Mad Scientist's RPC summary

I like all the suggested settings except the Pangea map. I was thinking of a hemispheres map, forcing us to spread religion intercontinentally!
 
I like all the suggested settings except the Pangea map. I was thinking of a hemispheres map, forcing us to spread religion intercontinentally!

I suggest pangea map, not because it would make your game easier(which is probably true), but because it would be historicaly accurate. This is the old world! And Charlemange is everything else, but not a sea-farer.
 
I agree that Pangea will make the spreading too easy.

And you'll obviously want the No City Razing option, to save yourself the trouble of reloading if you do it by mistake.
 
I thought up a new RPC for Louis XIV:

The target is to build the most glorious city for the most glorious king.

The following (provisional) rules apply:
- Must adapt Heriditairy Rule asap and stay in there for the rest of the game ("L'etat, c'est moi")
- Must adapt Bureaucracy asap and stay in there for the rest of the game (the provinces don't count)
- Can only build World Wonders in Paris, except Versailles, which must be in the city closest to Paris, and Wonders that can not be build in Paris due to its location (for example Colossus when Paris is not coastal)
- Can't move the Palace
- Can only build L'Académie française (National Epic) and Le Louvre (Hermitage) as national wonders in Paris.
- Culture producing building can not be started in another city unless Paris has already completed that building. Yes, that means if you want to spread a religion from the provinces, you have to switch to Organized religion, send a missionary to Paris and build the monastery there first
- Paris must build culture producing buildings as soon as they are available and can't build anything else if it can build a culture producing building (this can be some fun in the beginning)
- Can't connect a resource unless it is immediately conencted to Paris

Victory conditions:
- All victory conditions allowed
- Paris must have at least twice the culture needed for Legendary status (300,000 on Marathon)
- Must build: Versailles, Notre Dame and an Academy in Paris
- Other civs can't be in Representation or Universal Suffrage (damn peasants)
- Must have a source of wine :)
 
I thought up a new RPC for Louis XIV:

The target is to build the most glorious city for the most glorious king.

The following (provisional) rules apply:
- Must adapt Heriditairy Rule asap and stay in there for the rest of the game ("L'etat, c'est moi")
- Must adapt Bureaucracy asap and stay in there for the rest of the game (the provinces don't count)
- Can only build World Wonders in Paris, except Versailles, which must be in the city closest to Paris, and Wonders that can not be build in Paris due to its location (for example Colossus when Paris is not coastal)
- Can't move the Palace
- Can only build L'Académie française (National Epic) and Le Louvre (Hermitage) as national wonders in Paris.
- Culture producing building can not be started in another city unless Paris has already completed that building. Yes, that means if you want to spread a religion from the provinces, you have to switch to Organized religion, send a missionary to Paris and build the monastery there first
- Paris must build culture producing buildings as soon as they are available and can't build anything else if it can build a culture producing building (this can be some fun in the beginning)
- Can't connect a resource unless it is immediately conencted to Paris

Victory conditions:
- All victory conditions allowed
- Paris must have at least twice the culture needed for Legendary status (300,000 on Marathon)
- Must build: Versailles, Notre Dame and an Academy in Paris
- Other civs can't be in Representation or Universal Suffrage (damn peasants)
- Must have a source of wine :)

That is....very limiting.

I would reccomend it as a OCC. Louis has one of the three OCC traits anyway...Industrious, which, along with Philosophical and Spiritual are the only three good traits for a OCC.
 
That is....very limiting.

I would reccomend it as a OCC. Louis has one of the three OCC traits anyway...Industrious, which, along with Philosophical and Spiritual are the only three good traits for a OCC.

Well, they're provisional rules. And in any case, Louis XIV is an obsolute monarch, he can change the rules any time he likes :D

You can probably take out a few of the rules, but the victory condition that Paris needs to have 300,000 :culture: makes you to have to work along those lines anyway. For example, you really do want those early wonders in Paris, because of the double :culture: they will contribute in the later part of the game.
 
I do not l;ike the idea of forcing Louis into key wonders, that is always a ticket for disaster in these games.

However, I very much like the idea of Paris having to get to 300,000 culture by the end. Perhaps combined with an earlier idea about the Annoying French. Louis must harrass the English AMAP which getting to 300,000 culture!
 
