Trengilly
Warlord
Me is OP but not due to the early game chops. 40 doubled or tripped isn't that exploitative and you will lose more production over the course of the game.
Heck chopping is what nearly all early civilizations did to drive their growth. Many now barren areas of the world are that way specifically due to early chopping. Its only in the last 100 or so years that we have started to limit our exploitation of the environment - or at least try to make it sustainable.
The really OP part of chopping in Civ6 is in the later game when the chopping yields scale way up and with Magnus and other bonuses you can pull in hundreds of production per chop. On resources that won't provide only +1 benefit over the remaining 100 turns of the game. No one is chopping in Spaceports and other modern buildings today!
I agree with other posters - there should be mid/late game buildings that increase the value of chop/harvestable resources. Or instead of just farms/mines getting a +1 in later years, bonus resources should get another +1 on top. This would increase the opportunity cost of chopping.
But also - the value of chops shouldn't keep growing. It should either remain static or should top out in the Renaissance era.
Overflow is kind of a separate issue.
Heck chopping is what nearly all early civilizations did to drive their growth. Many now barren areas of the world are that way specifically due to early chopping. Its only in the last 100 or so years that we have started to limit our exploitation of the environment - or at least try to make it sustainable.
The really OP part of chopping in Civ6 is in the later game when the chopping yields scale way up and with Magnus and other bonuses you can pull in hundreds of production per chop. On resources that won't provide only +1 benefit over the remaining 100 turns of the game. No one is chopping in Spaceports and other modern buildings today!
I agree with other posters - there should be mid/late game buildings that increase the value of chop/harvestable resources. Or instead of just farms/mines getting a +1 in later years, bonus resources should get another +1 on top. This would increase the opportunity cost of chopping.
But also - the value of chops shouldn't keep growing. It should either remain static or should top out in the Renaissance era.
Overflow is kind of a separate issue.