davidlallen
Deity
We now have better names for the two Fremen civs, Chouhada and Sihaya. Here are some quotes from the civilizations thread about how to make them different.
Today (1.3.8) they have all the same UB and UU:
Windtrap (replaces Qanat ...)
Deathstill (replaces food warehouse, better growth)
Fremkit (replaces space center ...)
Stillsuit workshop (gives 3 units of stillsuit bonus, +1 health)
The former Sietch Tabr Fremen have one more UB, because four wasn't enough:
Sietch (replaces walls, gives units a free stillsuit promotion)
Fremen Rover (replaces acolyte)
Sandwalker (replaces bladesman)
Naib's Chosen (replaces Mentat Assassin)
Desert Crawler (replaces Heavy Roller)
Fedaykin (replaces Shock Trooper)
Some of these don't make a lot of sense to me, and there are a lot. In related news, in the worm rider mechanics thread, I have figured out how to give a 2x movement promotion on desert. I proposed to give the Fremen a set of UU for settler, scout, worker and basic foot infantry, which would automatically get the desert move promotion.
I think there are too many UU/UB here, with several overlapping ideas.
How should we resolve this? I propose to remove all their existing UB except Deathstill, and remove all their existing UU except Fedaykin and Naib's Chosen; then add four UU for settler, scout, worker, soldier. These UU will be identical except for the 2x desert move promotion. I will add the 2x desert promotion to Fedaykin and Naib's Chosen.
What do you think? This still does not differentiate them much, but it gives them a consistent theme anyway.
deliverator said:Chouhada Fremen (prev. Fremen) (theme: Jihad, the purging of Arrakis). YA HYA CHOUHADA: "Long live the fighters!" The Fedaykin battle cry. Ya (now) in this cry is augmented by the hya form (the ever-extended now). Chouhada (fighters) carries this added meaning of fighters against injustice. There is a distinction in this word that specifies the fighters are not struggling for anything, but are consecrated against a specific thing--that alone.
Sihaya Fremen (prev. Sietch Tabr) (theme: Liet's Way, the terraforming of Arrakis). SIHAYA: Fremen: the desert springtime with religious overtones implying the time of fruitfulness and "the paradise to come."
ahriman said:I would say that one group of Fremen should be designed to be militant Jihadists (as controlled by Alia), while the other would be aimed at being more pro-terraforming.
These are quite different agendas. I can easily imagine different Fremen going one way or the other; which is more important, waging a jihad to spread your religion across the planet (and the galaxy), or making the planet actually nice to live on?
ahriman said:I think its ok for most units to be the same. But I would differentiate them mostly with UBs; the terraformers get things like deathstills and better windtraps that give better water income (and maybe their spaceport tradegood could be a unique resource that makes the reservoir buildings build faster; so double the cost of the reservoirs and then make them build 50% faster with this resoruce?), while the jihadists get things that increase their military potential, particularly of their infantry, like the sietch bonus that gives extra infantry mobility.
I could also see the Jihadists getting some cheap spammable fanatics UUs who have no upkeep cost and whose death did not cause war weariness.
Today (1.3.8) they have all the same UB and UU:
Windtrap (replaces Qanat ...)
Deathstill (replaces food warehouse, better growth)
Fremkit (replaces space center ...)
Stillsuit workshop (gives 3 units of stillsuit bonus, +1 health)
The former Sietch Tabr Fremen have one more UB, because four wasn't enough:
Sietch (replaces walls, gives units a free stillsuit promotion)
Fremen Rover (replaces acolyte)
Sandwalker (replaces bladesman)
Naib's Chosen (replaces Mentat Assassin)
Desert Crawler (replaces Heavy Roller)
Fedaykin (replaces Shock Trooper)
Some of these don't make a lot of sense to me, and there are a lot. In related news, in the worm rider mechanics thread, I have figured out how to give a 2x movement promotion on desert. I proposed to give the Fremen a set of UU for settler, scout, worker and basic foot infantry, which would automatically get the desert move promotion.
I think there are too many UU/UB here, with several overlapping ideas.
How should we resolve this? I propose to remove all their existing UB except Deathstill, and remove all their existing UU except Fedaykin and Naib's Chosen; then add four UU for settler, scout, worker, soldier. These UU will be identical except for the 2x desert move promotion. I will add the 2x desert promotion to Fedaykin and Naib's Chosen.
What do you think? This still does not differentiate them much, but it gives them a consistent theme anyway.