line of deployment: infantry in the front rank, machine guns behind them as a line of defense, and artillery behind. Throw in citadels and it gets ugly.
I hope the AI uses forts and citadels this time.

Machine Guns and Gatling Guns aren't siege weapons; we have seen them fortified, which siege weapons can't do (but archers can). But in order to fire a ranged shot, the Gatling or Machine Gun must give up being fortified for that turn, and so will not be as effective if attacked. It seems like a pretty reasonable tradeoff.


With a one-hex No Man's Land running down the middle. Now if only artillery and air bombardment could pillage-ify improvements, it would complete the picture...

Gatling and MGs have to give up being fortified to fire a ranged shot. That makes sense. Indeed, on the last part of your post.
 
I really like the fact they made Archer Line proper now, there is now a unit suited for garrisoning cities. nothing is more fun than range attacking safely and bombarding a unit nearby your borders.
 
That's a shame. It would definitely be more in fitting for their defensive character and historically accurate, especially for gatling guns, which were effectively field artillery.

Makes less sense when you factor in that these are Archer-line units, though.
 
I also see no one answered my question in regards to the Citadel now also getting the function of a culture bomb. Where/when did we hear this? I think this is fascinating and I would love to hear from where. It offers a new set of ideas that come to mind for me...
 
I also see no one answered my question in regards to the Citadel now also getting the function of a culture bomb. Where/when did we hear this? I think this is fascinating and I would love to hear from where. It offers a new set of ideas that come to mind for me...
It came from here: http://videos.pcgames.de/hdvideo/8347/Civilization-5-AddOn-Gods-and-Kings-im-ueberblick
At about 3:50 on the citadel mouse-over it says:
Bei der Errichtung der Zitadelle wird die Einheit verbraucht und die Grenzen Eurer Zivilisation werden um die Zitadelle herum erweitert. Werden dadurch Felder belegt, die bereits einer anderen Zivilisation gehören, zieht das einen diplomatischen Malus nach sich.
Google translated in English:
In the construction of the citadel, the unit will consume and the limits of your civilization be extended around the citadel. Be occupied by fields that are already part of another civilization, which attracts a penalty to be diplomatic.

Edit:
I made a little screenshot (don't mind the 'PL' of 'PLAY' in the top-right :p )
full.jpg
 
I also see no one answered my question in regards to the Citadel now also getting the function of a culture bomb. Where/when did we hear this? I think this is fascinating and I would love to hear from where. It offers a new set of ideas that come to mind for me...

What kind of ideas? Can only think of very gamey ones....
 
Makes less sense when you factor in that these are Archer-line units, though.

Oh, I get that. In my head, that's the most convenient way to slip them into the existing unit hierarchy and give archers something to upgrade to, but there's no reason they couldn't require a gatling gun to set up where a crossbowman wouldn't.
 
Gucumatz: I see others have given you the link.

People have speculated that the GA's 'bomb' ability is now the ability to start a Golden Age. We know that they took that ability away from all GPs, and it somewhat fits that if they wanted to retain that ability for any GP, and if the GA needs a new ability to replace the culture bomb, they can kill two birds with one stone.
 
It came from here: http://videos.pcgames.de/hdvideo/8347/Civilization-5-AddOn-Gods-and-Kings-im-ueberblick
At about 3:50 on the citadel mouse-over it says:

Google translated in English:


Edit:
I made a little screenshot (don't mind the 'PL' of 'PLAY' in the top-right :p )
full.jpg

Interesting tidbit there is that it seems to allow you to build a Citadel an tile adjacent to your own territory, without requiring that tile to be neutral. So during a war you could plop a Citadel down in your opponent's territory and grab 5 or 6 tiles at the same time. Probably not a great idea to do that with someone you have Open Borders with, if it is possible in the first place.
 
Interesting tidbit there is that it seems to allow you to build a Citadel an tile adjacent to your own territory, without requiring that tile to be neutral. So during a war you could plop a Citadel down in your opponent's territory and grab 5 or 6 tiles at the same time.
I doubt that very much; it seems much more likely that it would follow the current rules for the Culture Bomb, which require the target hex to be in your territory or neutral.
 
^ This. The GA Culture Bomb ability doesn't say it needs to be in your territory either, but if you mouse over the ability when it's not in your territory, the button is grayed out and it tells you you need to be in your own territory. (This way of doing it, by the way, lead the forum-goers in the pre-release days to think they would be ultra overpowered by allowing you to grab 7 tiles anywhere on the map in anyone's territory, but I digress).
 
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