Tycho Brahe
Emperor
Good old civ II when pollution was an issue.
When I first saw the story on Reddit, I was really, really interested in it. I was interested in it for two reasons....
SPOILERS FOR POSSIBLE SPOILERS THAT COULD RUIN YOUR ENJOYMENT OF THE GAME
So yeah, that's why people are hating on the guy now for being so crap at the game. It's not actually that interesting; in fact, as Kraz says ironically, it's no more interesting than any of my badly played saved games.Spoiler :First, I assumed that the player hadn't won because he didn't want to win by conquest, and instead just carried on playing after 2020AD for 10 years because he really liked how his empire had turned out. Then, I assumed, at some point, due to the AI being insatiable warmongers, and their propensity to nuke the crap out of everything you love, the world turned to crap. That was a really interesting scenario, as it broadly recalls the kinds of dystopian futures depicted in a lot of science fiction writing.
Second, I was interested because I wanted to win the game. Who doesn't want to win things? I think it's weird when people say they don't want to win things. I don't trust them. Anyway, reading the story, and reading how he described how each thing he tried resulted in failure, I assumed that this was close to an intractable problem. A lot of people in the Reddit thread said similar things - that there was a stable equilibrium created by the combination of a warmongering AI, nuclear weapons, and global warming, and disturbing that any change you make to the system inevitably returns that system to its stable state. That was a really interesting problem to solve, and loads and loads of people, here and on the reddit thread, tried to solve it.
The combination of those two things created the most interesting question of all: Is there something inherent about Civ 2 that, if played two thousand turns after the intended end point of the game, inevitably results in chaos? Science fiction writing replaces "Civ 2" with "human nature" and "two thousand turns etc" with "two thousand years into the future". Good science fiction doesn't merely say "this is one possible future"; rather, it says "this is the only possible future, because <human nature>". The exposition of what exactly it is about human nature that inevitably results in dystopian chaos is a huge part of science fiction's appeal. And science fiction often tries to resolve its dystopian future: "How can we get out of this mess? How can people survive like this? Is there a solution to this horrible vision?" Again, these questions are all linked back to human nature, often requiring the "resiliance" of humanity, or its "compassion" or something in order to overcome the adversity of the dystopian nightmare. The game garnered interest not strictly because the future was dystopian, but because of the story that was unfolding.
So imagine my disappointment when I open the save file and realise that, actually, neither of those things was true. It was very, very easy to avoid the stalemate in the first place, and it is also very, very easy to overcome. The world was a mess not because of some inherent feature of Civ that the human player acts against, but because the human player himself is just really bad at it. My interest turned to incredulity very quickly. What I thought was a really interesting science fiction story for which an entire community was helping to write the ending was instead a terribly written science fiction story with a very disappointing ending.
Could be a scam. Although if it is it's probably too much effort for too little reward... unless he's doing it just for the attention.
I dunno, I kind of like playing poorly. Sure I could win because I'm not the AI, therefore I'm not limited to my programming. However! Civ can produce 'interesting' scenarios such as this one, so long as we let our imaginations go wild and suspend our disbelief/grognard-ness when it comes to gaming.
I dunno. Doing something over the course of 10 years with seemingly no desire at all to improve doesn't strike me as an interesting endeavour in the least. If there was some compelling reason to do it that way, then possibly, but not if it was just simply and unequivocally badly done.
I probably suck at a lot of games, but if I'm playing a game for years, I'd probably put at least a minimal amount of effort to get better at it, just to keep myself sufficiently entertained if nothing else.