[Map] Giant Earth Map

Updated for patch [1.0.3.253] on mod.io
If we have an old game that gives us map warning this new map version will not help, correct? We need to start a new game?
 
If we have an old game that gives us map warning this new map version will not help, correct? We need to start a new game?
That's bad new, I'm afraid you'll have to start a new one.
 
Ho, and please, can someone confirm that 1.0.4 on mod.io is working?
 
That's bad new, I'm afraid you'll have to start a new one.
So far it works with new patch and alpha4 . I just ignore warning. The odd thing was for Greeks to go English while owning Aquitaine, not South England (no one settled British Isles even in Medieval Era). Territory 20 and 21 is England and ... what please?
 
Ho, and please, can someone confirm that 1.0.4 on mod.io is working?

So far it works with new patch and alpha4 . I just ignore warning. The odd thing was for Greeks to go English while owning Aquitaine, not South England (no one settled British Isles even in Medieval Era). Territory 20 and 21 is England and ... what please?

I started a game unter the beta with my "resaved version" of the mod and the game loads without error after switching over to the new official released patch (which is said to be slightly different from the beta one - I didn't spot any additional fixes in the changelog, but someone on Steam mentioned a different checksum and another download happened, when doing the switch). Didn't encounter any ingame problems as well, but I haven't come very far yet exploration-wise (trying this time the slowest speed - 600 turns feel just right to explore the entire wonders of this map :) )
 
then it *should* work, but I'd like confirmation for the downloadable version on the mod.io site to confirm people on 1.0.3 that they can safely upgrade to 1.0.4.

I didn't had time to test the download as I had a train to get (which finally had one hour of delay... )
 
small teaser...
Spoiler :
upload_2021-9-20_14-1-28.png
 
Oh wow, you managed to place 10 player on Custom Map? And a New World got 2 cultures... In your culture unlock mod there is only one culture available to unlock in first 4 eras, sadly.

While we are in the New World, could you please reshape/reduce NE USA territory so that it does not overstep into real life Canada?
 
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Uploaded 1.0.5 on mod.io:

- fixed back the Artic biome for the North/South Edge of the map
- added a 10 players version with 2 starting positions in the New World
 
While we are in the New World, could you please reshape/reduce NE USA territory so that it does not overstep into real life Canada?
Yes, but know that you've pointed me to the area, it's not just the borders.

Should I move the Missouri river one tile south ? and "Vancouver Island" is completely out of place I think.

The whole area is a bit rotated on top of the projection deformation (or as a part of the deformation), I think it was the same issue with Siberia when checking city names and rivers positions.

Then, to the West, 1 tiles more to the south following Missouri River ?

And to the East moving down the border over the St Lawrence up to the Lakes ?

Now, another issue appears, the territory north of the borders were already bigger, and I can't just shift the territories to the south, as then we'd change biomes limit. I think maybe we could split 2 of the Canadian territories, we still have a few indexes left

actual map for reference
Spoiler :
upload_2021-9-20_17-35-54.png


thoughts ?
 
I was thinking about this the other day and I think you could probably combine/tweak a couple regions here in North America (let me know if an edited map would be more helpful!):
  • The purple and grey in NW Canada could probably be combined
  • As could the Nevada and Arizona/New Mexico ones (green and purple in SW US)
  • Baja California could be expanded encompass all of Northern Mexico
  • Could probably just remove the Hudson Bay territory/islands
  • Split the Green central Canadian province into (Saskatchewan/Manitoba) and Ontario and then...
  • bring the Ontario and Quebec (purple) borders down to the St. Lawrence/Great Lakes
Alaska also probably could use some tweaks but the geography's a bit wonky at the moment so it's hard to recommend specifics.
 
Removing the Hudson Bay islands is a good plan ; but I agree with Gedemon that just extending the Canadian provinces southward (And/or following province borders) does not work due to biomes.

Actually I'd say two territories - the Prairies (Grassland, I think) and the Laurentia area (Temperate). That adds up to a net one extra territory (since we're scrapping the Hudson Islands).

Let me download this and see what I can do, a screenshot is probably the best explanation.

The west coast can probably be fixed with a few tweaks. Likewise the Mississippi, Missouri and Saskatchewan.
 
Here's a quick draft

Biome wise, I made some tweaks:

Colorado (Dark Pink, Central US) -> Grassland rather than temperate (it's the Great Plains)
Montana (Dark Yellow, Central-Western US) -> Grassland rather than temperate (Also the Great Plains)
Keewatin (Green, Central Canada) -> Taiga rather than temperate
Laurentians (Red-Purple, Québec) -> Taiga rather than temperate

New Territories biomes:
Prairies (Pink, Western Canada) -> Grassland (Also also the Great Plains)
Saint Lawrence (Blue, Eastern Canada) -> Temperate (Which allow the two Canadian shield provinces to move to Taiga).

Removed territories
-With Keewatin moving to Taiga, the yellow territory in that area really didn't have a purpose anymore
-The Hudson Bay island, as I said above, really do not serve a purpose.

Note that I've changed the course of the Mississippi and Missouri (one tile further south each) and Columbia.
 

