the great thing about RoM/AND is many options can be toggled so you can have as much or as little as you want
Does this mean it's up to the user to reprogram the AI to play competently under the unique ruleset that they define? And to tweak the game balance to account for the new strategies?
I guess my point is that it would be nice, for the sake of gameplay, to have a small enough set of options in order for the user to have confidence that however he configures the game, 1. unforeseen overpowered strategies aren't going to crop up, and 2. the AI will be able to play the flavor of game that he has defined.
I know that's asking a lot, but maybe it's a goal that can be kept in mind down the road?