I do not l;ike the idea of forcing Louis into key wonders, that is always a ticket for disaster in these games.

However, I very much like the idea of Paris having to get to 300,000 culture by the end. Perhaps combined with an earlier idea about the Annoying French. Louis must harrass the English AMAP which getting to 300,000 culture!

It's your RPC, you make whatever rules you want. We're just coming up with suggestions :)

I'm not sure Louis is the best French leader for the annoying French, Napoleon would be a better choice for that, as he was at war with the English almost constantly. Louis had good relations with England when it was ruled by the Catholic kings James I and II.

Thinking about that, you could make it a European period play as well. Peter was a contemporary of Louis, Frederick was born during Louis' lifetime, and although Elizabeth and Willem died a number of years before Louis was born, their influence was still felt during his lifetime. Additional slots could be filled by one of the Ottomans, Isabella, and Ragnar as representative of Sweden, which was at the height of it's powers in the 17th century.
 
I tend to use my RPCs to butsher history, not really to relive it!! ;)

With that said.

Napolean: I like for the Little General who needs to steal everyone else's hard won toys! He must steal all the wonders!

Louis: Well, he's one of the msot annoying leaders to play against, so then logically he's the best to be the annoying French!!!! But I certainly like that challenge of getting 300,000 culture. A wonderspam game supreme!!!


Far be it from me to taunt other countries history. I am American, and if Chivalrous Washington was not enough to make an American president roll over in his grave, How about this angle on Roosevelt!

Old FDR has a dream of a horrible future. He see's his future country at war with the Japanese and him autherizing the building of a doomsday weapon that will kill countless Japanese people. He wakes up and vows to never let that come to pass!

SO FDR must play teh game, and befriend Tokugawa at ALL costs. He must get him to a friendly level before he can win (AI killing of Tokugawa results in a voided game). It would be an archeoplego board for several education reasons: 1) to demonstrate FDR's strength's in building a trade route economy using the GL and colossus wonders and 2) to demonstrate amphibious warfare using the navy Seals!

What does everyone think. I'll call it FDR's Attonement!
 
I tend to use my RPCs to butsher history, not really to relive it!! ;)

With that said.

Napolean: I like for the Little General who needs to steal everyone else's hard won toys! He must steal all the wonders!

Louis: Well, he's one of the msot annoying leaders to play against, so then logically he's the best to be the annoying French!!!! But I certainly like that challenge of getting 300,000 culture. A wonderspam game supreme!!!


Far be it from me to taunt other countries history. I am American, and if Chivalrous Washington was not enough to make an American president roll over in his grave, How about this angle on Roosevelt!

Old FDR has a dream of a horrible future. He see's his future country at war with the Japanese and him autherizing the building of a doomsday weapon that will kill countless Japanese people. He wakes up and vows to never let that come to pass!

SO FDR must play teh game, and befriend Tokugawa at ALL costs. He must get him to a friendly level before he can win (AI killing of Tokugawa results in a voided game). It would be an archeoplego board for several education reasons: 1) to demonstrate FDR's strength's in building a trade route economy using the GL and colossus wonders and 2) to demonstrate amphibious warfare using the navy Seals!

What does everyone think. I'll call it FDR's Attonement!

The FDR game sounds cool. I think you should try it as maybe the next RPC, you haven't done an archipelago map in a long time.
 
I would like to see a Ragnar game in which you build no cottages and your economy comes only from pillaging and stealing.
 
I would like to see a Ragnar game in which you build no cottages and your economy comes only from pillaging and stealing.

I think Ragnar will be an ice-age board with mandated pillaging, city razing, and amphibious landings. It's down the road a bit as I am depleting teh agressive AIs quite a bit in these games (MOnty, Ghengis, Shaka, Al all gone already!)
 
I've got a very odd but interesting future RPC idea. (I tried it out first, it was pretty fun)

Suryavarman II's Earth Excursion

The Khmer empire is a massive intergalactic empire, and they send exploration groups to other planets. One such group is lead by Suryavarman II, and it heads for Earth. Unfortunately, the spaceship holding the group malfunctions, and slams into Earth forcefully. Not only have the Khmer that have survived the crash lost all of their technology and contact with the home world, the explosion of the powerful Khmer technology has horribly mangled the Earth!

