How should the queue be organized? (What system do we want to use? A calendar system? A queue in the strictest sense of the word?)
I'm not on the org, but the calendar seems pretty good. Only thing is that a lot of people are university students/high school students* and there may be a rush for the "summer" time as the northern hemispherites call it, but it puts a more firm date on things and people can plan accordingly. With just a queue you get people indecisive of "Well, I could host now but XX wants to host so I can wait until they kind of finish up then start" and it's less robust.
*let me be snooty and distinguish the two instead of simply saying "students"
What limits should be placed on placing games on the queue? (Should a game have at least x amount of progress made on it for it to be placed on the queue? Should hosts only be allowed to put x amount of games on the queue at one time? Should there be any requirements for hosting games?)
Well, with a calendar system it's putting more pressure on the host to be prepared for that particular time, so there's less of a "floating" around period with games; moreover, it doesn't matter if a game is at 0% ready or 50% or 100% or whatever if the host is committed to host it at a certain time. Right now--and this is not particularly any organization scheme's fault but rather the people involved--hosts are kind of waiting around on who-has-what-ready rather than commit to a particular time since the queue is based on going after another game finishes.
At least for my small game for instance, I have the ideas mostly worked out but haven't sat down to write it as I'm always in the phase of "well, other people have to finish their games and then other people may want to host" etc etc. If I was guarenteed to host December 2011 or something like that then I have a definitive goal to work towards.
One other note: with a calendar-like system, hosts can probably make more complex games and would be more enthusiastic to make more complex games. The last two large mafia games (highway to hell) and the pizza game are both vanilla flavoured. This is understandable, since people were doing other stuff and those hosts volunteered to create a game; however, I doubt those games were games that took a month of planning or anything.
What types of posts should be in the queue thread? (No posts except for placing games on the queue/making announcements?)
I think discussion thread is for discussion, so yeah, very limited posts in the queue thread. I think the queue thread should be more for people saying things like "I am busy except for August 2011, so I want to host a ___ size game then".
It's also difficult to distinguish who is actually ready with things--most host veterans can probably whip up a game fairly fast.
How should types of games be distinguished? (How small should small games be? What makes a large game? Should there be another category, such as a mini or medium category? If so, how would that work out?)
Well, I think people should advertise small is <20, medium is 20-30, and large is 30+. Maybe just small <25 and large 25+. The reason I say this is that the "feel" of a 23-27 person game can be quite unique; it's just the right amount of people to have 2 really contending mafia factions, can have people with more abilities, etc.
What else would you like to see incorporated? (Any other changes?)
just people need to be active, have fun, and get moar players
