Preturn - The build orders all look good

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Militarily we are -_-. I was hoping I'd have more Cavs to work with, but 5 will just have to do. I'm inclined to go to war sooner rather than later. We need to get our cities and get them growing. With our religious nature and our tiny towns, I'm seriously considering using Feudalisim for a short period. This will allow us to pop rush those temples and rax before switching to republic. As for war, I decide to adopt a "no time like the present" stance

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Diplomatically I'm almost stunned we somehow avoided meeting the Americans (I do know enough of the shape of the land to have a rough idea where they are). I note that Zulu are up Engeneering (strange choice), Inca are down a couple techs, and everyone else is at parity.
We have an extra spice laying arround so i ship it to the Zulu for what they'll pay, which is 7gpt and 8g. They had cash but I don't consider taking gpt an exploit here because we've pumped up the AI coffers plenty by paying it out. FYI, as long as we aren't trading gold for gpt we are allowed to take gpt payments. Besides, these allways come with a risk of the deal being broken by war declaration.
As far as the temple whips, the one completes next turn anyhow, and the size 1 city will finish it before it grows. Nothing we can do about that, so it's fine.
I move a bow next Almrikah and see it is defended by a vet SPEAR!
[1] Capital - Bow -> Bow
Tiw - Temple -> Rax
Diplo - Nothing
I move the bow out, I dial up Temu and declare war.
Battle to raze Ulan.
Vet AC vs vet pike redlines but wins
Vet AC vs reg pike wins 3-4
Reg AC does zero but retreats
Vet AC vs reg pike wins 3-1 and Razes Ulan capturing 2 workers and a cat.
Clean out a maurarding Archer
Our bows moving next to Almrikah reveal it is still defended by a vet SPEAR!
IT - Zulu declare war on Hitites

Hopefully they'll be too busy to mess with us now! Annother Ancient Cav is born!
A small counter attack force shows up. I believe we can handle it. One MDI dies to a Bow w/o a scratch on the bow.
[2] Capital Bow -> Bow
Battle for Almrikah
Cat hits vet spear revealing a reg spear
Vet bow vs reg spear does one, dies, promotes it
Vet bow vs 3hp vet spear does 2 dies, promotes it
Vet bow vs 3hp vet spear wins 3-2
Vet bow vs 2hp eliete spear dies 0-4
Vet bow vs 2hp eliete spear wins 2-2 and the city is ours! and it has horses and furs hooked up! Lux tax back to 10% saving us a bundle.
Take out a counter attacking sword
Diplo - Spare Furs to the Zulu for 7gpt and 8g
IT - Nothing
[3] Bab - Bow -> Bow
Ola - Temple -> Spear
Nothing. We are "gassed" and resting, repositioning.
Diplo - Nothing
[4] Babylon - Bow -> Bow
Battle for Kazaan
Cat hits Reg Pike revealing a reg pike below
Vet AC vs Reg Pike wins 3-2
Vet AC vs 2hp pike wins 2-3 capturing Kazan and a Mongol slave!
Clean out an archer, Lose a cav cleaning out a spear but a bow finishes it off.
Our first Bow arrives at Ta-Tu and, as expected, sights a vet pike.
IT - Nothing
[5] Bab- Bow -> Spear
Zulu, Portugal, and Hittites now have Engeneering and Monotheisim. Everything we have isn't enough to pry either lose

. The mongols will now chat and would be delighted to cough up Monotheisim for peace. They do NOT yet have Engeneering. We haven't finished our little land grab yet anyhow.
IT - Mongols and Zulu MA vs Hittites
[6] Bab - Spear -> Spear
Battle for Ta-Tu
Cat hits Vet Pike revealing annother
Vet AC vs Vet Pike Redlines but wins
Vet AV vs reg pike does 1 and dies
Reg AC vs 2hp pike wins 2-2
Vet bow vs vet spear wins 4-0
And.... that's it till more help ( three bows and an AC) arrives next turn. Dang. With that city issuing FOUR units out to counter attack I didn't expect it to have FOUR MORE defenders
Mongols are now willing to cough up Monotheisim AND Engeneering. Maybe this "library" thing is overrated (actually it isn't because of the bonus income, but still)
Nothing shaking Diplomatically.
IT - Annother AC is born
[7] Babylon - Spear -> Spear
Ola - Spear -> Spear
Ola expands boarders giving us a Horse to trade
Amlarika ends resistance, whips up a Temple.
Battle for Ta-Tu. Part 2
Cat hits reg pike and it still shows as the defender.

IT's probably all that is left there now
Vet Bow vs 2hp pike wins 2-2 and, yup, thats all folks!!! Ta-Tu is OURS
We are allowed to continue the war if we want since this is the first expansion war with them. I search for any reason to do so and find none.
I dial up Genghis and take everything he has for peace, which turns out to be Engeneering, Monotheisim and 8g.
I note the Zulu now have Invention... Man this could get Ugly with the Zulu running rampant. Zulu lack horses, but only offer 150g for them. I decide not to sell yet. Zulu are powerful enough w/o horses. Hittites also lack horses but offer next to nothing.
I could revolt now, but I decide to hold off until I can rush the temple in Ta-Tu via pop
IT - Mongols complete Great Library
[8] Tiw - Barracks -> Duct
Almirikah Temple -> Marketplace
Resistance in Ta-Tu ends. Temple rushed
I do some math and decide that right now Republic is roughly = to Feudalisim, therefore there is no sense going Feudalisim. I pull the trigger and revolt. We draw 2 turns

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Diplo - Nothing
IT - Portugal competes Sun Tsu's
[9] Ta-Tu - Temple -> Grainery
Diplo -Nothing
IT - Zulu cascade to Leo's
[10] We come out in Republic. Income is now 80gpt and the Capital is now cranking 32spt. Zulu have started winning vs Hitites, razing one of their core cities. This could get ugly with the Zulu as a superpower im afraid. This is NOT what we want to see this early. If the Zulu, or anyone else demands us, do NOT cave. We may need to work out a way to nibble off the Zulu at some point. Good thing domination is off.
Good Luck Skyfish!
The Save