It's clear to Suryavarman II what must be done: they must either build a spaceship to get off of this terrible planet and back to the Khmer homeworld, or eradicate the humans on this planet and make it into another Khmer colony, adding to the intergalactic empire of Khmer!!

Rules

Map: FantasyRealm, the strangest map of them all
Victory conditions: Can only win by Conquest or Space Race, the AI can win by any way except Domination, which is turned off so it isn't accidentally triggered

Other rules:
Should try and build Angkor Wat
Must run a standard Split Economy, with equal cottage and specialist cities, in order to reflect the diverseness of the interstellar Khmer empire
The AI may take vassals, but you may not

It could be interesting, espesically because of the map. It could use some more rules though. I tried playing a game like this (Except on Warlord difficulty, and Normal Speed) and it was pretty fun. I won a Conquest victory in 1964 :D
 
Sounds like an interesting angle on the Khmer dude. I'll have to sheck out a fantasy may to see what they are like. Also I am opposed to forced wonders, they can ruin a good RPC although we can certainly try our best.

I like the eradication or fleeing options!!!!
 
Sounds like an interesting angle on the Khmer dude. I'll have to sheck out a fantasy may to see what they are like. Also I am opposed to forced wonders, they can ruin a good RPC although we can certainly try our best.
Seconded, it's a nice idea. I'm not so sure about the Fantasy_Realm though. These maps are just silly (you get Ice-Flood Plains with Horses on them and Beavers in the desert and such).

Maybe some dry climate map would be better, it could be anything that resembles a realistic planetary geography (Big_Small, Continents, etc.). Dry would make it harder to build a strong economy, and still fit the theme of the game (scorched earth).
 
Seconded, it's a nice idea. I'm not so sure about the Fantasy_Realm though. These maps are just silly (you get Ice-Flood Plains with Horses on them and Beavers in the desert and such).

Maybe some dry climate map would be better, it could be anything that resembles a realistic planetary geography (Big_Small, Continents, etc.). Dry would make it harder to build a strong economy, and still fit the theme of the game (scorched earth).

They're crazy yes, but it would be neat to see someone try and play it :D (I ended up with some really bizarre tiles, it was awesome, an Ice Oasis and stuff)

If you don't want to try out the Fantasy_Realm, then perhaps one of the other "different" maps? Arid global highlands?

Fantasy Realm:

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Arid Global Highlands:

globalhighlandsaridd.png
 
That highlands map looks like it would be great for the Brennus game. Especially with the UB and UU.

I thought the same thing.

Lots of flood plains (farms) and hills (mines).

It's called Global Highlands, and I had it on the Arid climate setting. It'd be good for a Survyayaraman game too though.

So what do you think, Mad? Fantasy_Realm or a different map? :)
 
I just played a game against a very nasty Catherine, so I looked her up in Wiki and got the following revengeful :crazyeye: idea:

Catherine:
1. Must win by domination, conquest or UN-diplomacy. (She's kind of pragmatic and really busy with her lovers.)
2. Must switch to and remain in Slavery as soon as Bronze is researched. (She'll always be a b….)
3. Will only declare war to civs she is friendly with. (idem, and she's really busy with her lovers, you know.)
4. Will follow every call to war that is backed up by some real profit, like at least one tech or a good amount of cash. (She's one backstabber, oh my.)

(I'm not decided if rule 3. should have priority over 4. in case of a conflict or the other way round.)

I'd love to see if she can be such a pain to others as she is to me. And if that suffices to become victorious. I figure you've got to really know how to sell yourself if you want to win this diplomatically, so I guess it's a challenge, too.

The Global Highlands Arid map from above is very nice and would also be well suited to this, I feel. Especially since it seems to be like a Pangaea with longer distances between possible city locations, which could lead to an interesting game with those rules and goals.
 
Regarding maps, I prefer normal type maps (Pangea, continents, hemispheres, Big/Little, archeoplego).

I will consider the Fantasy board only with Khmer as it suits his freakish nature and looks.

I will NOT play a Celtic leader on the highlands map. They will likely be a rocky normal map.

As far as Cathy, I see her as the Vengence game. She will be REXing like crazy (just how much can she REX!!!) REX, REX, REX, that's all Cathy thinks about!!!! In fact she will REX so much she will make all her rival very uncomfortable. AND, anyone who declares war on her will have to deal with "No Fury Like A Woman Scorned"!!!!!
 
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