Originally posted by Moeniir
FLICster doesn't create MS Pal files, it create JASC Pal files, for use with PaintShopPro - and I've only tested it with version 6. Does photoshop want MS Pal files? I think I have something around here that explains that format, I'll try to take a look. I've been really busy lately and have had no time to focus on FLICster, or even read the boards.

By the way, have you check out my Sosaria map (aka UO Map) at the map section? 
Originally posted by nEo
Ok I am usually good at figuring this stuff out but im a little stumped.
I have flicster working, works wonderful, I can open all the neat animations included with CIVIII and export them.
I dont however understand how to go from render to FLC file... I have just rendered the 8 main directions for the default pose for my currect unit from a 3D modeling program. I rendered in TGA format to preserve alpha channels to get shadows and transparency.
Now I have all 15 animation frame stills from each pose opened in Photoshop. Do I have to convert them all to PCX? THen what do I do? How do I get these rendered still images into flicster and turn them all into a nice FLC file(s)? I have read the readme many times and must be misssing something. Is there any import feature that lets you import a bunch of stills and compile as a FLC? THanks!!!

Originally posted by nEo
Ok stumped I made this file in Maya my 3d program. It was made from a TGA with embedded alpha channels to a PCX and I made the background magenta R255 G0 B255. The shadow I couldnt change. How can I make this file useable to make it work in Flicster? I've had no luck so far so if i cant get these to work im gonna have to abandon all my projects!!
argh. Someone help please.
Originally posted by russia1292000
I need help. I'm new and I downloaded a new unit. I unzipped it and put all the stuff in the units follder. Now when I start my saved game the new units arn't there.



) for new civs without, y'know, buying animation software.