March 18th (3/18) Hotfix

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Bug report: I don't see State Religion and game crush when I choose Piety Reward for Events.

State Religions and Piety are features of Rise to Power. You should post pertaining issues there (be sure to read the OP, which contains troubleshooting info).

Crashing from events, though, is usually related to E&D itself. It would be useful to know the specific event, though.

I think the scaling is good, it just needs to be balanced against base yield. My suggestion would be 50 gold per era instead of 100 gold - since this wonder comes in classical era, that will give you the same base as the original wonder, and for subsequent eras will grow at a more reasonable rate. I don't know if this is something you can include in the CP, or if it's something I should mod on my end, but since this affects anybody using CP, and it's rather unbalanced as it is, I think it would be better if you did it on your end.

This is a tricky one. Ostensibly, an extra 100 Gold per era seems ok to me, as I don't believe 100xEra will buy you anything by itself in your era (I may be wrong). But I have always regarded Halicarnassus as a somewhat weak wonder unless you had Stone or Marble (and only one, to me, made it a meh wonder) - this might be a way of simply making it a strong wonder (like Stonehenge) instead of an OP wonder (like Great Library). So I think more opinions should be voiced before anything is changed. At the very least, Gazebo's change (consequential as it may be) is logical.
 
Regarding too fast cultural victories, it is important to distinguish if it is a problem with Brazil, in that case it will suffice to tweak it, or else a problem with any cultural civ. If it's the latter, here is my two cents:

Culture and tourism have to be related, we can't have tourism without some culture, but, at some point, if we focus on tourism, our social policies progress should delay. It's unfair to just focus on culture and win, as it would be unfair to focus just on religion and win. Social Policies are there to help, not to be the source of victory. To achieve a cultural victory we need tourism. I believe this is clear to everybody.

For that reason, tourism gains should only occur intentionally and with an opportunity cost. Caravansaries and Harbors could grant culture gains instead of tourism. Hotels could not to convert culture into tourism. They could rise its city base tourism instead (+50% tourism from this city or double theming bonus). Hotels current effect could be transfered to a National Wonder that requires a Hotel in the city. That way, a civ that is making tonnes of culture in several cities don't become automatically a touristic powerhouse and make a cultural victory easier with fewer cities.
Tourism gains inside a city could be balanced between Touristic Wonders, (like Tour Eiffel, with a high number of policies requirement), Great Works (that require specialists) and Artifacts (that consume hammers). This may mean to increase tourism yield from GW and wonders to compensate for the lose of culture into tourism hotel effect. Common buildings and plots may only yield raw culture, as they may be used for any civ for any purpose. Touristic Wonders, Great Works and Artifacts may only yield tourism, or eventually other things but culture.
My logic is this: you need first to invest in culture to be able to produce tourism, but any civ could invest in culture just for the policies, pick some wonders and border expansion, and if you chose to invest heavily in tourism you may gain less policies than another civ that just focus on culture, but a civ that only focus on culture cannot achieve a cultural victory. Hotels as they are break this logic.

Although if Brazil is winning before turn 200, then hotels and trade routes have few to do with it. Maybe they are producing some tourism in a time when culture is scarce.
 
Regarding All-Creation Pantheon, it says it gives a bonus for ever Pantheon founded, itself included. Does it mean all pantheons ever founded before this, after this, or for any existing pantheon. I ask cause I get third to a pantheon, chosed all-creation and only received bonus for one pantheon, although it increased later.

I choose this almost every time and it always has counted the previously founded pantheons. I usually get a jump of 4-6 culture+happiness right when I select it. Pretty awesome...
 
Regarding too fast cultural victories, it is important to distinguish if it is a problem with Brazil, in that case it will suffice to tweak it, or else a problem with any cultural civ. If it's the latter, here is my two cents:

Culture and tourism have to be related, we can't have tourism without some culture, but, at some point, if we focus on tourism, our social policies progress should delay. It's unfair to just focus on culture and win, as it would be unfair to focus just on religion and win. Social Policies are there to help, not to be the source of victory. To achieve a cultural victory we need tourism. I believe this is clear to everybody.

I don't really agree. I've always called this victory "cultural victory", and always considered as a victory du to cultural developpement. The initial cultural victory (completing 5 policy trees) was boring and unbalanced, but I have no problem with the cultural victory being a victory based on the focus on culture.

Additional remark : I've seen multiple post of people asking for a religious victory. I don't think a religious victory is a good idea, but that mean that what you're saying is not a consensus.

For that reason, tourism gains should only occur intentionally and with an opportunity cost. Caravansaries and Harbors could grant culture gains instead of tourism.
In fact, I like the idea of trade route being "a little great musician". Moreover, if you remove the instant tourism, you should change the tourism bonus to trade route to scale with the number of trade routes. It feel normal that in late games, in cultural victories, every trades routes you have should go to your main "cultural ennemy" in order to convert him.
 
