Brackenspore
King
- Joined
- May 5, 2015
- Messages
- 601
Bug report: I don't see State Religion and game crush when I choose Piety Reward for Events.
Bug report: I don't see State Religion and game crush when I choose Piety Reward for Events.
I think the scaling is good, it just needs to be balanced against base yield. My suggestion would be 50 gold per era instead of 100 gold - since this wonder comes in classical era, that will give you the same base as the original wonder, and for subsequent eras will grow at a more reasonable rate. I don't know if this is something you can include in the CP, or if it's something I should mod on my end, but since this affects anybody using CP, and it's rather unbalanced as it is, I think it would be better if you did it on your end.
Regarding All-Creation Pantheon, it says it gives a bonus for ever Pantheon founded, itself included. Does it mean all pantheons ever founded before this, after this, or for any existing pantheon. I ask cause I get third to a pantheon, chosed all-creation and only received bonus for one pantheon, although it increased later.
I choose this almost every time and it always has counted the previously founded pantheons. I usually get a jump of 4-6 culture+happiness right when I select it. Pretty awesome...
Regarding too fast cultural victories, it is important to distinguish if it is a problem with Brazil, in that case it will suffice to tweak it, or else a problem with any cultural civ. If it's the latter, here is my two cents:
Culture and tourism have to be related, we can't have tourism without some culture, but, at some point, if we focus on tourism, our social policies progress should delay. It's unfair to just focus on culture and win, as it would be unfair to focus just on religion and win. Social Policies are there to help, not to be the source of victory. To achieve a cultural victory we need tourism. I believe this is clear to everybody.
In fact, I like the idea of trade route being "a little great musician". Moreover, if you remove the instant tourism, you should change the tourism bonus to trade route to scale with the number of trade routes. It feel normal that in late games, in cultural victories, every trades routes you have should go to your main "cultural ennemy" in order to convert him.For that reason, tourism gains should only occur intentionally and with an opportunity cost. Caravansaries and Harbors could grant culture gains instead of tourism.
God of All Creation is currently super awesome. Certainly an auto pick if you aren't going to contest a religion. Auto picks aren't great, though But then it scales aggressively with number of players, which most pantheons don't, so it's a bit of a balance nightmare.
Ive been having a problem but Im not sure which build it started with. I was reluctant to even mention it because I have yet to pinpoint the specifics. When I set my Automatic Faith Purchase, Ill get a couple of what I set it to but then it reverts back to Remind Me Later. For example, I had a stockpile of Faith and I finished Rationalism, so I set it to purchase Great Scientists. I got a couple, but then after a while I noticed I hadnt gotten any in a few turns. I looked at the Religion Overview and sure enough it had reverted back seemingly randomly (thats the part that made me hesitant). Im wondering if it changed after I depleted my stockpiled Faith instead of waiting until I accumulated enough to purchase the next one. Ill try to pay more attention in my current game and see if I can gather more details. Unless anyone else has noticed this too . . .
Did you save and load? That has been CAUSING this bug for me.
I agree the change is logical, it's just the balance that is the concern. Arguably, it has always been a trashy wonder, so a boost is ok, but this just seems too much. The 100xEra, which in itself may not be that much, does add up when you have several GP triggering. In renaissance era (400 for each), I had at least 5 great person events - arguably, some were situational like using a GE to rush Leaning Tower and then take a GS and plant as an academy - that's 800 gold right there. Then another couple from Prophets that I planted as holy sites (I had Piety), and a Writer and also I think I settled a General for a citadel.This is a tricky one. Ostensibly, an extra 100 Gold per era seems ok to me, as I don't believe 100xEra will buy you anything by itself in your era (I may be wrong). But I have always regarded Halicarnassus as a somewhat weak wonder unless you had Stone or Marble (and only one, to me, made it a meh wonder) - this might be a way of simply making it a strong wonder (like Stonehenge) instead of an OP wonder (like Great Library). So I think more opinions should be voiced before anything is changed. At the very least, Gazebo's change (consequential as it may be) is logical.
I like the Mausoleum of Hal as it is right now. Its not super powerful but that means that AI does not usually build it. If I'm playing an aggressive game I'll usually either try to build the Mausoleum or the Parthenon for some cultural defense.
If we really wanted to make it stronger why not give it an artist or writer specialist slot? That way it both rewards Great People production and helps produce great people
Are you talking about the CBP or CP one? The conversation so far has been about the CP one.
Since you mention cultural defense, I think you're talking about the CBP one. That one seems balanced.