Chopping/harvesting has been in civ for a long time, and it has always interacted with production multiplier, in more or less "logical" way. It basically creates a gameplay choice between short and long term and has been an essential mechanic for as long as I remember (15 years ?). Workers/builder micromanagement to one-turn a wonder has been in the game since at least civ4.
I'm somewhat surprised that so ma,y players seem to realise its role only now, and mildly concerned that they somehow feel cheated just because others play the game differently.
There are many other production manipulations that might also make a come back now that you get refunded production when failing a wonder, which can be used as a way to store production. I'm curious to see if someone will manage to make use of that, just like purposefully failing a wonder could get a great prod to gold conversion in civ 4.