ok I found it for those who want to know:
Current 2.7 changelog:
Updated BUG and BULL components to current versions (BUG 4.3, and BULL 1.1)
Swapped out old Civic Screen with RoM's Civic Screen, removes needed SDK functions and is much simpler
Fixed bug with tech diffusion and AI's trade denials (thanks Afforess)
Normalized Loading of Revolution.ini with other BUG components (fixes user specific loss of interface bug)
Added Afforess's Python callbacks (should improve performance)
Fixed Python Error "newCividx is not defined"
Packed art into fpk
Added HasMet check to Worst Enemy trading penalty
Added many, many translations; RevDCM should be nearly entirely translated in German, and well polished in Italian (Thanks Snophru & Gaplus)
Updated Credits screen in the BUG options tab to reflect this is RevDCM, and not BUG
Removed WoC UnitResource Icons
Update to BBAI 0.84 (fixes CTD in v 0.83)
Updated IDW AI so that AIs can now raze cities when IDW enabled
Created new GDA value which modifies the IDW effect on tiles with cities. Default is 0.2, so that city tiles are effected 1/5th as much as regular tiles by IDW influence
Improved Tech grant for Barb civs, new World Barbarian civs shouldn't be so advanced:
http://forums.civfanatics.com/showthread.php?t=345290
Movies defined for any building now work correctly. Designed with big mods in mind: Wonder splash only occurs for buildings that have a movie defined, and World Wonders. -updated to be a BUG module (thanks Lemon Merchant)
Added Scenario Modcomp that allows loading of BtS scenarios that have less defined players then the dll (default BtS scenarios now playable with RevDCM) -Thanks Tamudjin!
Changed all inquisitor code to a Softcoded format handled in the XML (see UnitInfos for relevant tags). Fixed many bugs in Inquisitions code.
Inquisitions moved entirely into the SDK (thanks Afforess)
Wrote install script for RevDCM, tested. Waiting on final Release for packaging it.
Allows easy installation for all users, and insures correct intallation
Eliminates need for "launch as admin", and elimnates some rare user specific crash to desktops
automatically tests for 3.19 patch
allows creation of easy to use shortcuts for easy accessibility to the mod
Created New Installer options, moved a few RevDCM default components into being optional
Dale's Nuclear changes, such as the chain reactor and atomic bomber; brings RevDCM in line with default BtS
Better Ship Scale WoC module; makes it so launching as admin is not necessary with new installer, since WoC modules require admin privlages to work correctly
Choose Religions; multiple confirmed bug reports caused by conflicts with the Pick Religions gameoption, and this python component
Added a few XML tags to make things easier on mod modders and necessary for new inquisitions code to work
FeatureInfos:
GrowthSound: allows modders to set a specific sound for feature growth, rather then always getting the forest sound
CivicInfos:
Cloned bUpgradeAnywhere tag (allows units to upgrade outside national borders, introduced in previous RevDCM version) from TraitInfos
bAllowInquisitions: Defines a civic as enabling inquisitions
bDisallowInquisitions: Defines a civic as disabling inquisitions (overrides all other conditions)
UnitInfos:
bForceObsoleteTech: makes a unit untrainable when a defined tech is learned
bInquisitor: Unit can run inquisitions missions if inquisitions conditions are met
bStateReligion: State relgion required in city to train unit
PrereqGameOption: If set, gameoption required to be enabled in the game for the unit to be trained
NotGameOption: If set, the unit may not be trained if the specified gameoption is selected
PrereqOrCivics: If set, the unit my only be trained if the player is running one of the specified civics
PrereqBuildingClasses: If set, the unit may only be trained if specified buildingclasses have been built in the city