MagisterCultuum
Great Sage
I put the code in def onUnitCreated, in an else statement after bCrucible; Disciples won't get affinity while if the Crucible exists. The Pacts with Demon Lords won't give their bonuses then either.
unit.setLevel(CyGame().getSorenRandNum(7, "Grave Sluagh level "+str(unit.getName())))
unit.setLevel(1 + CyGame().getSorenRandNum(6, "Grave Sluagh level "+str(unit.getName())))
caster.setLevel(caster.getLevel()-2)
I redownloaded the mod. The Civilopedia is working normally again.
In the Body 3 Special Abilities section of the Civilopedia (and other places), it states "Damns to an afterlife in hell".
What does this mean?
I looked in the Special Abilities section and it doesn't have it listed yet.
Ahh.It means if the unit dies and the Infernals are in the game, it returns as a Mane. Same story as if the unit's religion was Ashen Veil.
I just added a second Kidnap spell, to allow Council of Esus units to kidnap great persons that are rival units rather than only those settled in cities. At first I was going to just add that effect to the existing Kidnap spell, but the code is simpler when separate. I am still playing around with what I think the best odds of success are, and not sure if I want to allow it to cause war or only a diplomatic penalty.
Weird minor issue not effecting gameplay.
I play on Pc. My friend plays on his laptop 5 feet away from me.
His install has the original red start up screen. Mine has the newer tan start up screen.
Any way to make his load the same as mine?
Warp Bubblesare not the only units that are large enough to make it hard to select other units nearby, but are the worst offender.Speaking of Warp Bubbles, I should mention: when they're around, their size is so big, I can't click on adjacent units to select them, which makes things a big pain in the backside as I try to load units into them. Can that be fixed?
A simple diplomatic penalty (albeit a substantial one) would be best. It should be able to make a civ angry enough after 2-3 exposed tries to declare war on the offender, but it shouldn't be guaranteed unless they're already Furious or something (maybe a chance based on relations?). As it's a Council of Esus spell, do the Empyrean state religion and Guardsman promotion affect success rates?
Weird minor issue not effecting gameplay.
I play on Pc. My friend plays on his laptop 5 feet away from me.
His install has the original red start up screen. Mine has the newer tan start up screen.
Any way to make his load the same as mine?
A separate issue.
I read the Hallowed Ground section in the Civilopedia. It sounds great. I wished it explained how to create it and how to counter it there too, or links to those sections.
As a player, I have to fumble around the Civilopedia thinking, Is it Life Mana? Is it Spirit Mana? Could it be only by special units? probably disciple units? If it is a mana, which Civs start with that advantage?
Also, is it only on Graveyards? or anywhere? Can Graveyards be placed anywhere by anyone? Probably not those with Undeath. Is any Civ excluded, such as Sidar? Or would they be more likely to?
When I choose to play a different Civ, I like to do my research to see how this one might be different than another. So I spend a lot of time in the Civilopedia.
I know it's not a priority. I know fixing game bugs is more important.
Hopefully when those more serious bugs/gameplay additions are added some Civilopedia enhancements can be made as well.