March 2025 Update Livestream - join us live on March 24!

FXS_Sar

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Hey Civ fans,

Update 1.1.1 is coming March 25! Join us the day before for a livestream happening March 24 at 10AM PT / 1PM ET / 5PM GMT / 6PM CET on the Firaxis Games Twitch Channel or the Civilization YouTube Channel.

In this stream, we'll give you a closer look at what's coming in this March update, including some additions like Quick Move, Settlement & Commander Renaming, a new Restart button, and more. Beyond these additions, 1.1.1 will also include a number of bug fixes, balancing, and general refinements across the board, that should make Civ VII smoother to play across PC & consoles. We're continuing to take a fine comb to the UI, with an aim to improve readability, provide more info, and generally just make the game feel better to navigate.

There's still more work to do, and we appreciate everyone sticking with us while we continue improving Civ VII. Your feedback has been a huge help to the team as we scope out future updates - so expect plenty more improvements as we continue to move through our development roadmap. (Keep an eye out for an update to this roadmap soon, too!).

Also, it wouldn't be a proper Civ Stream without some gameplay, so we'll be including a 1v1 showdown set in the Exploration Age! One dev will be playing Catherine leading Bulgaria, and the other will be playing a to-be-determined civ and leader combination, chosen by you. To pick which civ and leader you want to face off against Catherine, you can participate in our poll on Discord.

Don't forget to drop your Qs in chat for the devs, and we'll work to answer as many as we can. We hope to see you there soon! 🙇‍♀️

CivStream_March2025Update_WIP Thumb.png
 
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Lookin’ forward to it! Excited about the future updates!
 
Thanks @Evolena - swapped the image :love: (and pinging our graphics team to bookmark https://www.worldtimebuddy.com/)
Sarah! The time in the announcement is, again, wrong! It says "March 24 at 10AM PT / 1PM ET / 6PM GMT / 7PM CET".

Normally, ET is 6 hours behind CET, buy you are on summer time and Europe is on winter time until March 30th. Currently it's 5 hours between. :) GMT is also wrong.
 
I hope you all stick with Civ VII and don't give up on improving it despite the flood of negative reviews. I just hit the 240-hour mark, and I'm able to play this game (especially antiquity and early exploration age) with that familiar relaxed feeling I love about Civ, when you're uncovering new tiles/hexes and broadening the range of your settled areas, while fighting off barbs (now hostile settlements) and trying to out-position the AI civs. I would actually like to see us have the direct ability to customize the number of AI civs per landmass, especially when you offer bigger maps down the road, so that can be a bigger part of the game if we like. (Right now it can be done indirectly.)

Having to chase the legacy quotas is fine sometimes, but if you could restore some of the previous continuity via expansions and give us options that allow us to maybe downplay the legacy-chasing victory conditions if we so choose, which take over the whole game in the late exploration and especially the modern eras, that would be great. Maybe the modern era could be allowed to extend a lot further if the player wants by turning off victory conditions or making them much harder to attain (say, more relics needed, more factory production of consumer goods needed), so that they can have a chance to use the late-era units, techs and civics they research and the buildings they construct, aside from the victory condition buildings. It does often feel like the late-era choices we make are just going through the motions until the era ends and we tally up our points. Plus, we don't know when the era is going to end because the counter is unpredictable (unlike Civ VI, which has a countdown) and jumps ahead quickly when benchmarks are reached, so you can't really start building a wonder or planning a war if you're over 90% through the age. And the game should be more challenging on immortal and deity levels than it is right now.

There's good stuff here; it just needs bug fixing, UI polishing and some additional gameplay freedom and balancing. Now, by that I'm not saying stick with the distinct ages-legacies "reset everything" model for Civ VIII and other future Civ games. I'm just saying for this version, let's embrace what we've got and do the best you can with it.
 
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I hope you all stick with Civ VII and don't give up on improving it despite the flood of negative reviews. I just hit the 240-hour mark, and I'm able to play this game (especially antiquity and early exploration age) with that familiar relaxed feeling I love about Civ, when you're uncovering new tiles/hexes and broadening the range of your settled areas, while fighting off barbs (now hostile settlements) and trying to out-position the AI civs. I would actually like to see us have the ability to customize the number of AI civs so that there's more map space per civ, especially when you offer bigger maps down the road, so that can be a bigger part of the game if we like.

Having to chase the legacy quotas is okay sometimes, but if you could restore some of the previous continuity via expansions and give us options that allow us to maybe downplay the legacy-chasing victory conditions if we so choose, which take over the whole game in the late exploration and especially the modern eras, that would be great. Maybe the modern era could be allowed to extend a lot further if the player wants by turning off victory conditions or making them much harder to attain (say, more relics needed, more factory production of consumer goods needed), so that they can have a chance to use the late-era units, techs and civics they research and the buildings they construct, aside from the victory condition buildings. It does often feel like the late-era choices we make are just going through the motions until the era ends and we tally up our points.

There's good stuff here; it just needs bug fixing, UI polishing and some additional gameplay freedom and balancing. Now, by that I'm not saying stick with the distinct ages-legacies "reset everything" model for Civ VIII and other future Civ games. I'm just saying for this version, let's embrace what we've got and do the best you can with it.
Seconded. Don't let the negativity get y'all down! I'm loving the game. Improve, but don't abandon.
 
Excited! Love how much you've been communicating with us and shown awareness of what should be prioritised (eg delaying the monthly challenge to focus on more important things), makes me really confident this game will be an excellent game once it's finished.
 
Really looking forward to the new patch!
 
Hey Civ fans,

[...]

Don't forget to drop your Qs in chat for the devs, and we'll work to answer as many as we can. We hope to see you there soon! 🙇‍♀️

Can we also ask our questions here so you can collect them?
 
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