Attachments

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My last game was my first with the Civilization-difficulty and I played it with this map, I think the version was 1.05. The speed was slowest possible which still feels too fast in my opinion.

I started from South America, it was a peaceful start first to be there alone but soon enough I met another civilization from the North America. After short peacetime my northern neighbour started a war. The fighting was tight, archers, warriors and scouts fighting each other and it was very close but in the end I survived as a victorious and took one of their cities. Later there were two more wars both started by AI but these were easy ones and after the third war the AI enemy became my vassal and didn't cause any harm anymore.

Interesting thing with that starting position was that there were not much resources and I had only one trading partner I was often in war with so I had to be careful when building districts to not make people too unhappy. I also focused to naval technology so that I would find others as soon as possible. I played mostly focusing to production and science. After couple of eras there were two AI's with more points than I had and the better of them had 2000 points more than I had. She was running civilization in Africa (that black elephant one) with her vassal.

It seemed that I can't get enough points and science by sitting in Americas so I build couple of armies, musketeers and cavalry and crossed Atlantic and went to war. At first there were casualties on both sides but after taking one city and defeating their main force it felt easy to conquer as much I liked. Later I made peace with costly terms for them and soon after that started another war where I took most of the Africa for myself.

Meanwhile in the homefront my people were doing wonders and more science and production stuff and rest of the game was just clicking the next turn -button. I was trying to go to Mars but my science was so good that I invented everything there were to invent and won that way.

I had a good time despite of gazillion of bugs. Thanks for map maker, it's a great map. I guess next round will be with the Humankind-difficulty and start will be somewhere in old world this time.
 
My last game was my first with the Civilization-difficulty and I played it with this map, I think the version was 1.05. The speed was slowest possible which still feels too fast in my opinion.
Welcome to forums, 4xser! :band:[party]:beer: I enjoyed reading your ustory! :goodjob:

I am curious about bugs -- can you elaborate please? The only way to fix them is to complain about them in the right places. likes Games2gether where devs actually read feedback from players.

I am particularly interested in "Lost internet connection" stupidity that happens to me any time I play multiplayer games, even if it is a fake multiplayer -- private game with Steam in offline mode. Game gets interrupted every 7-10 turns, and it is just infuriating.
 
Welcome to forums, 4xser! :band:[party]:beer: I enjoyed reading your ustory! :goodjob:

I am curious about bugs -- can you elaborate please? The only way to fix them is to complain about them in the right places. likes Games2gether where devs actually read feedback from players.

I am particularly interested in "Lost internet connection" stupidity that happens to me any time I play multiplayer games, even if it is a fake multiplayer -- private game with Steam in offline mode. Game gets interrupted every 7-10 turns, and it is just infuriating.

Thank you, I too enjoy reading stories of people's games and decided to try to share one myself.

About bugs, the "lost connection"-bug is the worst. For me it happens couple of times almost every time when I start to play, so first two or three rounds I have to play twice. After that It may take a long time before it happens again. It is worst when it happens after a long turn and you have to play whole turn again. I have developed a habbit that after a long battle, before clicking the next turn, I save the game just in case.

One another that requires a reload is the one where the "next turn"-button takes you to the diplomacy screen but there's nothing to do there and only way to continue is to reload the game.

Then there are some minor ones, for example it's possible to go to a fortified city by a horse if the part of the fortification is hidden by a fog of war when the movement command is given. But these are not that bad and they are understandable in the complex game like this. Also I haven't experienced any crashes so that's good. I hope they manage to fix those worst ones.
 
@Gedemon would you please consider placing Caspian Oil into Caspian Sea? And Uranium in Congo.
 
Yes.

what about aluminium and coal ? enough ?

Luxuries ? too much / enough / not enough ?
 
Yes.

what about aluminium and coal ? enough ?

Luxuries ? too much / enough / not enough ?

I think Luxuries are just fine the way they are. But why there is no Dye, Gemstone, Porcelain? Soviet Union felt a little low on strategic resources, would be nice to see some Coal in Ukraine or in Kuzbas (in southwestern Siberia, Russia, it's one of the largest coal mining areas) and another Oil. Too many resources are not good, I think you got it just right overall.

Last question -- I was trying to recreate Soviet Union and could not incorporate Sakhalin island without Japanese Hokkaido island. I don't think it is intentional, just the way game handles island territories, right?
5C7E0B633105E90732691EBF32073CF1B5D26A0C
 
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Another teaser
Spoiler :
upload_2021-9-30_13-17-7.png


Dye and Porcelain were not placed because I was thinking they could be good candidate for easily added manufactured luxuries, if we can reuse the Soviet weapon mechanism (and can limit placement by adjacent resource/bonus or resources access)

Gemstone were in reserve to buff territory where needed. Real world would have some of them in Africa BTW, which is already full of resources.

Now, before starting on Territory naming, I'd like to do the proposed change for the US, and check where other territories should be split. Then we can "lock" the map, as adding territories without messing the indexes is tricky.

Congo is a candidate for a SW-NE split, especially if Uranium is added there (it has already Ebony)

There are a few large territories that could be split in Asia I think.

Island are grouped to be worth the settling cost, there are a few small isolated ones that I may remove.
 
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