March 18th (3/18) Hotfix

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Gazebo

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Hey all,

Small hotfix inbound, savegame compatible. CBP changes will apply to new games.

CP Bugs:
  • Fixed missing Holy Site (Murano Glassworks).
  • Fixed Ottoman trade yield flipped (culture/science).
  • Fixed espionage messages and quest spawning too early.
  • Fixed Horde/Rebellion timer bug.
  • Found-on bonuses now apply to founded city, not capital.
  • Fixed puppets building national wonders in some situations.

CBP Balance:

  • Removed Iron requirement from Catapult/Trebuchet.
  • Adjust city garrison strength downwards a bit.
  • Flipped location of Dominance and Tribute in Authority branch.

Online as of 6:45pm EST.

Download Link
 
Fantastic! I still think my game was already ruined by the puppets building National Wonders, so I'll start fresh. Thanks, G! Looks great.
 
Nice patch, liking siege changes.

Can Spain get a tiny increase in faith per settle? It always used to give you more than a full pantheon but now, after the pantheon cost increase, it no longer does, it's about 15 faith short on epic (so 10 on standard?).
 
Fantastic! I still think my game was already ruined by the puppets building National Wonders, so I'll start fresh. Thanks, G! Looks great.

Let me know if it actually works this time. :) I thought I had fixed it before, but I had not.

Nice patch, liking siege changes.

Can Spain get a tiny increase in faith per settle? It always used to give you more than a full pantheon but now, after the pantheon cost increase, it no longer does, it's about 15 faith short on epic (so 10 on standard?).

I don't want to encroach on Gandhi too much, though. I'd prefer if Spain got a pantheon after 2 cities and some change, not just 2 cities. We'll see.

G
 
Removed Iron requirement from Catapult/Trebuchet.

Why ?
In a gameplay point of vue, I prefer when ressource needed are the same for every units of the same line.
I understand that needing iron for catapult feel stupid, but is it just a logical/historical change, or is it also a balance change ? (capturing city in classic era was too diffucult ?)
 
Why ?
In a gameplay point of vue, I prefer when ressource needed are the same for every units of the same line.
I understand that needing iron for catapult feel stupid, but is it just a logical/historical change, or is it also a balance change ? (capturing city in classic era was too diffucult ?)

Balance re: early war. Penalized civs with Iron-requiring UUs, as it made conquest more difficult. Iron-requiring melee units go away in the Renaissance, thus Cannons pick up the Iron requirement.

G
 
Why ?
In a gameplay point of vue, I prefer when ressource needed are the same for every units of the same line.
I understand that needing iron for catapult feel stupid, but is it just a logical/historical change, or is it also a balance change ? (capturing city in classic era was too diffucult ?)

Capturing city in classical era was very difficult and little rewarding, if somehow you didn't acquire iron, or you had special unit which have some advantage over other generic units. In any case, taking city in classical age was a chore, you would have to amass archers/ horse arches, and number of melee units (preferable spear man or even better swordsman , don't even try to take a city with warriors, unless you have a large number of them) and next phase consist of lots of clicking "end turn " button, until you wear city defenses down ever so slowly.

That is of course if you met ideal circumstances and cities are under 10 score, otherwise prepare for a looooong siege , which might not end well for you , if it would last longer than it should.In nutshell it was tedious without siege weapon to conquer cities in that era, also I noticed AI rarely built them and utilize them, so there is that
 
Balance re: early war. Penalized civs with Iron-requiring UUs, as it made conquest more difficult. Iron-requiring melee units go away in the Renaissance, thus Cannons pick up the Iron requirement.

G

Did you remove the Cover 1 promotion from catapults then?
 
I think the trebuchet could actually cost iron, but I agree that the catapult really had limited usefulness because of it.
 
Did you make a change to the Peace logic somewhere along the way that made AI stop asking for peace with your city state allies as part of the deal? I haven't seen an AI ask for it for a while.
 
Did you make a change to the Peace logic somewhere along the way that made AI stop asking for peace with your city state allies as part of the deal? I haven't seen an AI ask for it for a while.

That was removed ages ago, I think it was explained as well but I can't remember it. Probably have something to do with making peace to city-states having an actual value and only one side being able to trade during a peace-negotiation if I had to guess (which I don't, but I did it anyways)
 
Did you remove the Cover 1 promotion from catapults then?

No - they're low enough strength that defense against ranged feels like a fair compromise. If a melee unit gets near them they're toast.

Did you make a change to the Peace logic somewhere along the way that made AI stop asking for peace with your city state allies as part of the deal? I haven't seen an AI ask for it for a while.

They should be asking for it now - is that for deal that the AI brought to you, or you brought to them?

G
 
No - they're low enough strength that defense against ranged feels like a fair compromise. If a melee unit gets near them they're toast.



They should be asking for it now - is that for deal that the AI brought to you, or you brought to them?

G

They didn't ask for it in my game 1 patch, 1 hotfix ago. I'm starting a new game right now though, and I'll watch for it.
 
"Removed Iron requirement from Catapult/Trebuchet."

YES. Always wanted this. It's ridiculous when you as a warmonger don't have iron for your essential siege units.
 
"Removed Iron requirement from Catapult/Trebuchet."

YES. Always wanted this. It's ridiculous when you as a warmonger don't have iron for your essential siege units.

I think iron requirement was a cool thing because you had to research a good city location or forced to settle new one. And so iron became really important in strategic point of view.
Now until cannon is useless. Catapult also are strong..and city bombard are so weak.
 
Balance re: early war. Penalized civs with Iron-requiring UUs, as it made conquest more difficult. Iron-requiring melee units go away in the Renaissance, thus Cannons pick up the Iron requirement.

G

That makes a lot of sense. Catapults are also quite weak units & their iron requirement was a bit unfair & greatly hampered AI military operations. Cannons on the other hand are really powerful & requiring iron for them is fine.
 
But iron become useless in classical era..

You're right, no one in their right mind would use swordsmen.



By the way did I manage to mess up my install or does the catapult/trebuchet still cost iron?



I've also been having huge problems trying to make peace with AI that are too far away to actively wage war on, the warscore isn't moving so they're not willing to sign peace at all. Was at war with Arabia for 150 turns (standard speed) last game and this game I've been at war with Hiawatha for the last 70 turns.
 
You're right, no one in their right mind would use swordsmen.
Swords are more effective against spears & they also fare better at attacking cities.

Sent from my HTC Desire 820s dual sim using Tapatalk
 
Swords are more effective against spears & they also fare better at attacking cities.

Sent from my HTC Desire 820s dual sim using Tapatalk


I think that was failed attempt of sarcasm, that's how terrible Funak is at trying to be sarcastic . On other hand if Funak was serious, then he really ought to reconsider what he/she wrote.
 
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