Mafia: Information, Announcements, and Discussion

it is soooo loooong
 
tbh I'd like to host my archetype mafia at that time which is basically what you have planned for your game zack, just written 1.25 years ago.
 
Yeah sure; I never have a problem with games running.

I plan to slack off more this semester at university once that starts up, so I can host it then too but it'd be nice if I got it started in the summer. Just I have had that game ready for 1.25 years :/

edit- I should say that my semester isn't too heavy on coursework imo, and I did very well my first two semesters so I can afford a bit of slacking off. But kids, stay in school
 
What do you mean, summer? Silly colonials.
 
Well, one thing is that I can wait longer---normally i'd be busy in the school year, but the next semester for me isn't too bad.

I'd want a definitive answer from robbiecon what to do on the simpsons game, since he said he intended to host it during the summer (presumably when he is less busy ie. out of university). I think earthling probably has the time to host it out-of-summer, but if robbiecon is to host then I'd rather not keep that game on hold for forever since I am looking forward to it.

But with respect to darth caesar, I'd like to try to host first since I've had it sitting around for forever unless you have srs upcoming time constraints.
 
I would also like to be included in the queque for large games... preferably starting before end of october (the sooner the better, but at the end of november I start to be busy)

and I still want to have small game as soon as possible - can I go after NarutoAvatarDBZ's Doctor Who?
 
I'm not really sure the queue is serving its intended purpose. It seems to be largely filled with game ideas, but how many actually come to fruition? I know I've posted a few times in there, but then had to withdraw because I haven't got time to host. So it's not really a very accurate queue, and sometimes the conventions of a queue (i.e. the first in the queue being the next up) aren't very stringently followed.

Yeah, and what I'm saying is that the 'in design' ones should simply be done away with. No need to have a queue of games people are thinking about making. The queue should just be for games that are ready to go.
Should we just scrap the system as it is, and remake it into a calender-like system (such as the one the org has in place)?

Or just require games on the queue to have made at least x amount of progress?
 
Should we just scrap the system as it is, and remake it into a calender-like system (such as the one the org has in place)?

Or just require games on the queue to have made at least x amount of progress?

Sorry for the double post, but I think we need to re-do the whole queue system, and that comes with several more questions. A complete list is below.



How should the queue be organized? (What system do we want to use? A calendar system? A queue in the strictest sense of the word?)

What limits should be placed on placing games on the queue? (Should a game have at least x amount of progress made on it for it to be placed on the queue? Should hosts only be allowed to put x amount of games on the queue at one time? Should there be any requirements for hosting games?)

What types of posts should be in the queue thread? (No posts except for placing games on the queue/making announcements?)

How should types of games be distinguished? (How small should small games be? What makes a large game? Should there be another category, such as a mini or medium category? If so, how would that work out?)

What else would you like to see incorporated? (Any other changes?)
 
How should the queue be organized? (What system do we want to use? A calendar system? A queue in the strictest sense of the word?)

I'm not on the org, but the calendar seems pretty good. Only thing is that a lot of people are university students/high school students* and there may be a rush for the "summer" time as the northern hemispherites call it, but it puts a more firm date on things and people can plan accordingly. With just a queue you get people indecisive of "Well, I could host now but XX wants to host so I can wait until they kind of finish up then start" and it's less robust.


*let me be snooty and distinguish the two instead of simply saying "students" :p

What limits should be placed on placing games on the queue? (Should a game have at least x amount of progress made on it for it to be placed on the queue? Should hosts only be allowed to put x amount of games on the queue at one time? Should there be any requirements for hosting games?)

Well, with a calendar system it's putting more pressure on the host to be prepared for that particular time, so there's less of a "floating" around period with games; moreover, it doesn't matter if a game is at 0% ready or 50% or 100% or whatever if the host is committed to host it at a certain time. Right now--and this is not particularly any organization scheme's fault but rather the people involved--hosts are kind of waiting around on who-has-what-ready rather than commit to a particular time since the queue is based on going after another game finishes.

At least for my small game for instance, I have the ideas mostly worked out but haven't sat down to write it as I'm always in the phase of "well, other people have to finish their games and then other people may want to host" etc etc. If I was guarenteed to host December 2011 or something like that then I have a definitive goal to work towards.

One other note: with a calendar-like system, hosts can probably make more complex games and would be more enthusiastic to make more complex games. The last two large mafia games (highway to hell) and the pizza game are both vanilla flavoured. This is understandable, since people were doing other stuff and those hosts volunteered to create a game; however, I doubt those games were games that took a month of planning or anything.

What types of posts should be in the queue thread? (No posts except for placing games on the queue/making announcements?)

I think discussion thread is for discussion, so yeah, very limited posts in the queue thread. I think the queue thread should be more for people saying things like "I am busy except for August 2011, so I want to host a ___ size game then".

It's also difficult to distinguish who is actually ready with things--most host veterans can probably whip up a game fairly fast.

How should types of games be distinguished? (How small should small games be? What makes a large game? Should there be another category, such as a mini or medium category? If so, how would that work out?)

Well, I think people should advertise small is <20, medium is 20-30, and large is 30+. Maybe just small <25 and large 25+. The reason I say this is that the "feel" of a 23-27 person game can be quite unique; it's just the right amount of people to have 2 really contending mafia factions, can have people with more abilities, etc.

What else would you like to see incorporated? (Any other changes?)

just people need to be active, have fun, and get moar players :)
 
The calendar would look like this, unless someone has some serious objections, or improvements they want to make:

Spoiler :
Large Mafia Games 2011



August

Zack - A Villains Paradise
Kennigit - Archetype Mafia


September

Open slot


October

Open slot


November

Open slot


December

Open slot
I think ~12 large games a year would be doing very well, considering how there were only four last year (a number which we have already surpassed! :goodjob:).

I also think the calendar should only be for large games. IIRC, the org tried to do it for small games as well, and it just didn't work out. Come to think of it, we should probably just use their queue system for small games as well. I'll hold off on that for now; we need to figure out how big we want small games to be (and if we want a medium category) first.

Would anyone be opposed to creating a mini game category (10 or less, I'm thinking), with an unlimited amount of those?

Unless someone(s) has some serious, legitimate concerns/objections to the calendar system for large games, I'll switch us over to that method by the end of today.
 
I like it.

Let's leave games in the Queue thread that aren't complete yet and don't have a timetable, if hosts want people to know they're working on something but aren't yet sure how long it will take, and put them on some list indicating as such, and the partially completed games with a date set can remain seperate.
 
Back
Top Bottom