Marians: Sons of Mars

Not only is Hawai'i too far away for you to claim, but it's inhabited by one of our newest NPCs. ;) It will certainly be an interesting proxy kingdom. :mischief:

Your base revolt risk is 1.6%. You're 4 provinces over your support limit, and so that adds up to 5.6%. Every new province will add +1% to your RR. To increase your support limit, invest in Civics tech.

oh. sorry. those kingdoms annoy me by taking space, but alright.

i invest all my gold to civics instead.
 
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New claims are in red. Spend half on Military and half on Infra. Offer a Royal Marriage to the Aztecs - if I'm allowed to.

-L
 
Claim 3 Israelite territories and 2 Sudanese territories.

Offer a Royal Marriage to Ethiopia.

Build one more army, split the rest of my money equally between Civics and Diplo.
 
Finish Civ 6, then start raising diplo. No expansion.
 
invest all into civ tech, the most distant province that I claimed is 26 pixels away and I can claim up to 30
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I use my 40 income and 10 from my treasury to gain CIV 5.
I use 2 gp from my treasury to create another army, and use both to attack the province rebelling.
I move my protectionist slider to -1, from -2.

Question. Is there any way I could provoke a boarder dispute with my newest NPC neighbor? I want to try out all the new fancy diplomacy and vassalage.
 
Offer a Royal Marriage to the Aztecs - if I'm allowed to.

35. Aztecs accept! You will now have a relationship boost of +1 until the marriage is broken.

I move my protectionist slider to -1, from -2.

You moved one point last turn; you have to wait until Update 12 to change them again. :p (Unless you adopted the Authoritarianism national power, which allows slider changes every 2, rather than 5 turns; you need Civics 5 to adopt any national powers though)

Question. Is there any way I could provoke a boarder dispute with my newest NPC neighbor? I want to try out all the new fancy diplomacy and vassalage.

Border disputes can happen by event, but they can be intentionally provoked by claiming where someone else has claimed. Minor NPCs won't claim anywhere you have, and they don't claim until anyone else is done.


:rotfl:

We'll get to land compromises when we come to them.

Or border disputes. :mischief:
 
New Revolt Rule:

Domination has almost found a way to escape rebellion. Almost.

To avoid gamebreaking, rebellions are now altered. The max amount of provinces that can rebel are 10% of your empire(rounded) + 1 province per every army you have. This is the max, and is not guaranteed, but it means that if you have a high RR, building more armies will NOT save you!
 
Holy crap! We've got all human orders in less than 24 hours! :woah:

Now for our resident thorns in our sides...

-Germany

34 gold obtained. 29 into Civics 3. 4.8 is put towards the first German fleet.

4 territories colonised. Army dispatched to slaughter the Polish rebels.

-Japan

Disbands one of its armies and replaces it with a free fleet instead.

10 put towards Diplo 1. 21 towards Diplo II.

-Austria

36 income. 29 towards Civics 3.

4 territories colonised.

-Zululand

36 income. 11 towards Diplo 1. 22 towards Diplo 2. An extra army is raised, due to word spreading of a land with an army stronger that the Zulu.
 
New Revolt Rule:

Domination has almost found a way to escape rebellion. Almost.

To avoid gamebreaking, rebellions are now altered. The max amount of provinces that can rebel are 10% of your empire(rounded) + 1 province per every army you have. This is the max, and is not guaranteed, but it means that if you have a high RR, building more armies will NOT save you!

Ahhh.... :( wouldnt that be a way to break rebellion in RL? Perhaps a new national power, "Police State" that would reduce the +1 to +.25?
 
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