God of All Creation is currently super awesome. Certainly an auto pick if you aren't going to contest a religion. Auto picks aren't great, though :( But then it scales aggressively with number of players, which most pantheons don't, so it's a bit of a balance nightmare.
 
I’ve been having a problem but I’m not sure which build it started with. I was reluctant to even mention it because I have yet to pinpoint the specifics. When I set my Automatic Faith Purchase, I’ll get a couple of what I set it to but then it reverts back to “Remind Me Later.” For example, I had a stockpile of Faith and I finished Rationalism, so I set it to purchase Great Scientists. I got a couple, but then after a while I noticed I hadn’t gotten any in a few turns. I looked at the Religion Overview and sure enough it had reverted back seemingly randomly (that’s the part that made me hesitant). I’m wondering if it changed after I depleted my stockpiled Faith instead of waiting until I accumulated enough to purchase the next one. I’ll try to pay more attention in my current game and see if I can gather more details. Unless anyone else has noticed this too . . .
 
God of All Creation is currently super awesome. Certainly an auto pick if you aren't going to contest a religion. Auto picks aren't great, though :( But then it scales aggressively with number of players, which most pantheons don't, so it's a bit of a balance nightmare.

Its amazing if you aren't going to contest a religion, and that's fine. There may also be 2 civs who don't intend to contest a religion, so you have to race for this belief while not racing for a religion. Even as an "auto-pick", at least its niche is very small.

I’ve been having a problem but I’m not sure which build it started with. I was reluctant to even mention it because I have yet to pinpoint the specifics. When I set my Automatic Faith Purchase, I’ll get a couple of what I set it to but then it reverts back to “Remind Me Later.” For example, I had a stockpile of Faith and I finished Rationalism, so I set it to purchase Great Scientists. I got a couple, but then after a while I noticed I hadn’t gotten any in a few turns. I looked at the Religion Overview and sure enough it had reverted back seemingly randomly (that’s the part that made me hesitant). I’m wondering if it changed after I depleted my stockpiled Faith instead of waiting until I accumulated enough to purchase the next one. I’ll try to pay more attention in my current game and see if I can gather more details. Unless anyone else has noticed this too . . .

Did you save and load? That has been CAUSING this bug for me.
 
Did you save and load? That has been CAUSING this bug for me.

Yes, I never finish a game in one sitting. I'll have to keep an eye out for that when I get to the point in my current game where I can purchase with Faith.
 
This is a tricky one. Ostensibly, an extra 100 Gold per era seems ok to me, as I don't believe 100xEra will buy you anything by itself in your era (I may be wrong). But I have always regarded Halicarnassus as a somewhat weak wonder unless you had Stone or Marble (and only one, to me, made it a meh wonder) - this might be a way of simply making it a strong wonder (like Stonehenge) instead of an OP wonder (like Great Library). So I think more opinions should be voiced before anything is changed. At the very least, Gazebo's change (consequential as it may be) is logical.
I agree the change is logical, it's just the balance that is the concern. Arguably, it has always been a trashy wonder, so a boost is ok, but this just seems too much. The 100xEra, which in itself may not be that much, does add up when you have several GP triggering. In renaissance era (400 for each), I had at least 5 great person events - arguably, some were situational like using a GE to rush Leaning Tower and then take a GS and plant as an academy - that's 800 gold right there. Then another couple from Prophets that I planted as holy sites (I had Piety), and a Writer and also I think I settled a General for a citadel.

2000-2400 gold in renaissance era is quite a lot imo. - and imagine when we come to modern era and later where you'll get 600+ each, and I normally start to get a lot of great persons from faith buys (this definitely makes To The Glory Of God even more overpowered than it already is).
 
Along the same line of thought, in my most recent game I picked up that one policy/wonder (can't remember) that gave GA points for spending Great People, and by the end of the game I was pretty much rolling a perpetual Golden Age because of how many GPs I was getting/faith buying. This is even worse when you add Great Diplomats/Magistrates/Dignitaries/Doctors to the mix.
 
I like the Mausoleum of Hal as it is right now. Its not super powerful but that means that AI does not usually build it. If I'm playing an aggressive game I'll usually either try to build the Mausoleum or the Parthenon for some cultural defense.

If we really wanted to make it stronger why not give it an artist or writer specialist slot? That way it both rewards Great People production and helps produce great people
 
I like the Mausoleum of Hal as it is right now. Its not super powerful but that means that AI does not usually build it. If I'm playing an aggressive game I'll usually either try to build the Mausoleum or the Parthenon for some cultural defense.

If we really wanted to make it stronger why not give it an artist or writer specialist slot? That way it both rewards Great People production and helps produce great people

Are you talking about the CBP or CP one? The conversation so far has been about the CP one.

Since you mention cultural defense, I think you're talking about the CBP one. That one seems balanced.
 
Are you talking about the CBP or CP one? The conversation so far has been about the CP one.

Since you mention cultural defense, I think you're talking about the CBP one. That one seems balanced.

Yep! sorry I only play cbp so I thought someone was proposing changes to the current cbp version.
 
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